2) Would be pretty cool. Remakes of some of the more classic maps would also be good. The cornfields, the cruise ship, multi-level buildings i.e. more than just two levels! Nothing tedious like having to check every room on the cruise ship, but similar themes.
1)Fix the enemy units telepoting into the middle of your squad bug.
2)Release a mapmaker or otherwise open up the game to community map making.
1) Oh. Classic teleport horror on my long-running CI game earlier. An Abductor ship - the one with the two big bay areas, in which aliens are usually hiding? I found a Sectopod in one, killed it's drones and found that it had backed into a corner at the far end. Now, Sectopods are big clumsy buggers aren't they? You'd be pretty sure you could see a Sectopod trying to hide behind a bit of pipe, yeah? Well, no. It seems if the bit of pipe is 2x2 squares, the Sectopod is impossible to see unless you flank it. So I flank along the balcony and there it is. I run my guy back into full cover and bring up the heavy, but the fucker still still manages to shoot him. However, this time he lives! Yay! Take that, bastard game! You've failed for a change! Titan armour and Chitin plating, thank you very much.
So. What does it do now? It teleports the Sectopod onto the flanking guy! Haha! It was so preposterous I burst out laughing. While I was laughing, my Heat Heavy and Sniper pair, all of whom were on overwatch, destroyed it. I laughed even more knowing my poor flanker would probably die as a result of the explosion, but somehow he didn't.
Oh. I've also had a Sectopod take a shot at me during my turn, and it wasn't a reaction shot. I was looking at move options with one guy when I heard the boom-boom-boom and found that another guy (who I hadn't yet touched) was now critical.
"A bit cheaty"
Once an eagle taught me courage. And I will never forget that day