Soul Sacrifice Page 2

  • Page

    of 18 First / Last

  • Gregolution 10 May 2012 16:49:58 3,164 posts
    Seen 3 hours ago
    Registered 5 years ago
    ZizouFC wrote:
    Gameplay!
    That looks quite good to me... It's not endless enemies bashing buttons. Intrigued to hear more about it now.
  • MoGamer2006 10 May 2012 17:50:43 975 posts
    Seen 17 hours ago
    Registered 8 years ago
    Hmm, might be alright. Though after all the "Is it a Dark Souls successor?" theorising (admittedly based on nothing more than a name similarity) the gameplay comes as something of a disappointment. Still, early days.
  • Daeltaja 10 May 2012 19:09:29 1,034 posts
    Seen 34 minutes ago
    Registered 4 years ago
    Umm, you might be over-analyzing a bit, TheMightyRose :p

    I'm sure you could do a similar analysis for pretty much any game on the market, in some shape or form.

    Me, I'm perfectly happy to suspend my disbelief for a medium that generally requires it ;)

    Can't wait for this, I truly love my Vita and glad it's getting some nice looking exclusives.
  • senso-ji 10 May 2012 20:38:04 5,789 posts
    Seen 7 minutes ago
    Registered 6 years ago
    The game looks more Monster Hunter than Dark Souls. I'm interested to see how it turns out and will wait to see what the reviews say.
  • fletch7100 13 May 2012 00:28:43 6,916 posts
    Seen 9 minutes ago
    Registered 3 years ago
    Presentation show Translated into English.

    http://uk.ign.com/articles/2012/05/12/25-minutes-of-soul-sacrifice

    Is on you tube as well

    Edited by fletch7100 at 00:38:11 13-05-2012
  • fletch7100 13 May 2012 00:33:34 6,916 posts
    Seen 9 minutes ago
    Registered 3 years ago
    4 player co op element as well

    Use a tree soul to make a giant extendable fist yup random

    Edited by fletch7100 at 00:36:01 13-05-2012
  • CosmicFuzz 13 May 2012 10:09:49 23,115 posts
    Seen 3 minutes ago
    Registered 8 years ago
    This game is doing nothing for me. Dunno why.

    Is anyone else getting a bit bored with remastered games? Read my thoughts!

  • markyHD 13 May 2012 18:48:38 455 posts
    Seen 2 hours ago
    Registered 6 years ago
    A nice quality vid here with all the boring shit cut out.

    Looking good. Aside from the game itself, the thing that makes me happy is that decent graphics, good draw distance, what looks to be native res and 4 player co-op working simultaneously at what looks like at least 25 FPS pre-alpha.

    A pocket ps3 it just might be!

    Edited by markyHD at 18:50:15 13-05-2012

    Edited by markyHD at 18:55:26 13-05-2012
  • Deleted user 24 September 2012 18:25:00
    Gameplay and control info fresh from the TGS (English translation)

  • Afiddes 25 Sep 2012 16:05:47 1,164 posts
    Seen 1 year ago
    Registered 3 years ago
    you know what, watching that has really made me want this game!

    3DS: 5198 2465 6450

  • Deleted user 4 December 2012 23:19:38
    So Japan is getting a Red Vita bundle with this on March 7th . Reckon we'll get it for April? The ghost mode sounds fairly nifty, good way to get revenge on someone who sacrificed you.

    There was a new boss up on the playstation blog and the screen and art looked really nice. Looking forward to this a lot now.
  • chrisno21 4 Dec 2012 23:29:58 1,456 posts
    Seen 59 minutes ago
    Registered 6 years ago
    April seems unlikely, maybe a game for the summer drought in the west. Seems like a long time to wait regardless.

    PSN/NNID: chrisno21
    twitter: @NumbersFox

  • uiruki 20 Dec 2012 10:12:29 3,655 posts
    Seen 6 minutes ago
    Registered 11 years ago
    The demo for this is out on PSN in Japan. Since the rain and wind woke me up at about 5, I've had time to give it a bash. I've certainly criticised Inafune in the past for letting his mouth run but he's been very quiet of late working on this - and it shows. It is identifiably an Inafune game in that the game system is designed around one big idea, in this case the choice of saving or sacrificing your friends and enemies, and this time around it looks like a great match with the style of game.

    Combat is fast and responsive. As a lightly armoured mage you dive and dash around at high speed, only slowing down when you are using your magic based attacks. It is a nice feeling to get into just the right position to line up a fully charged heavy attack and it is clear that there is a big emphasis on landing those slower heavy attacks, both in terms of effect and spectacle. Animation really helps seal the deal in a different way to MH; weapons grow, contort and sprout now parts as you charge them up. Overall, I get the impression they were aiming at allowing you to carry out those satisfying, heavy attacks from the big weapons in Monster Hunter without crippling the player's movement in other areas; I think they've done a great job of it.

    Progression is also heavily tied in with the save-sacrifice idea. Each enemy when saved or sacrificed contributes light or dark experience. Light and dark levels then improve defence and attack power respectively. There's no equipment as such, but you bring a loadout of 6 spells into each mission, and you get further spells as rewards. You use duplicates to upgrade those spells, so there's always value in completing missions. There's possibly more too, but I haven't uncovered the last two areas of the character sheet.

    I'm rather pleasantly surprised at how enjoyable this game has been. It isn't as excessively gory as the artwork suggested, though it still has a very bleak and grotesque visual design with twisted animals replacing the fantasy standards (the melted, vomiting cat "orc" is particularly nasty). The music is another highlight, being a good match for the visual design and composed by Yasunori Mitsuda and the RE5 composer. As a game it feels far friendlier to the lone player because of the immediacy of the controls and the more involved storyline, though they definitely haven't wimped out on the difficult level. The fact you get graded after each mission is a nice motivator to do well, not forgetting the improved rewards with higher grades.
  • santashi 20 Dec 2012 11:16:25 5,036 posts
    Seen 24 hours ago
    Registered 3 years ago
    Nice write-up, thanks! I was finding it quite hard to tell from the trailers how fun it would actually be to play, and I'm also a little relieved to hear that there aren't crazy amounts of gore. Creepy enemy design is a plus for me, especially with the backstories that have occasionally been popping up in publicity pieces.

    Is the demo single player only?

    PSN ID: finn1
    3DS: 3497-0005-6756

  • uiruki 20 Dec 2012 11:25:20 3,655 posts
    Seen 6 minutes ago
    Registered 11 years ago
    It's been single player in the part I've played but I gather it does have multi, both Internet and local.
  • dominalien 20 Dec 2012 11:26:52 6,821 posts
    Seen 4 hours ago
    Registered 8 years ago
    Looks very promising, thank you for this ^

    PSN: DonOsito

  • santashi 20 Dec 2012 11:53:04 5,036 posts
    Seen 24 hours ago
    Registered 3 years ago
    Ah, thanks. I'm curious as to how people are going to act in multiplayer. :p

    PSN ID: finn1
    3DS: 3497-0005-6756

  • Zizoo 24 Jan 2013 12:08:35 8,094 posts
    Seen 44 minutes ago
    Registered 5 years ago
    The demo for this is out next week in the US apparently, hopefully the rest of us will get it soon.
  • Zizoo 24 Jan 2013 12:17:31 8,094 posts
    Seen 44 minutes ago
    Registered 5 years ago
    For those who don't mind having the demo spoilt:

  • Gregolution 24 Jan 2013 13:47:21 3,164 posts
    Seen 3 hours ago
    Registered 5 years ago
    NEED
  • OmniaVincitAmor 24 Jan 2013 14:15:04 1,514 posts
    Seen 5 hours ago
    Registered 3 years ago
    This looks like it could be amazing. Please let it be amazing. A dark next gen version of monster hunter would be the bollocks.

    Defeat is not getting knocked down, but refusing to get back up.

  • HiddenAway 24 Jan 2013 21:28:29 14,853 posts
    Seen 5 hours ago
    Registered 8 years ago
    @ZizouFC Have you got a link? Can't find any mention of it.

    On Twitter: @HiddenAway1

  • Zizoo 25 Jan 2013 08:06:11 8,094 posts
    Seen 44 minutes ago
    Registered 5 years ago
    @HiddenAway

    Embarrassingly enough, just chatter on the Gamefaqs board for the game... :redface: So not confirmed at all.
  • Gregolution 26 Jan 2013 18:40:33 3,164 posts
    Seen 3 hours ago
    Registered 5 years ago
    OmniaVincitAmor wrote:
    This looks like it could be amazing. Please let it be amazing. A dark next gen version of monster hunter would be the bollocks.
    +1
  • FanBoysSuck 26 Jan 2013 23:42:01 1,441 posts
    Seen 38 minutes ago
    Registered 5 years ago
    I've been watching the epicnamebro stuff about this on YouTube. I have high hopes.

    For the emperor!

  • addyb 27 Jan 2013 14:51:33 1,019 posts
    Seen 11 hours ago
    Registered 6 years ago
    I also have high hopes for this. Looks great and I'm hoping its similar to demons/dark souls. At least have the same difficulty level. :)
  • OmniaVincitAmor 27 Jan 2013 16:31:02 1,514 posts
    Seen 5 hours ago
    Registered 3 years ago
    Yeah YouTube stuff looks good. Exciting stuff. Looks big on customization too. Previews are sounding good too. Fingers crossed.

    Defeat is not getting knocked down, but refusing to get back up.

  • Flying_Pig 29 Jan 2013 21:28:03 10,679 posts
    Seen 38 minutes ago
    Registered 9 years ago
    Confirmed for Europe on 1st May!

    Can't see anywhere to pre-order it yet, though...
  • Gregolution 29 Jan 2013 21:36:00 3,164 posts
    Seen 3 hours ago
    Registered 5 years ago
    Just show me a pre order button to click!
  • Zizoo 29 Jan 2013 21:38:05 8,094 posts
    Seen 44 minutes ago
    Registered 5 years ago
    Hopefully we will get a demo soon.
  • Page

    of 18 First / Last

Log in or register to reply