XCOM: enemy unknown (no not that one, not that one either) Page 110

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  • LeoliansBro 22 Apr 2013 09:04:06 44,746 posts
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    I love the scientist lady berating you if you kill an Outsider. Of course I killed it you dozy bint, it had a gun!

    LB, you really are a massive geek.

  • Ziz0u 22 Apr 2013 09:10:45 8,597 posts
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    I had my squad all lined up on the walls in safety, and a rookie with the ARC thrower one square from the Outsider ready to stun it in the next move, but I stupidly put my assault guy on overwatch... Outsider made his move and assault killed him from miles away, with a shotgun no less.

    Cue scientist lady yelling at me. :)
  • LeoliansBro 22 Apr 2013 09:20:55 44,746 posts
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    Commander, we're neffur going to progress if you keep killing zese aliens.

    Do us a favour love. We've only just planning permission through for the alien petting zoo, the last Rookie who had an arc welder took a plasma round to the knee and the only loyal country we have at the moment is Cyprus. Now put your knickers on and make us a cup of tea.

    LB, you really are a massive geek.

  • Ziz0u 22 Apr 2013 09:44:49 8,597 posts
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    :-P
  • robc84 22 Apr 2013 12:01:27 5,996 posts
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    Also when you first use a grenade to kill a sectiod. Like weapon fragments are more important than a soldiers life.

    Silly cow. I'm going to name my next soldier Dr Vahlen and send off to stand next a muton elite with nothing but an arc thrower. See how she likes it....
  • LeoliansBro 22 Apr 2013 12:05:23 44,746 posts
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    Who was the guy who stuck his rookie in pink armour for the rest of the playthrough when he panicked on an escort mission and shot the VIP? :D

    LB, you really are a massive geek.

  • robc84 22 Apr 2013 12:07:33 5,996 posts
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    :lol: First I've heard of that. I like the idea though
  • Ziz0u 23 Apr 2013 08:07:52 8,597 posts
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    XCOM kicked my ass last night.

    Squad wipe on a large UFO mission out of nowhere after having felt pretty strong in the missions before (hadn't lost anyone in ages). 5 out of 6 were ranked above captain.

    I then stupidly decided to do the base attack campaign mission. My reasoning was that I had left it for so long already, and I from what I understand, the aliens will just be tougher the longer I wait. So I sent my remaining 6 decent guys in.

    It started very positively, I moved very slowly and took out a couple of Mutons and a Berserker as they appeared. I got to what I assume was the final area and 6 Mutons, a Berserker and a couple of the flying things appeared. I took the Beserker out first using up pretty much all my moves. I braced myself for a grenade attack from the Mutons, and they didn't disappoint. Cue panic and death.

    I believe I was down to about 3 now and I was doing OK slowly killing the last enemies on screen, but then, 5 more Mutons and 2 Beserkers appeared. They killed 2 of mine quickly, leaving only my Corporal Sniper (my one and only Corporal), I backtracked hoping that if I got far enough away that they would leave me be (I had never tried it before and was assuming that's how it worked) - they didn't.

    He was on 1 bar of health and I forgot that I couldn't leave the mission (no warning screen when I tried tbf), and when I did, he was "KIA" as well.

    Ugh. I am feeling very despondent now. This game has broken my spirit in a way only the Souls games have.

    I am struggling to find the will to carry on playing. I can't imagine getting through missions with 6 rookies with the Aliens that I have "unlocked" in my game appearing. I felt like I was doing so well with the Geoscape side of things, and I'm not sure what would change if I started a new game. I didn't have all of my squad using Plasma weapons yet, but I didn't think I would need to be so kitted out for only the 3rd (4th?) story mission.

    It hurts, it hurts so bad.
  • LeoliansBro 23 Apr 2013 09:11:29 44,746 posts
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    Mate, that hurts. If it helps that was my first experience of the game toom, hightailing it back to the evac zone to find it was a dead end, and opting to go out in a blaze of glory. You have to be so careful on those campaign missions.

    If it also helps it means you're now the grizzled Plissken-style commander stalking around the base of your next run through, the one rookies are scared to speak to because the eyes man, look at his eyes. I'd hate to have seen the things he's seen.

    If it helps on the tactical front, I always try to work with a pocket when advancing on a UFO - a U shape like this:


    ----------------------
    ---------S-----------
    ----------------------
    A------------------A
    --------H------------
    -----------Sn-------

    You're advancing up the screen. The first troop is a Support officer with sprint (or a rookie because why not). The last is a sniper with squadsight, with a Heavy deep in the pocket and two assault up the flanks. Optionally stick the sniper on overwatch, but only the sniper, then move the Support forward carefully. I usually spec the support for evasion - dense smoke, fast moving, no medic skills, holding an arc thrower or later combat stims.

    If you spring some aliens you have choices. Play it safe option: bring the support back into the pocket and put everyone on overwatch. Fuck with them option. Throw smoke grenades and move your squad up to kill them next turn. Balls out options - have the heavy obliterate the area or close the trap with the assault soldiers.

    If you're sporting the eyes of an eagle you'll note there are only five troops there. Medic in the pocket near the heavy is a nice safety net, second heavy is very nice, second rookie scout with an arc thrower gives you another shot at capturing aliens and getting free weapons. Whatever flavour you prefer.

    LB, you really are a massive geek.

  • Salaman 23 Apr 2013 09:26:15 19,487 posts
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    I think I'm done until I make some changes to my PC.
    I had a problem with occasional crashes but they stopped.

    I'm now on a UFO crash mission where I wiped my squad, reloaded and just on the last alien the PC crashed.
    Then I wiped again (in much the same way as the first time).
    Then the PC crashed and I got sick of doing the same bloody mission.
    Now, after probably a month long gap I went back to it. Got to the last alien. PC crashed.

    I'm now sick to death of this damn mission, so until I get myself a new graphics card Xcom is in the fridge. >:-(
  • Ziz0u 23 Apr 2013 09:31:29 8,597 posts
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    :) You are very good at getting me to feel passionate about this game. I think I need to start talking to my squad (TV) and getting proper attached to the mission at hand.

    Seeing as you have successfully completed the game, I know now reading your wise words that I wasn't really doing things the right way. For example I put everyone with a spare move (when I don't want to advance more) on Overwatch. I also haven't used combat stims. I usually have 3 with medikits and the rest with the armour undershirt or whatever it is. Oh and I push assault to the front. Actually, I push everyone to the front other than my sniper - usually in a nice little line behind the same cover if it's long enough. I now realize how foolish this tactic is.

    So now I sit with 25 or so rookies. Should I try again with better planning on the battlefield, or push on and try turn my ragtag bunch into heroes?

    Edited by ZizouFC at 09:31:58 23-04-2013
  • LeoliansBro 23 Apr 2013 09:36:30 44,746 posts
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    How are your countries looking? If they're fine there's no harm in continuing from where you are, given your advances in technology. Although you have got to the muton stage...

    If you give rookies light plasma rifles (+10 aim) and SCOPEs (+10 aim again) you've got a very useful boost to accuracy right there. If your squad is all rookie though you're going to want to mix the SCOPEs up with arc throwers and especially grenades. 3 medikits sounds a bit overkill - one dedicated medic who really isn't getting involved at the pointy end should be enough to act as a reserve and go fix a problem (by either patching up someone or taking the shot that was missed).

    And there's nothing wrong with advancing in a line like that, I was just suggesting the general shape I use. Always go for what works best for you.

    LB, you really are a massive geek.

  • Jazzassin 23 Apr 2013 09:41:30 75 posts
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    Well, you could see what the next mission is, if it's something easy, there's your chance to get back on your feet possibly.

    Personally, I kit almost everyone out with the Scope. One Support with Med Kit and Stun Gun, one guy with a grenade.

    Edited by Jazzassin at 09:44:33 23-04-2013
  • robc84 23 Apr 2013 09:48:27 5,996 posts
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    I completed the base assault on CI last night. Not even a scratch. My squad sight sniper was an absolute beast with double tap. On the many open areas i just held him back at the start of the room and advanced everyone forward slowly. 2 supports and an assault first. Closely followed by 2 heavies. One with 3 rockets the other with supression and holo targeting.

    Zizou,

    I nearly quit my current game after a squad wipe of my best soldiers incl. 2 colonels. But I stuck with it and i'm glad I did.

    If you have plasma it can be done. Try and get those rookies in titan armour asap though....
  • Ziz0u 23 Apr 2013 10:01:00 8,597 posts
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    Ok, thanks guys. I'm going to go for it and hopefully I'll be here in the morning to tell you the tale.

    I'm going to get titan armour into production asap as well as a couple of light plasma rifles and just give it a shot.

    Quite excited now haha :)

    I'll name the squad after you lot that have helped me in this thread. ;) Now you all have a personal stake in this battle.

    Edited by ZizouFC at 10:01:26 23-04-2013
  • Mayhem64 23 Apr 2013 11:37:59 685 posts
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    Heh... well, we're all here to help each other :p

    Interesting attack layout there. I went with that in the first game I played, but now I tend to run this:

    ----------------------
    ---------A-----------
    -----S----------------
    --H--------------H--
    --------Sn------------
    -----------Sn-------

    The Assault gets stuck in, due to Lightning Reflexes (hello insta-miss), Rapid Fire and Run&Gun. Support is usually secondary trigger and scout in case the Assault needs... erm, support! The Heavies and Snipers are there to double fire/rocket on what gets spotted or aggroed into attacking.

    You get too many robotic enemies later on to not pack two Heavies with HEAT ammo. It's even more beneficial if a Heavy is the "volunteer" so the Rift psi ability gets the boost from HEAT as well. It can make instant mincemeat of even Sectopods.

    Lie with passion and be forever damned...

  • LeoliansBro 23 Apr 2013 11:40:49 44,746 posts
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    Yep, heavies are great for that sort of thing and very versatile - HEAT to kill off the robots and rockets to kill off the everything else. But they're so damn inaccurate and their rockets aren't great at not killing your own men.

    LB, you really are a massive geek.

  • daft 23 Apr 2013 14:13:57 554 posts
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    LeoliansBro wrote:
    Commander, we're neffur going to progress if you keep killing zese aliens.

    Do us a favour love. We've only just planning permission through for the alien petting zoo, the last Rookie who had an arc welder took a plasma round to the knee and the only loyal country we have at the moment is Cyprus. Now put your knickers on and make us a cup of tea.
    Fuck, you broke me. :D
  • Elathron 23 Apr 2013 17:21:25 1,189 posts
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    LeoliansBro wrote:
    Yep, heavies are great for that sort of thing and very versatile - HEAT to kill off the robots and rockets to kill off the everything else. But they're so damn inaccurate and their rockets aren't great at not killing your own men.
    Again, the 2nd wave stuff mitigates that problem. My current heavies on Cl have high movement, accuracy & will. You can consistently get new recruits with 85+ aim to begin with. The most accurate heavy is my colonel (only 1 remaining after the AI cheated and teleported 2 Cyberdiscs next to my squad) who has 105 aim, meaning I don't "have" to blow everything up to make him effective. It's also pretty sweet later on for assault guys as the defensive ones can shoot from further away with alloy cannons. Similarly the "critical hunter" can play the same trick, taking out an ethereal in one rapid fire burst from miles away is a relief rather than cheese. Trick shots are viable rather than plain stupid in other words.

    Silly smartphone, I'll edit errors on the laptop later...

    Edited by Elathron at 18:23:54 23-04-2013

    If God said “The Holy Spirit will come upon you, and the power of the Highest will overshadow you,” to Mary - does that mean he loves bukkake?

  • Bremenacht 23 Apr 2013 18:06:38 19,415 posts
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    Ohh diagrams. I think I usually went

    -----H--------------
    --S-----------H------
    -----------------S----
    ---------------------
    --Sn-------------------
    ------------------Sn

    Just trying to set up useful crossfire or flanking on the larger maps.
  • INSOMANiAC 23 Apr 2013 18:22:21 3,841 posts
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    I love this game but Ive stopped playing it so I can get it on iOS and play it on my iPAD in bed, just hope the controls are up top scratch, anyone have a release date?

    Steam - iN5OMANiAC
    PSN - iN5OMANiCAL

  • Elathron 23 Apr 2013 18:37:16 1,189 posts
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    Depending on the mission I'll take:

    A----------------
    ----------------A
    ---------S-------
    ---H---------S---
    ---------Sn------

    For "inside" missions this is my set-up, the Heavy can move surprisingly fast and has increased mobility due to using Archangel armour (starts off as a skeleton suit). The Assault troops go in using only full cover, the one in front is the defensive (wearing Ghost armour) and the other is offensive (wearing whatever I think will be best for the mission, usually Titan armour). The support troops are both medics basically, the one on the right has the psych/smoke and the other has normal smoke. I chose in the zone for the sniper because a free move is damned good, you can take out every flying enemy with squadsight and still get to take a full move afterwards...

    For outside:

    ------A----------
    ---------S------S
    ------------H----
    ----Sn----Sn-----

    Pretty much the same skills as the inside except I remove the offensive assault trooper in favour of another sniper with squadsight, but that one has double-tap.

    Terror missions usually now involve only assault and 2 support, 4 assault troopers will decimate anything they come across on these small maps. Truly a sight to behold when all the chrysallids you reveal get blown to pieces by free overwatch shots :cool:

    If God said “The Holy Spirit will come upon you, and the power of the Highest will overshadow you,” to Mary - does that mean he loves bukkake?

  • HarryPalmer 26 Apr 2013 10:15:46 3,549 posts
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    Classy trailer - The Bureau: XCOM Declassified
  • TarickStonefire 27 Apr 2013 08:33:28 3,332 posts
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    @INSOMANiAC iPad. Not iPAD.

    Any Netflix library in the world for a couple of quid a month? Gimme!

  • RedSparrows 27 Apr 2013 09:56:32 23,892 posts
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    HEAT is lolworthy.

    Sectopods go down so fast, is brilliant.
  • INSOMANiAC 28 Apr 2013 01:01:07 3,841 posts
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    @TarickStonefire Thanks for your valuable input

    Steam - iN5OMANiAC
    PSN - iN5OMANiCAL

  • Elathron 29 Apr 2013 11:51:23 1,189 posts
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    Yay! "Wet work", "aint no cavalry coming" and that one where you do a classic/impossible UFO splash with one soldier? DONE! All I need to do now is complete the game on impossible and do a playthrough from NA and I'll have the trophy - finally...

    If God said “The Holy Spirit will come upon you, and the power of the Highest will overshadow you,” to Mary - does that mean he loves bukkake?

  • RedSparrows 29 Apr 2013 11:57:33 23,892 posts
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    Impossible playthrough is absurd. I got near the Alien Base and one bad mission ruined me totally.
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