XCOM: enemy unknown (no not that one, not that one either) Page 101

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  • Bremenacht 25 Jan 2013 16:18:42 19,425 posts
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    LeoliansBro wrote:
    Oh, and anybody got the 'complete a mission with a single soldier' achievement? That was BADASS.
    Allllllmost got it with a mind-controlling heavy, killing an Ethereal, Heavy Mutons etc along the way, only for some scabby, lowly muton to snipe me three times in a row and finish him. Bah. It was good fun for a bit - mind-control->havoc->run-away->sneak-back->mind-control->etc.

    I finished the CI game straight after and started Impossible, so I doubt I'll be getting that achievement for some time, if ever.
  • LeoliansBro 25 Jan 2013 16:20:14 44,758 posts
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    Raargh, ballsy to try that so late in the game. I did it with a heavy (can't see another option tbh, MAYBE a sniper with battle scanners) very early, sectoids and an overseer, and he still came through barely alive.

    LB, you really are a massive geek.

  • Salaman 29 Jan 2013 09:11:10 19,493 posts
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    Hmm, finally had a chance to play on over the weekend. I think it'd been more than 2 weeks.
    I think I stalled my game for too long (not progressing the story missions for fear of getting out of my depth).
    At the end of the month, I had an A grade from the council. I lost 3 countries but all the rest are on the lowest terror level.
    I collected over 1000 in cash but then realised I didn't have to pick and choose what to spend it on.
    All the foundry projects are done. All the officer academy stuff is done.
    I ended up buying some new Interceptors (firestorms are they?) to make sure I now have one of them on each continent. Bought 2 more fusion lances so they're all equiped with one of them.
    Then started buying extra armour and weapons so I can deck out each soldier rather than having to swap gear around between soldier before I start a mission.

    I've got a sneaky suspicion that it might now become a bit boring as the threat of failure and the challenge that came with it is gone.

    I also played 2 missions with the new ghost armour and couldn't quite figure out how to use it properly. I cloacked my player but then at the end of the next round they seemed to de-cloack.

    I also decided to give "breaching a crashed UFO from the roof" since I had 3 guys with grappling hooks. Couldn't find a way in up there.
    :-/
  • LeoliansBro 29 Jan 2013 09:43:43 44,758 posts
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    Only the larger UFOs have roof hatches, in fact off the top of my head only two (three maybe). And sounds like you've broken the back of your playthrough there, nicely thorough. I'd mainline the rest of the campaign and then, in due course, come back to it on a higher difficulty.

    Are you on Ironman? Because things can change very quickly on Ironman :)

    Edit: And yeah, ghost armour only protects you through a single enemy turn. The massive bonus is that for that turn, the AI doesn't know you're there at all. It's great for charging up and cloaking and then pincering the enemy when they head off to the bulk of your forces looking for a fight and not really wondering where that cheeky scouting fellow went. It's also bonza for Arc Throwing and the +20 defense means it's as good as half cover on its own.

    Edited by LeoliansBro at 09:46:44 29-01-2013

    LB, you really are a massive geek.

  • wobbly_Bob 29 Jan 2013 10:16:39 1,898 posts
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    Salaman wrote:
    Hmm, finally had a chance to play on over the weekend. I think it'd been more than 2 weeks.
    I think I stalled my game for too long (not progressing the story missions for fear of getting out of my depth).
    At the end of the month, I had an A grade from the council. I lost 3 countries but all the rest are on the lowest terror level.
    I collected over 1000 in cash but then realised I didn't have to pick and choose what to spend it on.
    All the foundry projects are done. All the officer academy stuff is done.
    I ended up buying some new Interceptors (firestorms are they?) to make sure I now have one of them on each continent. Bought 2 more fusion lances so they're all equiped with one of them.
    Then started buying extra armour and weapons so I can deck out each soldier rather than having to swap gear around between soldier before I start a mission.

    I've got a sneaky suspicion that it might now become a bit boring as the threat of failure and the challenge that came with it is gone.

    I also played 2 missions with the new ghost armour and couldn't quite figure out how to use it properly. I cloacked my player but then at the end of the next round they seemed to de-cloack.

    I also decided to give "breaching a crashed UFO from the roof" since I had 3 guys with grappling hooks. Couldn't find a way in up there.
    :-/
    That's cool sounds like you are doing really well! I'm scrambling for money all the time and missions are always scary though I haven't had a team wipe yet.
  • wobbly_Bob 29 Jan 2013 10:23:10 1,898 posts
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    I have a few questions for you kind, gents.

    They say you can pick up weapons in the field but I never seem to... Is it automatically done or do I need to somehow physically?

    I captured the psychic alien and now after researching I have the option to build a psychic research lab, and is it worth it?
  • LeoliansBro 29 Jan 2013 10:28:06 44,758 posts
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    Weapons are recovered after the battle but only from aliens you stunned (otherwise they shatter and you get weapon fragments instead). Useful way of kitting out your soldiers on the cheap, balanced of course against the risk you're running by trying to get close with the Arc Thrower.

    Psi lab is recommended, and ultimately essential. Build it. Now. It'll open up a whole new universe of tactics.

    LB, you really are a massive geek.

  • Salaman 29 Jan 2013 10:52:51 19,493 posts
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    wobbly_Bob wrote:
    Salaman wrote:
    ...
    That's cool sounds like you are doing really well! I'm scrambling for money all the time and missions are always scary though I haven't had a team wipe yet.
    Well my first 60 hours or so where like yours. Just now though I seem to have reached a tipping point and I suspect the rest will be a bit disappointing now as I will feel overpowered.

    Time to tackle the story missions or restart I guess.
    (not on ironman LB, it sounded too scary).
  • LeoliansBro 29 Jan 2013 10:54:47 44,758 posts
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    I can't urge you too strongly to try Ironman. It's a unique experience in console gaming this generation, finally your actions have permanent consequences.

    Edit: Where are you in the story Salaman? Could be the game has a couple of surprises for you yet (although probs not too many if you've taken down a battleship).

    Edited by LeoliansBro at 10:55:48 29-01-2013

    LB, you really are a massive geek.

  • Salaman 29 Jan 2013 11:06:18 19,493 posts
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    I'm not sure. I found this skeleton key thing and assaulted the alien base, now I have three objectives but I've completely forgotten what they are. I need to get something and then build two things. I got whatever I needed to get but I haven't built whatever it is I need to build. I'm sorry, it's probably not possible to be more vague than that. :-) Does that sound familiar at all?

    Edited by Salaman at 11:06:46 29-01-2013
  • LeoliansBro 29 Jan 2013 11:07:56 44,758 posts
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    You get something called a 'Hyperwave decoder' from the Alien Base. If you've not built that yet then the game's going to get a little spicy again. Plenty left for you to do, it sounds like.

    LB, you really are a massive geek.

  • Salaman 29 Jan 2013 11:28:46 19,493 posts
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    Yeah that sounds about right. I need to get that built next.
  • Leolian 29 Jan 2013 12:50:09 1,090 posts
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    They released any new content for this yet? Apart from the mission over china one. I would cry blood for a multiplayer expansion. It has sooo much potential.
  • LeoliansBro 29 Jan 2013 12:59:43 44,758 posts
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    Custom multiplayer maps you could share would be amazing, also really easy to do.

    LB, you really are a massive geek.

  • basmans_grob 29 Jan 2013 22:15:29 381 posts
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    FOUR heavies, one support! I've had to keep my A-team on hold for three missions (landed UFO, bomb and a normal) for the base assault. So I use the chance to blood rookies - they all do really well and in three mission I suffer one wound. I get 2 heavies, 2 assaults and 2 snipers. That didn't help in rounding out my team. Huff.
  • Bremenacht 29 Jan 2013 22:40:38 19,425 posts
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    LeoliansBro wrote:
    Weapons are recovered after the battle but only from aliens you stunned (otherwise they shatter and you get weapon fragments instead). Useful way of kitting out your soldiers on the cheap, balanced of course against the risk you're running by trying to get close with the Arc Thrower.
    Mind Control will also bag you free weapons, but if you're far enough into the game to use it, you're probably not short of decent weapons anyway.
  • LeoliansBro 30 Jan 2013 07:57:39 44,758 posts
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    Does indeed, worth noting though that if you MC an alien and it dies your soldiers take a morale hit. So handle with care :)

    LB, you really are a massive geek.

  • Salaman 30 Jan 2013 08:45:00 19,493 posts
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    Bah. Tested 9 Colonels 1 major (with 81 will though) and only 1 has "the gift". :-(
    It was the major as well.

    Can I run my grunt through psi training or am I better off letting them rank up first?

    I've now built a hyperthingy but in the time it took to excavate and build, I had 3 regular "missions". I don't want missions. I want to get this thing ready to use!
  • WinterSnowblind 30 Jan 2013 09:44:05 1,247 posts
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    I'm generally not into turn based tactical games, so I'm really amazed by just how much I loved this game. I admit to save cheesing my way through it, but I do plan on going back to it on Iron Man sooner or later.

    I went back to play the original games, which I've owned on Steam for quite a while too, and I'm pretty surprised by just how similar they are. It makes the trailer they showed for the first person shooter XCOM seem all the more out of place now too. Are they really going to release a game with the same name that takes place in a totally different version of the universe and doesn't seem to have the slightest connection to this one?

    I really hope the sequel/expansion to Enemy Unknown ends up being a reimagining of Terror From the Deep though. Seems like the perfect place to go next.
  • Bremenacht 30 Jan 2013 10:04:49 19,425 posts
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    LeoliansBro wrote:
    Does indeed, worth noting though that if you MC an alien and it dies your soldiers take a morale hit. So handle with care :)
    Ohhhh I didn't know that. I wonder if that's why my solo heavy got shot so easily in the end.
  • Bremenacht 30 Jan 2013 10:08:58 19,425 posts
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    @Salaman If you've got the cash, hire loads and batch them through. I completed the game on CI with a squad of Psi-Colonels. It was OTT really, and took a lot of time.
  • LeoliansBro 30 Jan 2013 10:15:45 44,758 posts
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    Absolutely, use grunts as the raw materials for your psi farm. They'll be your soldiers of the future, physical weapons are so mid to late 80s.

    LB, you really are a massive geek.

  • Salaman 30 Jan 2013 10:22:08 19,493 posts
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    Ah OK. So hire new soldier, put through psi testing and then use them in the field to rank them up? Gotcha.
  • LeoliansBro 30 Jan 2013 10:41:30 44,758 posts
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    Yep.

    WinterSnowBlind: TFTD is a great next step I'd agree but I hope they don't stick too carefully to the original. It was effectively a clone with different graphics and a fair few things which ramped up the challenges. Maps were huge and cruise ships in particular a nightmare to clear, the Cyberdisc replacement was smaller and a total cunt to deal with, research paths could be blocked off leading to problems later on (and even a game breaking bug), some weapons only worked underwater, every weapon needed expensive ammo, maps were darker and more crowded, you couldn't shoot down a UFO over water and not have to worry about the ground mission, the colour palette was CGA-unsightly with rusty orange UFOs and cyan terrain and the final mission was enforced Ironman.

    Not to say it wasn't stil brilliant and more of the same was very welcome. But if the first was a lemon sorbet, refreshing and tasty and wonderful, TFTD was a coffee cake. Still good, but you can have too much of a good thing.

    LB, you really are a massive geek.

  • LeoliansBro 30 Jan 2013 10:43:07 44,758 posts
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    Actually, props to some of the TFTD maps. Once you've seen a Hercules transport plane wrecked on the seabed and crawling with Lobstermen it tends to leave an impression.

    Edited by LeoliansBro at 10:45:08 30-01-2013

    LB, you really are a massive geek.

  • opalw00t 30 Jan 2013 10:51:59 11,255 posts
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    TFTD never really clicked with me - it didn't bring enough new stuff to the table. I prefered playing the original again, instead.

    I even completed Interceptor, ffs

    The day charity died - NEVER FORGET

    (the mic was OK in the end)

  • LeoliansBro 30 Jan 2013 11:02:18 44,758 posts
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    Yep, I've only completed TFTD a couple of times.

    LB, you really are a massive geek.

  • Mr_Sleep 30 Jan 2013 11:06:08 17,295 posts
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    w00t wrote:
    I even completed Interceptor, ffs
    Hah, so did I! I actually quite enjoyed Interceptor, I think. TFtD is the only one I didn't get on with too. I loved Apocalypse.

    You are a factory of sadness.

  • basmans_grob 31 Jan 2013 11:40:50 381 posts
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    Ghost armour usage:

    How exactly do you get the best out of it on ironman?

    Most of the advice Iíve seen suggests using it to trigger groups of aliens from behind so that they move into your squad. How do you do than in ironman without always having the scout ghosted Ė or is that exactly what you do?

    The things Iíve thought about using it for (and Iíve read the post above) is to trigger a group then ghost while getting into flanking position for the next turn

    For set pieces, eg the command room in UFO get everybody with ghost armour to ghost, enter the command room Ė overwatch them then trigger the group with a non-ghost armoured person????
  • LeoliansBro 31 Jan 2013 11:56:59 44,758 posts
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    Golden rule: Gimmicks Will Get You Killed. Doubly, trebly so on Ironman. Jeff Goldblum said something about being so caught up in 'could' that you never ask if you 'should'.

    The passive attributes of the ghost armour are actually its main strength - the solid HP increase and the game-leading +20 defence. As you go up in difficulty the aliens deal more and more damage, and so it becomes less about weathering hits and more about never being hit at all, and the ghost armour is top of the tree in that respect. So use it as medium armour with extreme mobility and a nice gadget and you won't do wrong.

    Grapple is lovely and (map dependent) can be better than flight.

    Ghosting itself will guarantee you the drop on aliens when it is used. I've never seen a grenade thrown 'speculatively' or based on remembering there was someone in the area. Doesn't mean you can't get caught in an explosion and exposed, but the enemy will always go for someone they can see - it's one of your major advantages over the AI.

    So, if your forward sweep encounters a pocket of mutons it offers an alternative to falling back and drawing them into an overwatch trap.

    LB, you really are a massive geek.

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