XCOM: Enemy Unknown Page 89

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  • Deleted user 28 November 2012 14:00:22
    Indeed.

    Fortunately mind-control is most effective because the enemy has zero compunction about nuking their own troops - most of the floaters took out their own comrade Muton, rather than bother with me.

    The Sectopod died in one turn due to HEAT and a snipe, and I managed to knock out enough floaters (hohoho) to survive the next turn.
  • Bremenacht 28 Nov 2012 14:10:04 21,616 posts
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    Telepathic.Geometry wrote:
    I'm just about to start my first Classic run in a kind of max-min kinda way (not doing any un-necessary research, stunning as many aliens as possible to get their weapons intact) but I'm not gonna go Ironman just yet I think.
    Don't bother with stunning for weapons early on! You have to wait until your research progresses far enough for plasma anyway, at which point you'll find that all those plasma weapons you collected aren't in your armoury. I don't know whether the game converts them into weapon fragments or just makes them disappear, but either way your effort will be for naught. The best time to collect weapons is probably after you've built a containment facility, 'cos then you start picking up the research bonuses.

    I tend to go two squadsight snipers, two supports and then whatever else. Two snipers 'cos you can have one providing cover & overwatch while the other moves position (with pistol). Two support, because I've found time and time again that the bastard game will pick off a single support and leave you without any medikit or smoke. It's most annoying to watch your single support bleed-out. It's a conservative approach, but when you really really don't want to sack your CI game again, it brings home the (muton) bacon.

    Nice to see you back, btw. :)
  • glo 28 Nov 2012 14:12:37 3,455 posts
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    Finished my first play-through last night (normal without ironman). Will be back for a classic attempt as soon as I clear my backlog of games that has built up whilst I have been constantly playing xcom.

    unless one of the games I am getting for xmas surprises me, this will be my GOTY by a large margin.
  • L_Franko Moderator 29 Nov 2012 16:10:20 9,695 posts
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    I've found that I am using my Support class as the first in to any mission now and leaving my Assault at the back ready for when I need a run and gun. That works well for when a Floater jumps behind my line. Easy kill.
  • Salaman 29 Nov 2012 16:14:23 20,417 posts
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    Hmm I'm confused by all the stun talk now.
    I've used stun a few times, mostly for trying to capture one of every alien around so my research lady can look into them.
    On enemy first game I stunned a variety of aliens. This game I think I only managed 2 perhaps.

    There was some mention of being able top pick up weapons from the battlefield in future after I completed some research. So to get plasma rifles cheap I need to stun the aliens then?
  • robc84 29 Nov 2012 16:38:29 7,728 posts
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    LeoliansBro wrote:
    So, I've had two supports on my missions - one normal medic, a safety net I really don't want to be without, and the other free to be a suppressing, dense smoking, stimpumping, grapple firing ninja stunmaster.
    I've been tempted to experiment with the support class but I just haven't got the guts to go into a mission without my 6 medkits!

    If I only had one medic, and he got critically wounded, there would be no-one to revive him!

    Saying that, is it at Colonel rank that they get the extra inventory slot or Major?
  • Deleted user 29 November 2012 18:21:30
    Despite the amount of hours I've put into this bitch of a game it still surprises me with its little quirks/bugs.

    Saw a Sectoid 'Hunker Down' right in front of me yesterday. Which was nice. Didn't think aliens could do that at all.
  • Bremenacht 30 Nov 2012 00:13:44 21,616 posts
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    LeoliansBro wrote:
    So, welcome to another edition of Tactics with LB.
    Keep them up. Quite enjoy reading different ideas for playing this game.
  • Telepathic.Geometry 30 Nov 2012 12:48:11 11,789 posts
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    I have seen the light. Support class is awesome, even if you choose not to use medipacks. They travel farther than everybody, they can potentially take two shots at dudes from overwatch, they can carry a scope and chitin armor in a pinch... I think once I get my guy kitted out in some ghost armor he'll be fucking lethal! :D

    I'm now trying to design my team as 2 gun-slinging snipers, 2 supports and 2 assault dudes. They should be good to go in almost any situation. :)
  • L_Franko Moderator 30 Nov 2012 13:02:40 9,695 posts
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    Yeah, a heavy is a must for any team. I've lost count of the amount of times a well placed rocket has saved my team.

    Last night I discovered two groups of floaters right next to each other and four of them grouped together next to a lorry so I opened up with the heavy and BOOM! All I needed to do then was mop up the last two. 6 enemy kills in one turn thanks to the heavy dude.
  • Salaman 30 Nov 2012 14:39:21 20,417 posts
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    Last night I shot down a BIG ufo.
    It has a single very small entrance and one of them cyberdisks came at me from within. Shot it down. it exploded. No the very narrow entrance is blocked by a bunch of flaming debris. :-/
    One heavy with one of them fancy suits on that protect you from fire and one sniper with a jetpack suit on can get past. The rest is stuck waiting outside as they refuse to move past the flaming wreckage of the cyberdisk.
    :-/
  • IJ 30 Nov 2012 15:23:18 856 posts
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    Salaman wrote:
    Last night I shot down a BIG ufo.
    It has a single very small entrance and one of them cyberdisks came at me from within. Shot it down. it exploded. No the very narrow entrance is blocked by a bunch of flaming debris. :-/
    One heavy with one of them fancy suits on that protect you from fire and one sniper with a jetpack suit on can get past. The rest is stuck waiting outside as they refuse to move past the flaming wreckage of the cyberdisk.
    :-/
    Are you sure you can't get around the side? There is always a rear-entrance (oh matron) from the UFO's I've encountered.
  • Salaman 30 Nov 2012 16:23:55 20,417 posts
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    I think I killed it off with a heavy giving it a rocket to the noggin.
    When I was put into the level it was on a little metal walkway right outside the UFO, not out in the woods nearby as usual.
    To the left and right it's no-go area as far as I can tell.

    I'll load it up tonight and make a screenshot. Sounds like I'm doing something wrong.
  • Bremenacht 1 Dec 2012 22:50:38 21,616 posts
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    http://www.vg247.com/2012/11/30/xcom-enemy-unknown-slingshot-dlc-launches-next-week-features-triads/

    Hmmm.
  • Bremenacht 2 Dec 2012 12:15:25 21,616 posts
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    I think I won't be bothering with it. It doesn't appear to add much to the game.
  • roz123 2 Dec 2012 12:30:14 7,112 posts
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    Is the PS3 version a good Xmas present for a big fan of advanced wars?
  • RyanDS 2 Dec 2012 12:31:24 10,614 posts
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    roz123 wrote:
    Is the PS3 version a good Xmas present for a big fan of advanced wars?
    Yes. it is fantastic. And in asda is only twenty five new
  • Moot_Point 2 Dec 2012 12:31:34 4,778 posts
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    Shit, I forgot this was a 2K game. Thus only worth buying a GotY edition, same with Bethesda games.
  • roz123 2 Dec 2012 12:32:52 7,112 posts
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    RyanDS wrote:
    roz123 wrote:
    Is the PS3 version a good Xmas present for a big fan of advanced wars?
    Yes. it is fantastic. And in asda is only twenty five new
    Cheers
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