Sniper Elite V2

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  • Oh-Bollox 26 Jan 2012 17:36:04 5,164 posts
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    Could I fuck find a topic for this with the forum search. So:

    Testicles? Really?

    And the EG dev walkthrough trailer.
  • MetalDog 26 Jan 2012 17:42:13 23,708 posts
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    A refreshing change from breast physics.

    -- boobs do nothing for me, I want moustaches and chest hair.

  • Oh-Bollox 26 Jan 2012 18:27:51 5,164 posts
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    There's still time for it to be included! Rebellion have their ideas, I have mine:

    Sniper Elite 2, a free-roaming snipe 'em up set in 1945 Berlin. Plot and set up basically the same as SE, but you can travel the entire city. The Nazis and Ivans are still duking it out, so you have two sides to watch out for. You can steal any uniform (German or Russian, for instance, providing a basic disguise as either side, and then SS and NKVD, where it works as a good disguise versus regular soldiers, but when you bump into an SS/NKVD unit, and you've got their uniform on, they want to know who you are, unit, etc). You could collect intel, allowing you to fake an identity, knowing which unit/officer is where, what they're doing, etc and so pass through 'friendly' lines. German/Russian phrasebooks could be scattered around the map and act as bonuses for interaction with the appropriate side.

    Map would be very feature-rich, so perhaps not the whole of Berlin, but a good chunk of it. Sewers, streets, fortified buildings, rooftops, a park or two, a few monuments, etc. Perhaps implement a basic climbing system a la The Saboteur enabling you to avoid using the stairs, and have further opportunities for exploration. Very stealthy movement where enemies are concerned, silent killing with knife or suppressed pistol, day/night cycle, etc.

    Sniping could affect local battles, taking out MGs, flamethrowers, NCOs, officers etc weakens the force, so if you want the Germans to take over a certain section (e.g. if there's an objective you can't get to which the Russians must not have time to recover), you snipe the Ruskies. Or if you want something to kick off, you go on a spree and incense both sides with sniping until they start shooting at each other. Selection of weapons (pistols, SMGs, rifles, MGs, etc) but with the emphasis on sniping, as the enemy will attempt to flank/encircle, hit you with mortars or arty, bring up MGs, send a sniper after you, etc. I'd have the ROF for the automatic weapons be realistic, so no matter how carefully you scavenge, even a full load of ammo (four mags/belts?) simply won't last you very long, so you can put up a brief, intense, fire and then escape if needed. Keep the tripwire grenades because they're cool (and real). Russian, though, so if you want them, you have to go thieving.

    Enemy snipers, high ranking officers etc could be free-roam objectives, and obviously you could have plenty of German scientists or others to capture if possible, kill if necessary, with German resistance providing a pick-up service to avoid lots of escort bullshit.

    Still, they're the devs, so I'll let them get on with it.
  • Deleted user 26 January 2012 21:09:33
    @Oh-Bollox

    So the above are just your ideas?

    I don't really understand the need to steal a Russian uniform.

    My idea would be to exist as a sniper in an open-world type game where you simply choose what tasks to complete as you free-roam and try to survive until the war is over.
  • FWB 26 Jan 2012 21:13:37 43,848 posts
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    Or I could kill Russians...
  • Oh-Bollox 26 Jan 2012 21:23:29 5,164 posts
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    byakuya83 wrote:
    @Oh-Bollox

    So the above are just your ideas?

    I don't really understand the need to steal a Russian uniform.
    Yup, just me wishfully thinking. IIRC the devs have said V2 is going to be a re-imagining of the first game, same setting etc.

    Stealing a German/Russian uniform would allow you to pass amongst the respective side unmolested (think of it like the disguises in the Hitman games, not perfect up close, but good enough to pass at a distance).
  • Oh-Bollox 27 Jan 2012 12:40:45 5,164 posts
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    Twitter Q&A summary.
  • Oh-Bollox 3 Feb 2012 17:48:03 5,164 posts
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    Interview with senior producer.
  • smoothpete 28 Feb 2012 16:11:14 31,342 posts
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    Best preorder bonus ever
  • Oh-Bollox 1 Mar 2012 16:22:55 5,164 posts
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    :-D

    So utterly sold. Giggling like a child.
  • Rusty_M 1 Mar 2012 16:32:44 4,579 posts
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    Pfft. Only buying if I can shoot his balls off!

    The world is going mad. Me? I'm doing fine.

  • Oh-Bollox 1 Mar 2012 16:36:07 5,164 posts
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    Ball!
  • BravoGolf Moderator 1 Mar 2012 16:40:03 12,740 posts
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    This could be a nice change of pace from the usual stuff. The pre-order bonus is such a great idea although I still won't be arsed pre-ordering
  • Oh-Bollox 1 Mar 2012 22:47:08 5,164 posts
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    Was adding the pre-order bonus info to SEV2's Wiki page when I got a particularly apt captcha:

  • Oh-Bollox 2 Apr 2012 23:52:25 5,164 posts
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    You'll obviously be doing a lot of sniping in V2, but it wouldn't mean much if the gameplay wasn't rewarding. Fortunately, it is. After accounting for distance, gravity, heart rate, velocity -- and, on harder difficulties, wind speed, where you need to track the direction of smoke flying and flags rippling -- a successful shot will award you with a bone-shattering kill camera, which will follow your bullet from the barrel to its target. The detail given here is down to the last eyeball. Yes, I actually saw an eyeball pop out of its socket. But there's more to see than that; you can see a once fully functional jaw become dismembered in an instant through an X-ray camera. What's even better is that these animations aren't canned, and will play out differently each time you see one.
    Preview.

    Two more days, so excited.
  • BravoGolf Moderator 3 Apr 2012 13:25:13 12,740 posts
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    Oh-Bollox wrote:
    You'll obviously be doing a lot of sniping in V2, but it wouldn't mean much if the gameplay wasn't rewarding. Fortunately, it is. After accounting for distance, gravity, heart rate, velocity -- and, on harder difficulties, wind speed, where you need to track the direction of smoke flying and flags rippling -- a successful shot will award you with a bone-shattering kill camera, which will follow your bullet from the barrel to its target. The detail given here is down to the last eyeball. Yes, I actually saw an eyeball pop out of its socket. But there's more to see than that; you can see a once fully functional jaw become dismembered in an instant through an X-ray camera. What's even better is that these animations aren't canned, and will play out differently each time you see one.
    Preview.

    Two more days, so excited.
    Awesome, I hope it's as good as the preview suggest, would make a nice change of pace
  • Oh-Bollox 3 Apr 2012 21:42:24 5,164 posts
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    It's released on the fucking fourth of fucking May.

    X-(
  • billythekid 10 Apr 2012 11:40:45 11,027 posts
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    Xbox demo is released today I believe. Is it up yet, anybody tried it?
  • fletch7100 10 Apr 2012 12:07:48 6,981 posts
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    Downloading now
  • fletch7100 10 Apr 2012 12:31:12 6,981 posts
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    S

    Edited by fletch7100 at 13:26:03 10-04-2012
  • fletch7100 10 Apr 2012 12:37:42 6,981 posts
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    Ok first 5 mins and this game is a day one purchase

    Like the sneaking about. With no real fancy modern day gadgets

    Like the WW2 setting

    Lookin through scope or binoculars you hear the characters heavy breathing, so of you like that sort of thing you will love this game

    First headshot through German soldiers right cheek

    2nd shot double kill, shot went through soldiers neck bullet tumbled through the air and went through 2nd soldiers neck standing behind him

    Edited by fletch7100 at 13:21:10 10-04-2012
  • fletch7100 10 Apr 2012 13:20:28 6,981 posts
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    Also seeing a group of soldiers at the beginning, injured one, another ran over picked the injured one up then carried him behind cover. So will try to use a injured soldier as bait and kill the one trying to save him
  • fletch7100 10 Apr 2012 13:24:33 6,981 posts
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    Points for each kill go from vital organ kill upto headshot. distance takes a factor in points as well I guess. Only see the bullet cam when doing a kill, fired off a sniper round injuring a soldier but no bullet cam.

    My double kill got me 2250 points, longest headshot so far 160m

    Only had quick go at the game over lunchtime. Will play much more tonight

    Edited by fletch7100 at 13:27:10 10-04-2012
  • mrpon 10 Apr 2012 13:25:28 28,466 posts
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    Looking forward to the 6th opinion.

    Give yourself 5 or gig, you're worth it.

  • fletch7100 10 Apr 2012 13:30:50 6,981 posts
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    6th opinion

    Just like last splinter cell you leave a shadow of your last known whereabouts


    Will play it on the hardest difficulty tonight, check out the full sniper ballistics
  • BravoGolf Moderator 10 Apr 2012 13:37:26 12,740 posts
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    Heh, keep them coming! I won't get to download the demo but looking forward to seeing how good this game is.
  • fletch7100 10 Apr 2012 13:41:25 6,981 posts
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    For me the game felt right aftter the first couple of minutes. Will see tonight the rest of the level. It's just the tutorial style level so will be interesting to see how sandbox open the later levels are


    31.85 on shopto. Preorder going in later today
  • repairmanjack 10 Apr 2012 13:54:44 5,987 posts
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    My favourite game of last gen looks like being my favourite of this gen too.

    So happy with this. It's perfect.
  • repairmanjack 10 Apr 2012 13:56:09 5,987 posts
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    Taken an eye out at 230 metres. Favourite kill so far is destroying both knees on one poor sod, one bullet. Killcam actually made me wince on that one. :)
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