Minecraft XBLA Page 42

  • Page

    of 67 First / Last

  • ubergine 9 Aug 2012 05:28:28 482 posts
    Seen 1 day ago
    Registered 3 years ago
    Spoiler tags sure act weird with a picture, seems you have to scroll your mouse over the space to get the picture to appear (I thought it would just be click on a spoiler reveal.)

    Here's a castle I built:



    Courtyard:



    and here's some direct links to a secret staircase leading to a crypt.

    http://img.photobucket.com/albums/v720/aubergine/secretcrypt1.jpg

    http://img.photobucket.com/albums/v720/aubergine/secretcrypt2.jpg

    http://img.photobucket.com/albums/v720/aubergine/secretcrypt3.jpg

    I tried to make use of the disgusting shadowing since the lighting update to evoke ribs and a face as you first enter the undercroft.

    Off to the sides are small chambers with coffins, one has a secret piston door leading "backstage" to the wiring for the piston staircase.

    http://img.photobucket.com/albums/v720/aubergine/SecretCrypt4.jpg

    I got tired of the laborious screenshot process (jesus, could it be any less convenient?) but would have also added a screen shot of the coffin contents, being bones or bonemeal in the shape of a skeleton and a bed of soul sand. I think I'm going to try making a half-rotted one eg with raw pork shop lungs, rose red chunks (kind of looks like a heart) etc.

    Edited by ubergine at 05:32:39 09-08-2012

    http://www.youtube.com/user/ubergine

  • AcidSnake 9 Aug 2012 08:47:25 6,679 posts
    Seen 1 hour ago
    Registered 7 years ago
    I've started my secret project yesterday and it took me about 800 odd cobblestone blocks to lay down the foundations, one block high...
    It'll take me a while...

    @ubergine:
    It looks great! So the portcullis actually works?
    I need that design though I can't wrap my head around how you can push more than one block and then retract them again...
    Same for the stairs I guess...

    AcidSnake - He can't see your sig, avatar, images or vids and talks about himself in the third person because he's proper old-skool...UID 24017

  • ubergine 9 Aug 2012 08:48:47 482 posts
    Seen 1 day ago
    Registered 3 years ago
    Here's a potentially better (closer) view of the hedge maze and a more encompasing shot of the desert castle courtyard.

    hedge maze

    http://img.photobucket.com/albums/v720/aubergine/TopiaryMaze2.jpg

    courtyard

    http://img.photobucket.com/albums/v720/aubergine/castlecourtyard2.jpg

    http://www.youtube.com/user/ubergine

  • Ironlungs76 9 Aug 2012 09:26:09 3,605 posts
    Seen 1 hour ago
    Registered 3 years ago
    Started on a sky dome garden type thingy-me-bob. Getting grass up to it was a right pain in the arse as it crept slowly to the top area.

    Anyhow, all I need to do now is fill it in with flowers, trees and other such pretty adornments.

    Next up, my maze that I've been putting off for far too long.
  • ubergine 9 Aug 2012 10:08:51 482 posts
    Seen 1 day ago
    Registered 3 years ago
    @AcidSnake There are double pistons at the bottom AND at the top. Mine is 6 wide so 24 pistons all up, 12 sticky. When I'm at computer next I'll find the tutorial video I used. I think I posted the name of the YouTube channel earlier.

    The staircase was my own design. What was challenging was on the third step, I have sticky pistons on the side that have to remove and replace a sand block above double pistons with correct timing. I don't understand why it works, just put repeaters with varied settings until it did. Rather than attempt a fourth step down I stuck it under that fountain base (or rather, built the base down further) so the steps below step 3 are really already there, so it's a bit of flummery in that regard.

    http://www.youtube.com/user/ubergine

  • AcidSnake 9 Aug 2012 10:44:48 6,679 posts
    Seen 1 hour ago
    Registered 7 years ago
    Thanks, I'll check the previous pages...
    I'm guessing it delays signal and sends them to where the moved piston will end up?
    Or maybe even just keeping the signal on at all times...But then retracting wouldn't work...

    Might need to hunt down some slimeballs though...

    AcidSnake - He can't see your sig, avatar, images or vids and talks about himself in the third person because he's proper old-skool...UID 24017

  • Ironlungs76 9 Aug 2012 10:47:40 3,605 posts
    Seen 1 hour ago
    Registered 3 years ago
    Shame you can't trade items over XBL, I've got hundreds of slime balls sat around doing nothing at present. A nice slime spawn farm has helped my total no end :)
  • AcidSnake 9 Aug 2012 11:03:24 6,679 posts
    Seen 1 hour ago
    Registered 7 years ago
    @Ironlungs76:
    You know that if they'd allow that people would repeatedly stripmine worlds and you'd end up with one world with diamond and gold cities :)

    I believe slimes spawn a lot at the base of Brett's tower, so I'll hang around there...And I still have a mini reserve of my own somewhere...

    AcidSnake - He can't see your sig, avatar, images or vids and talks about himself in the third person because he's proper old-skool...UID 24017

  • Ironlungs76 9 Aug 2012 11:21:04 3,605 posts
    Seen 1 hour ago
    Registered 3 years ago
    Yeah, I hadn't thought of that. The thought of an emerald palace a la Wizard of Oz is very intriguing though...!
  • ubergine 9 Aug 2012 11:34:53 482 posts
    Seen 1 day ago
    Registered 3 years ago
    @AcidSnake Here it is. I do 99.9% of my posting from an iphone, and wouldn't you know it but posting youtube links from iphone is impossible.

    (piston portcullis tutorial.)

    http://www.youtube.com/watch?v=voqjtXT5d-s

    http://www.youtube.com/user/ubergine

  • AcidSnake 9 Aug 2012 13:31:35 6,679 posts
    Seen 1 hour ago
    Registered 7 years ago
    Thanks, ubergine!

    I'll take a look at it tonight if I can...
    Also I'm not sure if I have you on my FL but you're always welcome in our world to give pointers,stroll around or build your own stuff...

    That goes for everyone really...

    AcidSnake - He can't see your sig, avatar, images or vids and talks about himself in the third person because he's proper old-skool...UID 24017

  • AcidSnake 10 Aug 2012 10:32:10 6,679 posts
    Seen 1 hour ago
    Registered 7 years ago
    Continued with the project yesterday and it really is immense...I haven't even managed to clear away the trees from the area I'm interested in let alone beginning construction...

    I do get a lot of sheep visiting though which helps Andy's project along...

    We also quickly reloaded the seed to see how it was before...We've done quite a lot of work on it...
    Also we immediately found a bunch of clay near to the spawn...too bad we can't take that back...

    I hope to be on the next few nights to continue the new project which is inspiring me again...

    AcidSnake - He can't see your sig, avatar, images or vids and talks about himself in the third person because he's proper old-skool...UID 24017

  • SomaticSense 10 Aug 2012 11:59:58 6,191 posts
    Seen 1 day ago
    Registered 7 years ago
    @ubergine

    Regarding your hedge maze, I've been trying to do something similar. How do you stop the leaf blocks from decaying?
  • magicpanda 10 Aug 2012 12:02:01 12,293 posts
    Seen 2 hours ago
    Registered 9 years ago
    Stick a block of wood in the ground.
  • ubergine 10 Aug 2012 12:21:39 482 posts
    Seen 1 day ago
    Registered 3 years ago
    @SomaticSense Apparently they will later patch it so you can put leaf blocks anywhere without decay, though I actually like the way it currently works. Leaf blocks have to be placed either on tree trunk blocks or on leaf blocks that are connected to tree truck blocks, up to I think four blocks. My hedge wall is 3 blocks high, with a trunk block set in the ground with two grass blocks in between each trunk block. then pop a leaf block on top of each trunk block then fill in the gaps between each leaf block (leaving some open of course) I made a grid on a piece of paper and designed the maze on that before connecting the leaf walls.

    you could make the walls four high but you'd have to put a wood block at the base of every leaf stack, which would take exponentially more wood and 33% more leaf blocks, and I think would not be worth it. Three blocks high is quite effective.

    http://www.youtube.com/user/ubergine

  • glo 10 Aug 2012 15:04:01 3,369 posts
    Seen 6 minutes ago
    Registered 11 years ago
    Keep meaning to get back into this since the last patch. Quick question, do the new updates require me to start a new world or will they be integrated into my existing (pre-patch) world?
  • Khanivor 10 Aug 2012 15:07:38 38,683 posts
    Seen 1 hour ago
    Registered 11 years ago
    Like the raised rail track ubergine. Been trying for the 500m achievement; anyone here got it on a track that dips and rises? Cuz if not, then Ima doing a lot of digging and I have a sky castle project to attend to!
  • AcidSnake 10 Aug 2012 15:55:21 6,679 posts
    Seen 1 hour ago
    Registered 7 years ago
    @glo:
    Depends, clay generation will remain broken in your pre-patch world, but you will be able to make pistons and shears...

    @Khanivor:
    Our track sort of does that, though it's currently undergoing maintenance and only works if you want to go down, not back up...And it's not 500m yet, probably about 300 odd...

    AcidSnake - He can't see your sig, avatar, images or vids and talks about himself in the third person because he's proper old-skool...UID 24017

  • ubergine 10 Aug 2012 16:00:06 482 posts
    Seen 1 day ago
    Registered 3 years ago
    @glo There's been a patch, a major update, and another patch just released. Only the first patch affected world generation, because the initial build of the game did not generate clay properly. If your game pre-dates that first patch, you'll need to generate a new world if you want clay. I have two main worlds for that reason.

    All other features introduced so far just affect what you can do in the game, and will work in older worlds.

    The next update (currently undated) is expected to introduce a whole new type of world generation. Some aspects of it are better (many, probably) some aspects are unpopular with some people. You'll need to start a new world to take advantage of that. I expect it would be worthwhile making a few seeds in the current build of the game (there are websites with famous ones like Glacier and gargamel (not sure of exact spelling) then exploring their surface so the chunks generate. (fill in the whole map basically) - I'm not sure if a half generated map will crash or glitch or just be strange if the rest of the chunks generate in the new algorithm. Might be fun to test that.

    http://www.youtube.com/user/ubergine

  • ubergine 10 Aug 2012 16:05:27 482 posts
    Seen 1 day ago
    Registered 3 years ago
    My understanding of the 500m achievement is that it has to be distance travelled in a single direction, which I think is cumulative on a single trip - I have the achievement now, on that track which travels from the NWW side of the map (10 o'clock say) to the SE corner, turning many times and going up and down a bit although only short amounts (perhaps a 6 block range up and down in the whole journey.) I didn't have to travel remotely the whole distance to pop the achievement. not sure if guests can get the achievement off my rail, haven't had one in since I built it.

    http://www.youtube.com/user/ubergine

  • AcidSnake 10 Aug 2012 16:13:17 6,679 posts
    Seen 1 hour ago
    Registered 7 years ago
    I always had a grand idea whereby flipping a switch the tracks at the central station would merge and make it an achievement track...So far it's just an idea...

    If anyone needs the flying pigs one I've got a bunch of saddles sitting in a chest somewhere that we're not using for anything...

    AcidSnake - He can't see your sig, avatar, images or vids and talks about himself in the third person because he's proper old-skool...UID 24017

  • Khanivor 10 Aug 2012 17:14:06 38,683 posts
    Seen 1 hour ago
    Registered 11 years ago
    My track is an unbroken straight line that occasionally goes up & down 3-4 blocks, although near one end it drops about 1 or so to the coast, where it then travels along a bridge. Based on co-ords, its's a bit over 500. I think the dips might not count so I'm just going to keep driving it towards the edge of the map. Got sick of laying track tho, figured I'd ask.
  • ubergine 10 Aug 2012 18:18:47 482 posts
    Seen 1 day ago
    Registered 3 years ago
    I don't think it should make a difference. There's always some discussion on the official forums from people having trouble getting the achievement to pop, so there's a bit of mystery involved I guess.

    http://www.youtube.com/user/ubergine

  • ubergine 11 Aug 2012 12:31:55 482 posts
    Seen 1 day ago
    Registered 3 years ago
    More pictures. These are from my pre-clay patch world. the last thing I did in it was make a pretty extensive rollercoaster at my "seaside resort" area. After the patch I regenerated the seed and ironically it had nearly no clay on it anyway as far as I could find, as there's very little water. It's a great seed for anyone who wants a really big area of land with all terrain types in a semi-realistic arrangment though. The top third of the map is almost entirely winter, the middle third is forests (with small islands zone to the west) and the south is dominated by plains and deserts, so you can treat it like a complete northern hemisphere area. Unfortunately the game won't let me screencap the map.

    Pic from winter zone showing raised railway (often get asked about the strip of cobble on top - it keeps snow from falling on the track). the castle was partially encased in snow blocks before I abandoned the world.

    http://img.photobucket.com/albums/v720/aubergine/winterfell.jpg

    Rollercoaster - almost entirely underwater and underground, it's hard to get a screencap of obviously, but you can see here the beginning as it heads under the sea and a later part with a lava tunnel built under the sea. Building underwater is a complete pain in the ass by the way.

    http://img.photobucket.com/albums/v720/aubergine/rollercoaster1.jpg

    Underwater and in lava tunnel.

    http://img.photobucket.com/albums/v720/aubergine/rollercoaster2.jpg

    http://img.photobucket.com/albums/v720/aubergine/rollercoaster3.jpg

    Pirate ship part of rollercoaster

    http://img.photobucket.com/albums/v720/aubergine/rollercoaster4.jpg

    It's quite long (about 2 minutes travel) but I'd do it all again very differently if I did, as many key sights simply don't work because you zip past so fast.

    Lastly, here's the first major construction I did, my compound at the spawn point. The tower complex is made entirely from stone, which I had to smelt in vast amounts.

    http://img.photobucket.com/albums/v720/aubergine/Revelstone1.jpg

    http://img.photobucket.com/albums/v720/aubergine/revelstone2.jpg

    http://img.photobucket.com/albums/v720/aubergine/revelstone3.jpg

    The waterfall on the back was also an unintentional squid grinder until they patched squid spawning. The filthy pests were constantly raining out of the sky, it was not the serene water feature I'd hoped for.

    http://www.youtube.com/user/ubergine

  • andytheadequate 11 Aug 2012 15:46:24 7,083 posts
    Seen 3 hours ago
    Registered 3 years ago
    @ubergine - your world does sound very good. Cab I add you for a tour of it?

    My latest project is nearing completion, and looks very good, if I do say so myself...
  • ubergine 11 Aug 2012 17:18:25 482 posts
    Seen 1 day ago
    Registered 3 years ago
    @andytheadequate @andytheadequate Thanks. There's some other stuff and a hell of a lot of tunnels, I'm now at about 130th for mining on Normal. I've been reluctant to post my gamertag because I worry about griefers (on the official forums there's stories of people using hacks at their end to plant impossible blocks in people's worlds (eg bedrock, mob spawners) that cause the save file to corrupt) but I've got to get less paranoid about stranger danger. My gamertag is ubergine.

    I intended to post the seed I was talking about in my previous post and then forgot: it's 1982777279. I'd really like to find a seed that's partway between this one and my other one, so, a large continental area that is almost pure winter in the north, forest in the middle and desert/plains in the south, just with more island areas and clay. I don't really care for stupidly mountainous seeds (though mine have some mountains in them) or "OMG Diamonds/Dungeon ner spawn pont!" seeds, just a realistic feeling, varied area.

    http://www.youtube.com/user/ubergine

  • Daddy-Doom-Bar 11 Aug 2012 18:28:26 2,125 posts
    Seen 3 hours ago
    Registered 2 years ago
    I really got lucky with my world. Really good couple of deep valleys, one of which i'm making good use of. Been on it loads lately. Made the wall, got a floating wooden house with a giant water slide from the glass bottomed pool down to the huge pool in the centre of the valley. Its all looking pretty good.
    I havent come across any clay yet. Plenty of redstone, gold and a bit of diamond. Not a lot of iron yet, but i'll keep searching, as mine carts are the next thing I want to try, along with the portcullis.

    You must be the change you wish to see in the world - Ghandi

  • ubergine 13 Aug 2012 14:17:32 482 posts
    Seen 1 day ago
    Registered 3 years ago
    Okay, last huge post I promise, I'll put it in spoiler tags this time. Just a copy paste from post I made on the official forums trying to sell people on a seed I think is pretty terrific.

    (***edit - okay, sorry, spoiler tags are redundant on this site, if you're trying to make the post look shorter...)

    Okay, I think I've been failing to sell people on this seed of mine, but I think it could be a really good one for people who keep asking for a very land-heavy seed. It's also awesome for many other reasons, with I think the best balance of terrain I've yet found.

    I was also MISTAKEN in previous posts about the amount of clay on it. Doubting myself, I generated the seed again and found that my clay-finding skills have increased heaps (as you would expect) since the day the clay patch came out. So, the seed DOES have clay, I was just crap at finding it before. After scouting pretty heavily, I found roughly 300 confirmed blocks of clay and a good chance of more than that in a couple of deposits that were hard to get to (two large deposits under water under ice lake) - the reason it is so hard to find on this map is that the vast majority of it is in odd spots underwater or around the huge frozen lake zone in the north (so, hidden under snow and ice.)

    If the shadow bug with glass and ice blocks gets fixed, it may become much easier to find clay in that region (as all blocks directly under ice are currently black.)

    Here's the map of the seed:

    1982777279



    The south is dominated by huge, flattish plains and deserts.

    http://img.photobucket.com/albums/v720/aubergine/VastyPlains.jpg

    There are some extreme hills around the map but they are not everywhere like some maps. (here at eastern end of southern plains)

    http://img.photobucket.com/albums/v720/aubergine/ExtremeHills.jpg

    Here's some pics from the NE of the huge winter zone. It's really good landscape for building, not extreme hills but gentle slopes.

    Looking down from NE hill:

    http://img.photobucket.com/albums/v720/aubergine/WinterholdNEHilltop.jpg

    Looking east at NE hill and :

    http://img.photobucket.com/albums/v720/aubergine/WinterholdNEHill.jpg

    Looking west from same spot.

    http://img.photobucket.com/albums/v720/aubergine/WinterholdlookingWest.jpg

    Further in that direction is the vast frozen lake area.

    You MIGHT spawn at roughly x-40 z 89 (Everytime I generate the map I pop up somewhere else) - this location is an ideal one for a main base. There's close access to the plains to the south, a path around a mountain leading to the snow area to the north, a small water supply and sand supply with some sugar cane around the corner to the south of the mountain, and pumpkins to the east. The mountain top is just above cloud level for people (like me) who want high constructions above cloud.

    Here's my main base made at that area:

    http://img.photobucket.com/albums/v720/aubergine/revelstone3.jpg

    I'll put in spoiler tags locations of clay I just went through, there are dungeons of course that I never recorded the location of, but I just found one then that's easy to access and has a saddle in it at x-190 y 69 z-159 (in a hillside on the shore of the frozen lake.)

    Clay coords:

    X-141 Z-217 (84 blocks)

    x-324 Z136 (15 blocks)

    x-400 z-344(70 blocks)

    Large deposits under ice lake: x-156 z-242, x-117 z-250

    x-256 z 128 (12b)

    x-366 z 142 (15b)

    x-346 z 171 (57b)

    x-288 z 171 (18b)

    (there's a bunch of 1-3 block locations too which are pretty self evident if you are exploring.)



    Edited by ubergine at 14:19:39 13-08-2012

    http://www.youtube.com/user/ubergine

  • CrispyLog 13 Aug 2012 16:31:11 84 posts
    Seen 3 days ago
    Registered 6 years ago
    The clay generation in pre-patch worlds is patched. (not sure if that was gibberish).

    Basically I have a world from when the game was released, never found any clay in it even after the patch, but I stayed around the same area. Went to another island and found clay. I guess it's something to do with me never going to that place pre-patch so it never generated, so when I visited post-patch it generated a nice chunk of clay.
  • ubergine 13 Aug 2012 18:57:12 482 posts
    Seen 1 day ago
    Registered 3 years ago
    It probably isn't clear from that huge post (which was part of a longer conversation about seeds) but I generated a new copy of the seed as soon as the clay fix came, and ironically it seemed that the map had nearly no clay anyway. Then last night I was thinking I should have a second, ultra thourough look, because I've become better at spotting it. (I also just wanted to generate a "clean" copy of the seed before the new world generation in the next update.)

    http://www.youtube.com/user/ubergine

  • Page

    of 67 First / Last

Log in or register to reply