i call bullshit on IGN:
GamesBeat: When asked what he’d like to see developed further in a new version of X-Com, Gollop said, “Better A.I. would be interesting.” Can you expand upon the alien A.I. in the tactical portion of Enemy Unknown?http://venturebeat.com/2012/03/06/xcom-enemy-unknown-interview/
JS: There’s two levels: There’s what we call the engagement A.I., which is how they choose what abilities they want to use, how they flank you, and how they work together. We also have something called the overmind. Think of this as the alien player: If there’s an alien squad commander who’s your foil, that’s what that is. The overmind is out there controlling the forces as a whole.
Depending on the mission type, the map type, and what the goals are, those aliens may be patrolling, they may be lying in wait for you, or they may be doing something else, like aliens in the middle of an abduction would be busy with the bodies.
Here’s an example: A player can move up next to a door and then open the door silently, or he can path right through that door. And if he does that, his soldier is going to keep running, kick the door open, and keep moving. The difference there is that aliens can hear when you breach a door like that. So you can move farther, but aliens nearby are going to hear that. And they’re going to respond to that: They’re going to try to find a way to either flank around you or go investigate the sound.
All the different aliens out there are sort of operating on a higher level in terms of trying to tactically match your troops.

) he dies? Can you have more than one of him?
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