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XCOM: Enemy Unknown • Page 107
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Thanks. Will do.
@PenguinJim - Hehe, you're right. Most of the modifiers are like the skulls in Halo, they look good, but ultimately just serve to get you killed faster. I haven't tried the random rank up/stat boost because I feel that would also veer on the side of rubbish.
Oh, the other good one is the random rewards from missions, that can yield some very good results early on!
I started this last night, and I love it! I put 4 hours in before bed. I haven't done that on a weeknight in ages.
I have this horrible feeling that I am going about things the wrong way, but I suppose you are meant to play through more than once.
I am playing on normal and handled all the missions well so far, only losing one soldier to really poor placement. I actually hope the difficulty ramps up a bit.
A couple of questions if you don't mind:
1) Every guide I looked at stresses the importance of satellites. Is it just for money-making purposes?
2) I assume the first couple of missions, not just the first one, were part of the tutorial? If I don't tick it does it throw me straight in to doing my own thing? The reason I ask is I'm not 100% sure how getting missions work. Are only the campaign ones set and the others random?
3) Does the game keep going until I fail or is there an actual ending? Is it quite common to fail early and have to start over many times? (Like in FTL)
Actually that's all I can think of right now
Edited by ZizouFC at 09:00:28 18-04-2013
@ZizouFC Regarding the difficulty, on normal I found that if you can get past month 3 and you are pretty good shape, you shouldn't have too many more issues. Classic is a big step up from normal though, especially in the very early stages. I lost count of how many time I had to restart after screwing up the first couple of missions!
1) Sattelites give you money, but also lower panic in the country you launch it in. It also offers an additional scientist / engineer at the end of the month depending on which country it is. Also, if you get coverage over every county in a continent, you get the continent bonus. (E.g. Africa is +30% monthly income, Europe is half price labs and workshops etc)
2) If you de-select the tutorial before starting the game, it just throws you straight into an abduction mission in your home contient. No hand holding! You get missions by scanning for activity in mission control. I'm not sure exactly how they are created, or whether its just random. I'm sure others will know more about this than me.
3) I'm ashamed to say I've never seena game through to game over. I normally give up when I know there is not a realistic chance of me completing. As far as I know, the only way to 'game over' is have 9 countries leave the X-Com project. Again, I may be wrong on this.
I've just gone into month 2 and I'm hoping I'm not too far in to start doing the basics that everyone suggests (satellites etc). If I do somehow fail I will go back in but on Classic with my hopefully improved knowledge and skills.
1) I started construction of a generator as I didn't have the power for uplinks to power the satellites, but I now realize I should've had satellites being built anyway. I'll get on that straight away.
2) Cool! I don't like having the random soldiers from the tutorial in my memorial. I hope missions are random.
3) Perhaps I am just to early in the game, but do things turn to shit really quickly then?
Thought of a new question:
4) From what I understand Ironman you have only one save which makes loading your game when you mess up tricky, but even on normal like I'm playing on - is it frowned upon to load often? I am trying to stick to only loading if I fail a mission, not if I lose soldiers. I feel like I shouldn't load at all though as I want the proper experience.
Thanks for the reply
Wow! Thanks LB! Great tips and some inspirational words
I feel like starting over now and enabling Ironman...
One last question (I promise.. maybe):
Is the class that new soldiers get random? I keep getting heavy.
I wish there was a multiplayer vs option, no aliens just squad v squad. Kinda takes away from the game I guess but I think it would be awesome.
Is it random? I assumed it was based on the soldiers performance i.e. shooting from a distance would promote to sniper, getting hit a lot would promote to heavy etc. sounds a bit stupid now I think about it
Cheers! I can't wait to get home and play. I haven't felt like this about a game in ages!
I try to have one of each in my squad (of 5 at the moment), although I only have one support guy who is always injured. So 2 assaults, but I'll try 2 heavies.
Reading through this thread and the general consensus seems to be that Ironman is pretty much nailed on (your words I believe ). I suppose I could just be strong and not load when I mess up, or is there more to Ironman than that?
I'm happy on normal mode as I just read that the difficulty does spike after a while. I'll do a Classic Ironman after this play through.
Sorry, I know I said last question, but: from what I can gather, unless I load after every failed mission/mistake, things can go wrong to the point where I will fail/game over even without Ironman?
I know I will
I kept saying over and over in my head "you can load if you fail the mission but not if a squad mate dies", but I know that isn't the way to play
I'll have a good think tonight about starting over. I'm already attached to my current squad though!
I knew I should have just let LB answer than question....
Ironman is the only way to play for me. It can be frustrating but at least when you do succeed its that much more satisfying.
CI is a realy bitch early on. Your rookies generally cant hit a barn door and early thin men are the hardest enemies you come up against imo.
Haha ok, will do. I really am feeling attached to them. Naming them is what does it i think.
Why a rookie? Just to keep them coming through the ranks?
Sorry, I'm still not sure on this: are missions random? Do they occur at set points in the calender when scanning?
@ZizouFC - Missions are random - apart from the 3 story ones which pop up as you go along. Keep rookies in your squads to make them less brittle, and the officer training school is your best friend early on if you find your troops get killed/injured on each mission.
Can I not put off campaign missions and just advance with "random" missions and build up and do them at my own pace, or does that cause failure? Is there actually a set time to finish the game? A certain day when you need to have everything done?