Soul Sacrifice Page 7

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  • Wavey 18 Apr 2013 00:13:18 373 posts
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    pleasantly surprised. Hated it at first, but once things clicked I started to enjoy it. I like the choices you have to make, like using up your spells or saving them for the next quest. Also begging to be sacrificed in multiplayer is fun.

    Might have to see about getting the full release.
  • KuningasDon 18 Apr 2013 00:22:52 4 posts
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    I just finished the first chapter and tried some multiplayer missions after that, and so far I am very impressed. I never got into the monster hunter games, but for me, this feels more like "ragnarok odyssey meets demons souls" - type of game. Combat feels good, the gothic setting is awesome, soundtrack is superb and the online worked well. The voice acting was pretty average, but I hope that we could hear the Japanese voice acting. There seems to be an option for it but it was "locked" for now. Overall, I am very impressed by the demo.
  • PeacockDreams 18 Apr 2013 08:59:44 202 posts
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    To further comment on what I said on the page earlier, this game is very polished and is very good at what it does, it's a great monster battler with varied combat and tons of spells and different moves and upgrades, people into that sort of thing are gonna lap this up!

    However I do feel a little mislead if this game is just constant monster battling. I'm not the only one to be led to believe this game would be more than a procession of monster fights, maybe it's the comparisons with Dark Souls, this game, so far, is nothing like Dark Souls, DS has lots of exploring, SS has none!

    I know this is the Demo and things could change in the main game so I will ask the question - Is there anybody out there who can give me a definitive answer, is this game just like the Demo all the way through or does it open up into a bigger world with exploring elements?
  • uiruki 18 Apr 2013 09:15:58 3,690 posts
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    There's no real exploration, but there are bigger maps. Don't concentrate on the "Soul" bit of the name, it's "Sacrifice" which is really important.
  • Gregolution 18 Apr 2013 09:25:04 3,175 posts
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    @PeacockDreams

    yeah I'm not sure why so many people said this is Dark Souls meets Monster Hunter.

    It's Monster Hunter in a much more dark environment with spells. Personally, that's exactly what I want. I love the idea of MH but there's no bloody magic and it's a bit too happy and fun. Soul Sacrifice is perfect for me.

    I imagine the maps will get much bigger, the combat more involved, the crafting deeper and the tactical choices more complex as you go on. ALL GOOD.

    I think demos can be a bit dangerous. People play the first 20 minutes of a game and think that sums it up. Every review of Monster Hunter says stay with it for at least 10 - 20 hours and you'll then be hooked. The first 5 hours of MH were mind numbing imo...
  • Flying_Pig 18 Apr 2013 09:39:19 10,895 posts
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    Gregolution wrote:
    The first 5 hours of MH were mind numbing imo...
    Ah - that'll be why I've never really 'got' MH
  • PeacockDreams 18 Apr 2013 09:43:28 202 posts
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    So the next person to compare this to Dark Souls gets shot, right? ;)

    I'm slightly disappointed as I was led to believe this game would be much more than monster battles, BUT I will still be getting this. You will find no bigger fan of the Vita than myself and looking past the fact that this isn't anything even remotely like Dark Souls, it is still a very good game from what I've played
  • aros 18 Apr 2013 09:45:09 2,770 posts
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    Really impressed with the little I played last night (the first two quests, before doing jobs in Sly!) production values are very high & the game sounds great through good headphones.

    Very much looking forward to the full release.

    Greg - I would never stay with a game for 20 hours of being terrible so that it can get good, that sounds insane to me. There was something to enjoy here right from the start, even if just appreciating a new AAA game for our Vitas!

    Sly & Soul Sacrifice released close to each other is an excellent set of releases with PSN games taken into account too.

    Edited by aros at 09:46:49 18-04-2013
  • Chopsen 18 Apr 2013 09:55:15 15,879 posts
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    Voice acting is pish though, isn't it? They should have got Russell Brand to do the voice of the book.
  • Help_me 18 Apr 2013 10:02:40 940 posts
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    I'm enjoying it. Not usually my kind of game but from what I have played . Will be getting.
    @peacock - would have to argue on you being the biggest fan bit but I'm with you!
    It's a buy for me!
  • neilqpr 18 Apr 2013 10:11:06 2,845 posts
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    Went to kick this off before I headed out the door to work this morning, only to be thwarted by another system update.

    Oh Sony.
  • Gregolution 18 Apr 2013 10:19:16 3,175 posts
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    aros wrote:

    Greg - I would never stay with a game for 20 hours of being terrible so that it can get good, that sounds insane to me.
    I used to say exactly the same thing, but since falling in love with a few huge Japanese games recently, I realised sometimes it's worth it.

    Having said that, I've found SS fun from the first minute. I just think it will expand and change a lot over the first 20 hours. A demo rarely sums up an entire game.
  • Deleted user 18 April 2013 10:36:13
    I don't want a game to go over 20 hours, so sure as fuck don't want to drag myself through 20 hours for it to get going.
  • Ghibli 18 Apr 2013 10:41:50 63 posts
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    To be fair the devs said this was not in any way a Demon's Souls game right from the off. It's just the internet rumour train that seems to have kept that one going. I would say it's unfair to think the devs have mislead anyone.

    Certainly as someone who's followed this game for a while it's exactly what I was expecting, its been out in Japan for a while, so there's no real mystery about what the game does. At least there shouldn't be.


    As for the game, I'm really starting to get it now. It really clicked when I played the first big boss fight. That felt very monster hunter to me. It feels like MH set in Dante's Inferno and for that, I'm very, very in.

    I'm with @gregolution I've had pretty much the same experience with Japanese games over the last while. I love the fact that they don't pander too much. They treat you with respect and don't dilute the experience to make it accessible. It's uncompromising in a way that I've only ever seen Studio Japan, From et all get away with. More power to them I say. I absolutely trust them to reward my perseverance. I'm absolutely getting it on Day 1.

    That said, I can totally see it being off putting to some. Possibly even most.

    Edited by Ghibli at 10:49:19 18-04-2013
  • FanBoysSuck 18 Apr 2013 10:43:07 1,477 posts
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    I'm looking forward to giving the demo a go, assuming I remember not to just continue with Persona as soon as I swipe the Vita screen! The fact that this is isn't like DS is a disappointment but not a huge shock after watching the ENB coverage of the Jap version. I like the idea of a Monster Hunter type game that's more immediate.

    On the subject of putting 20 hours into a game before it gets good: if you'd asked me 10 years back I would have just shrugged and got on with it, that was 2 days stoned on the sofa, not a huge investment. Now though? I'm lucky to get the time to go through a 10-15 hour game that's good from the start. Hell if it wasn't for the fact Persona 4 was on a portable and playable on the commute I'd only be about 15 hours in rather than 65!

    For the emperor!

  • KuningasDon 18 Apr 2013 11:10:47 4 posts
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    I think it's because of the enemy design and the dark, creepy atmosphere why people compare it to Dark/Demons Souls, including me. Also the way that you use spells is quite similar (no mana bar, just a number of uses) but that's it. This is not a Souls-game but I think it awesome nevertheless. Don't shoot me.
  • PeacockDreams 18 Apr 2013 13:26:29 202 posts
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    KuningasDon wrote:
    I think it's because of the enemy design and the dark, creepy atmosphere why people compare it to Dark/Demons Souls, including me. Also the way that you use spells is quite similar (no mana bar, just a number of uses) but that's it. This is not a Souls-game but I think it awesome nevertheless. Don't shoot me.
    I had the gun loaded and everything.... :)

    I don't think the makers have mislead anyone, I know they haven't come out and said this is just like Dark Souls, it has been the Internet community that has made that comparison.

    Anyways, I do like it, it's not 100% what I was expecting but I can see myself having fun with this game
  • Sharzam 18 Apr 2013 22:12:54 2,832 posts
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    Not sure how I feel about this. Has the dark eery atmosphere of dark soul but the game play of monster hunter.

    The thing is, the thing I like about dark souls is the mechanics not the art style, similarly never been interested in the actual game play of monster hunter as it felt directionless with the enclosed arenas. If it was some grand adventure I would be more intreased. On the other hand looks to be a very accomplished game with solid combat. Will have to wait for all reviews to come i think, and won't pre order for time being.

    Edited by Sharzam at 22:31:14 18-04-2013

    Known as 'Sharzam' in 98.5% of games

  • Kay 18 Apr 2013 22:40:30 17,829 posts
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    ^^^ Exactly what he said.

    I did like the demo, but I'd want a bit more from the full game than just entering arenas and fighting increasingly tougher monsters.
  • Bealsy 19 Apr 2013 10:53:19 791 posts
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    Seems like a good game, I'm just not sure I "get" it. It's very tailored for portable gaming though with the way each chapter is set up, shame really though as I was hoping for something more flowing. Maybe it'll change for me though :)

    XBL: The Bealesatron
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  • Widge Moderator 19 Apr 2013 10:56:16 13,474 posts
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    Considering I was LE THREAD STARTER, I'm not sure this game is going to be for me. MH required a certain dedication that was way beyond Dark Souls. You really had to learn it to get the most out of it, whereas you just learnt by doing in Dark Souls.

    I just don't have the time to get crazily under the skin of a game. It's also the reason I shy away from fighting games which involve complex lists of moves/combos and such gubbins. Might have had the scope to get Yoshimitsu's 10 hit combo sorted back in the day, no chance now.

    _ _ _

    www.unpaused.co.uk - electronic noise adjective salad

  • Murbal 19 Apr 2013 11:06:25 22,092 posts
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    I'm incredibly surprised at all the Dark Souls remarks. At no point have I seen it written that SS is related to that style of gameplay (perhaps tonally it is though). I never expected anything other than a darker Monster Hunter style game with an emphasis on magic.

    Which is exactly what it seems to be - I'm not ready to jump on board yet though.
  • Deleted user 19 April 2013 11:15:34
    I don't think it was the gameplay so much as the art style that started the Dark/Demon Soul comparisons.
  • Widge Moderator 19 Apr 2013 11:18:15 13,474 posts
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    Yeah. The game got announced and everyone attached themselves to the world SOUL in the title, then started to piece assumptions together with the scraps that came out.

    My comparison is less about what I anticipated the game to be, but more how the type of dedication you need for Dark Souls is a bit different to the Monster Hunter dedication.

    _ _ _

    www.unpaused.co.uk - electronic noise adjective salad

  • Help_me 19 Apr 2013 12:15:24 940 posts
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    I'm enjoying it. Particularly the multiplayer!
  • sickpuppysoftware 19 Apr 2013 12:25:37 1,324 posts
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    I'm finding
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    the really slow
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    appearance of text in the book
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    with no apparent way of speeding it up
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    quite annoying

    You cannot stop me with paramecium alone!

  • mrpon 19 Apr 2013 12:27:27 28,774 posts
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    Press x

    Give yourself 5 or gig, you're worth it.

  • hypoBla5t 19 Apr 2013 12:43:40 1,395 posts
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    mrpon wrote:
    Press x
    More games should have this feature.
  • StarchildHypocrethes 19 Apr 2013 12:47:20 25,651 posts
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    Can't say the demo grabbed me to be honest. Was just a bit dull.
  • TheMightyRose 19 Apr 2013 12:59:49 174 posts
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    Quite enjoyed the demo and was surprised by how much was included but Tim Rose is still not sure whether he (me!) will buy this or not.

    The combat system seems decent and there looks to be a wealth of different spells to work with but an issue for me is the lack of any real adventuring or questing so far. Every level seems to consist of a small arena with some monsters to fight. The levels I played felt more like side or bonus missions than part of a main quest. Is this what the full game will consist of? I have read previously that the maps get bigger but is there any variation in the levels? Does the character have to track down items, rescue people, escort villagers etc or is it just about saving/sacrificing monsters over and over again?
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