Ok, so this is more for the Ambassadors out there, but i've just started playing through Mario Kart: Super Circuit, alongside Metroid II and Mega Man. Anybody have any driving tips? It was immediately obviously that you can't drift around corners, so instead i've started letting off the accelerator momentarily, for the sharper corners. Is this the right way to go, can anybody remember? I sure can't and I distinctly remember beating this game when it first came out. |
It's got me through all 5 original cups on 50cc at least, but I can imagine the difficulty in this one will rocket upwards compared to the more recent entries in the series.
The 3DS Virtual Console Recommendation Thread • Page 2
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mal 26,946 posts
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IIRC on Super Circuit, I found it helped to pick one of the lighter characters at least when learning the courses. The cornering when sliding is tighter and I found it more predictable.
JinTypeNoir 4,392 posts
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I imagine Sonic Labyrinth got a really bad rap when it released on the Game Gear all those years ago, and I can only think it was warranted. However, this release comes with an emulator that allows you to get rid of the image blur that was so pervasive on the Game Gear. For me, that one difference turned the gamed into a wasted failure to a redeemed little curio. It's true it still has the mind-boggingly bad design to use the Sonic IP in a game where the main character walks at the speed of a turtle and only gets fast if you make him bounce off things like a ping-pong ball, on a system where such movement would clearly render the screen a blurry mess of pixels.
However, because you can actually see what is going on in the 3DS version, if you ignore the fact that the Sonic character is utterly inappropriate for this game, this is an addictive action puzzler that is pretty much extinct these days. This game right at the end of an era where game design was more about design interesting rules to make clever games that reflected the virtues of the most popular real-life games. So in several areas, actually, Sonic Labyrinth is way more impressive than a modern game.
The controls are very tricky and a little unsatisfying -- they could be better, but this is partially what makes the game compelling. Modern game design tells us our character should never be as hard or as tricky to get a grasp on as Sonic's slow-as-molasses-while-walking, but demonic-virtually-uncontrollable-pinball-of-doom when spinning. Getting good at the game and solving the increasingly clever stage designs is a real eye opener. You begin to realize just how much games may have lost by falling over themselves to be easy to understand these days.
Playing and doing well in this game was a great deal more fun than what I would consider by today's standards better-designed downloadable action puzzlers. This will probably put me in quite a few people's taste shit list, but I like this game way more than the very similar Marble Madness.
So my recommendation of late is Sonic Labyrinth, especially if you loved games like Solomon's Key, Equinox or the Megadrive game The Immortal.
fluff_the_tiger 183 posts
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Donkey Kong is brill, but I bought it purely because I had previously played it emulated on a DS lite with the super gameboy features and everything. It's a shame you can't play it that way on 3ds.
Also VVVVVV is great, the player levels included are just as good (if a lot harder) as the original game - put over 15 hours into it so far.
Anybody else here not get on with Super Mario Land 3? I'm still looking forward to playing Wario Land 4, but this game feels a little rushed. Apart from arguable the single worst jump mechanic i've ever used in a platform game, and something i've replicated in Flash in 2 minutes, the game is either a little on the easy side. The level design isn't all that interesting either.
I wouldn't say it was a bad game, but it's one i'm having to force myself to play through at the moment. It probably doesn't help that i've been playing New Super Mario Bros, Rayman Origins (Wii) and Donkey Kong Country Returns at the same time. Maybe I was just expecting more of a physical challenge with this game.
Does anybody else still use the VC? I'm thinking of picking up Gradius on thursday. Can anybody recommend it? I'm a big fan of both Xevious and Twinbee, but it's whether or not I need another of its kind. It looks hard though.
Sorry to bump an old thread, but do folk here still bother with the 3DS virtual console? I feel i'm the only one weird enough to buy new consoles for old games.
I had a bit of a Gameboy binge at the beginning of the year and really enjoyed it. So much so that i've recently gone back to download a load more Gameboy games. I picked up Balloon Kid, Kid Icarus 2, Trip World and Alleyway last week and i've put on another tenner for some more games. Ignoring the list of Gamebody games I currently own (below), does anybody have any strong recommendations of anything on the eShop?
Kid Icarus: Of Myths and Monsters
Kirby's Dream Land
Metroid II: The Return of Samus
Super Mario Land
Super Mario Land 2: 6 Golden Coins
Wario Land: Super Mario Land 3
The Legend of Zelda: Link's Awakening DX
Edited by Raiko101 at 12:03:16 17-05-2015
I hrabbed Mega Man IV on a sale at some point (GB) and Metroid 2 and Links Awakening DX to use up my club nintendo points (US 3DS here). Not played first two much but started Zelda and it took over as main game until I finished it. I have carts of Zelda and Metroid but Metroid is battery based and nicer to have on my 3DS for free. I considered a couple of the 3D classics but didn't bother. Not strictly Virtual Console but the Sega 3D Classics arcade games are cool and I grabbed most of the sprite scalers .
redcrayon 4,629 posts
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Bionic Commando is great! The arm mechanics feel right for a gameboy game, once you get the hang of them you can move around really quickly.
Megaman III, IV and V are all pretty good too. V is probably the best as it's an original, exclusive GB game.
@redcrayon Just bought Bionic Commando! I would pick up some more Mega Man, but I haven't finised the first gameboy game yet! I remember getting as far as Dr Wily, but couldn't figure out how to harm him, let alone beat him. I'll have to play through that again, first.
Picked up Thunderblade 3D as another M2 spritescaler. Never played the arcade original so remember this more from the 8 bit computer ports. Looks very nice in 3D and nice to play something less familiar. Not finished it yet but apparently the special mode you unlock after completion adds a whole level to the end of the game as well as rejigged enemy placements etc. It plays quite differently to most games too with the height controls in the '2D' top view sections and the interspersed 'into the screen'.
Still debating the Fantasy Zones as the only arcade games from the Sega 3D classics range that I have not bought (apart from Super Hang-In which I don't fancy). Apparently this is tge last arcade game (a few more Megadrive games have been announced) but it'd be cool if batch 2 got enough sales to justify a third batch. I always thought Powe Drift or Rail Chase could look cool in 3D as one example (after that we move onto the 32bit v60 boards which may be more challenging to emulate at the 120fps necessary)
I also grabbed Karous but not sure if that is on the UK store as a cheap shmup challenege game (prbably not going to be as fun as Ketsui Death Label was on DS but it was fairly cheap)
el_pollo_diablo 2,466 posts
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Power Drift would be great. I can't remember if they're Sega or not but Cisco Heat and Chase HQ would be fun too.
Just checked. Taito and Jaleco respectively. Never mind.
DangerousDave_87 884 posts
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Registered 8 months ago
I noticed I had a few unplayed Gameboy games on the 3DS the other day. Most notably, Kid Icarus 2 and Gargoyle's Quest. I hear the latter is a great game, but I started with the former as i've recently completed the original.
It's not a bad game, but it's so disappointingly similar to the original. The first isn't going to hold up well to a lot of people, but I enjoyed it because there was a sense of discovery when playing it for the first time. You had to figure out what all the items were for, how to use them, how to haggle the shop keepers, etc... In this one, you know the deal from the outset. It's the same exact game. The layout has changed, but the rules are all the same.
The music is also a step down in quality, as are the bosses (not that they're anything special in the original game either). The way the levels scroll and loop round is nice, but it can be rather confusing initially.
Anyone have any beginner's tips for Gargoyle's Quest? It'll definitely be my next retro game as I have just bought the NES sequel, which looks rather good.
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