FTL - Space Roguelike Page 15

  • Page

    of 15 First / Last

    Next
  • KujiGhost 10 Apr 2014 09:07:30 382 posts
    Seen 18 hours ago
    Registered 7 years ago
    I made it to the final round of the final boss. All I had to do was hit it one more time.

    I did not hit it one more time :(
  • Jeepers 10 Apr 2014 10:28:44 13,500 posts
    Seen 7 hours ago
    Registered 9 years ago
    I've managed to get the end boss twice. On Easy. And was mullered both times.

    Main advice I have is to turn off Auto-fire; being able to time your shots is vastly more efficient than the ping-ping-ping method.
  • Bremenacht 10 Apr 2014 11:33:38 20,551 posts
    Seen 4 hours ago
    Registered 8 years ago
    Oh gosh, yes. You want every laser shot you have to hit within the time a shield takes to regenerate, and you want any bombs and missiles launched just before that. Actually, fun though missiles are, they're easily countered. Bombs aren't as powerful but they're much more effective. Using fire-bombs and having a scanner good enough to watch the results is good fun.
  • TarickStonefire 10 Apr 2014 12:51:30 3,696 posts
    Seen 13 hours ago
    Registered 3 years ago
    Yeah I've been going with lasers predominantly, recently. If you become too dependant on missiles then come up against something that blasts them as they approach, or run out, it's trouble ahead.

    But you also need something to back up the lasers if they can't penetrate shields: what do people find most effective to accompany a laser-based attack plan?

    Any Netflix library in the world for a couple of quid a month? Gimme!

  • Cosquae 10 Apr 2014 13:00:18 1,280 posts
    Seen 6 hours ago
    Registered 5 years ago
    Ion weapons if used repeatedly and accurately can deplete a shield down to zero allowing lasers to be used against other rooms.

    Hacking on the shield room also works well unless they use defense drones.
  • Bremenacht 10 Apr 2014 14:50:18 20,551 posts
    Seen 4 hours ago
    Registered 8 years ago
    The little one the Engi use and a bomb teleporter is often good enough, each requiring just one unit of power. You still might need a laser shot or two for later levels, but you'd normally have weapons to spare by then.
  • Mark1412 10 Apr 2014 15:56:44 607 posts
    Seen 5 hours ago
    Registered 6 years ago
    Teleporting and ion weapons. If you can get 7 or 8 laser shots in after an ion shot and use your teleport crew to take out the weapons it's a lot more manageable.

    .

  • Cosquae 10 Apr 2014 21:59:10 1,280 posts
    Seen 6 hours ago
    Registered 5 years ago
    Personally I don't like teleporting crew + lethal weapons (exception for being final flagship). Either blow them up or capture the ship, don't try and do both. Mistakes happen that way far too frequently... RIP fallen ones... sorry.
  • Bremenacht 10 Apr 2014 22:27:44 20,551 posts
    Seen 4 hours ago
    Registered 8 years ago
    Heh. I've done the same. Two 'gold' Mantis raiders, blown away becauee every laser shot hit the target and took out the hull. Left me up a level 6 creek without a paddle.
  • opalw00t 25 Apr 2014 13:26:06 11,490 posts
    Seen 9 hours ago
    Registered 10 years ago
    Woo! Unlocked Rock B, Rock C, Stealth A and won for the 5th time (in over 100 hours) in two runs last night, very chuffed :)

    might try normal soon

    not a force for good

  • vijay_UK 2 May 2014 10:57:09 2,681 posts
    Seen 3 hours ago
    Registered 5 years ago
    Some basic and advanced strategies, tips and stuff like that:

    http://ftlwiki.com/wiki/Strategies#Ship_Specific_Strategies


    Man this is hard. But good.
  • urban 2 May 2014 12:40:17 11,247 posts
    Seen 5 days ago
    Registered 11 years ago
    I was on Zone 8 the other day, just finished a good battle in which I really needed to power save and redirect power, all of a sudden my crew were dying and I couldn't figure out why, I'm frantically checking doors and the o2 generators health

    Then I realized I'd powered it down and my crew suffocated purely because I didn't add power.

    I've played this game for more than 10 hours and that's the first time I'd reached zone 8 with such a promising ship on normal.

    FUCKING BASTARD IDIOT ASSHOLE MORON
  • thelzdking 15 Aug 2014 18:07:12 4,535 posts
    Seen 7 hours ago
    Registered 5 years ago
    This game is well hard.
  • ProfessorLesser 26 Oct 2014 16:33:22 19,532 posts
    Seen 4 hours ago
    Registered 10 years ago
    Just had an epic Engi Cruiser C run. Love that ship. Teleporting asphyxibastards ftw.

    Still haven't found any reason to use ion/stun unless forced to. Fire seems more effort than it's worth as well. Drones are a lot more useful since the Advanced Edition came out!
  • ProfessorLesser 27 Nov 2014 11:57:24 19,532 posts
    Seen 4 hours ago
    Registered 10 years ago
    Currently 2.09 on steam.

    Get get buy buy
  • Rivuzu 27 Nov 2014 12:00:08 4,909 posts
    Seen 3 hours ago
    Registered 8 years ago
    I never unlocked more ships after the Engi Cruiser A, it was too fucking hard even after attempting this dozens of times :D I did find Fire Bombs to be the best though. I put everything I had into shields, and used to repeatedly Fire Bomb their Oxygen room. You get a fuck load more salvage for a full ship than you do one that you destroy - so just hope the crew suffocate to death first! (Odd thing to hope for...)
  • Bremenacht 27 Nov 2014 19:20:53 20,551 posts
    Seen 4 hours ago
    Registered 8 years ago
    I loved using fire on there. So much (cruel) fun. It's kind of like like using a magnifying glass on ants, especially with the fire beam.

    It's definitely worth getting some other ships unlocked to try, because they're a whole new challenge. The one with the big gun is fun. Stealth and shield are good too.
  • Page

    of 15 First / Last

    Next
Log in or register to reply