I made it to the final round of the final boss. All I had to do was hit it one more time.|
I did not hit it one more time
FTL - Space Roguelike • Page 15
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KujiGhost 392 posts
Seen 27 minutes ago
Registered 8 years ago
Jeepers 14,978 posts
Seen 1 minute ago
Registered 10 years ago
I've managed to get the end boss twice. On Easy. And was mullered both times.
Main advice I have is to turn off Auto-fire; being able to time your shots is vastly more efficient than the ping-ping-ping method.
Oh gosh, yes. You want every laser shot you have to hit within the time a shield takes to regenerate, and you want any bombs and missiles launched just before that. Actually, fun though missiles are, they're easily countered. Bombs aren't as powerful but they're much more effective. Using fire-bombs and having a scanner good enough to watch the results is good fun.
Ion weapons if used repeatedly and accurately can deplete a shield down to zero allowing lasers to be used against other rooms.
Hacking on the shield room also works well unless they use defense drones.
The little one the Engi use and a bomb teleporter is often good enough, each requiring just one unit of power. You still might need a laser shot or two for later levels, but you'd normally have weapons to spare by then.
Mark1412 927 posts
Seen 6 minutes ago
Registered 7 years ago
Teleporting and ion weapons. If you can get 7 or 8 laser shots in after an ion shot and use your teleport crew to take out the weapons it's a lot more manageable.
Personally I don't like teleporting crew + lethal weapons (exception for being final flagship). Either blow them up or capture the ship, don't try and do both. Mistakes happen that way far too frequently... RIP fallen ones... sorry.
Heh. I've done the same. Two 'gold' Mantis raiders, blown away becauee every laser shot hit the target and took out the hull. Left me up a level 6 creek without a paddle.
opalw00t 12,197 posts
Seen 8 hours ago
Registered 11 years ago
Woo! Unlocked Rock B, Rock C, Stealth A and won for the 5th time (in over 100 hours) in two runs last night, very chuffed
might try normal soon
vijay_UK 3,962 posts
Seen 2 months ago
Registered 6 years ago
Some basic and advanced strategies, tips and stuff like that:
Man this is hard. But good.
urban 11,846 posts
Seen 2 hours ago
Registered 12 years ago
I was on Zone 8 the other day, just finished a good battle in which I really needed to power save and redirect power, all of a sudden my crew were dying and I couldn't figure out why, I'm frantically checking doors and the o2 generators health
Then I realized I'd powered it down and my crew suffocated purely because I didn't add power.
I've played this game for more than 10 hours and that's the first time I'd reached zone 8 with such a promising ship on normal.
FUCKING BASTARD IDIOT ASSHOLE MORON
thelzdking 4,807 posts
Seen 14 hours ago
Registered 7 years ago
This game is well hard.
Just had an epic Engi Cruiser C run. Love that ship. Teleporting asphyxibastards ftw.
Still haven't found any reason to use ion/stun unless forced to. Fire seems more effort than it's worth as well. Drones are a lot more useful since the Advanced Edition came out!
Currently £2.09 on steam.
Get get buy buy
Rivuzu 12,744 posts
Seen 3 minutes ago
Registered 9 years ago
I never unlocked more ships after the Engi Cruiser A, it was too fucking hard even after attempting this dozens of times I did find Fire Bombs to be the best though. I put everything I had into shields, and used to repeatedly Fire Bomb their Oxygen room. You get a fuck load more salvage for a full ship than you do one that you destroy - so just hope the crew suffocate to death first! (Odd thing to hope for...)
I loved using fire on there. So much (cruel) fun. It's kind of like like using a magnifying glass on ants, especially with the fire beam.
It's definitely worth getting some other ships unlocked to try, because they're a whole new challenge. The one with the big gun is fun. Stealth and shield are good too.
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