XCOM: enemy unknown (no not that one, not that one either) Page 79

  • Page

    of 130 First / Last

  • shamblemonkee 5 Nov 2012 16:22:37 14,322 posts
    Seen 11 hours ago
    Registered 9 years ago
    Remember full cover does not equal can't see or hit. it just reduces chance to hit.

    you'll really suffer if you leave guys on overwathc on corners
  • shamblemonkee 5 Nov 2012 16:25:49 14,322 posts
    Seen 11 hours ago
    Registered 9 years ago
    @LB my last game - the first stunned alien was a Muton so don't believe it's fixed path.
  • LeoliansBro 5 Nov 2012 16:27:27 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    Ah ta. Yeah, full cover on corners ain't all that, for sure. But it seems just about worth it whereas half cover really isn't.

    LB, you really are a massive geek.

  • Deleted user 5 November 2012 16:27:30
    Nah, no set path on stunning. You can stun the Outsider without an Alien Containment area built to progress the storyline well before you capture a Sectoid/Thin Man whatever :)
  • LeoliansBro 5 Nov 2012 16:28:36 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    And maybe it's because I was going for the main plot out of sequence. I've had three Outsider stuns of 80% fail and no successes (with no Sectoid stuns). Pity, because who gives a shit about stunning a Sectoid?

    Edit: But can you stun the Outsider and capture it before you capture a Sectoid?

    Edited by LeoliansBro at 16:29:16 05-11-2012

    LB, you really are a massive geek.

  • Deleted user 5 November 2012 16:30:30
    I try to stun as many Sectoids as possible early on as it saves loads of cash on upgrading your pistols. Usually have 4-6 Plasma pistols waiting to go by the time I research the damned tech.
  • Deleted user 5 November 2012 16:32:34
    LeoliansBro wrote:
    Edit: But can you stun the Outsider and capture it before you capture a Sectoid?
    I'm pretty sure it counts as your 'capture a live alien' requirement, yeah. Positive I've done it that way round before now but could be wrong...
  • LeoliansBro 5 Nov 2012 16:41:18 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    Just my bad luck then.

    Sectoids are only attractive as a target because they don't need softening up before stunning. Of course that makes them very attractive grenade targets as well. And 90% Thin Men stun chance netting you the awesomely accurate light plasma and no poison cloud is very pleasing to me, although the slippery buggers don't half scamper about the place...

    LB, you really are a massive geek.

  • Bremenacht 5 Nov 2012 16:44:52 17,843 posts
    Seen 2 hours ago
    Registered 7 years ago
    LeoliansBro wrote:
    trucks definitely
    Ugggh. Being shot (in full cover) through a van was one of the low points of the game just sacked. Not one bit of damage to the van, just one dead Heavy. I've somehow killed aliens the same way using overwatch in my last NI game, so maybe I'm owed some punishment.

    Anyway - ta for the tips. A mental list of things *not* to do should help. Ignoring corner cover seems like the best way ahead. I just tried using a full-cover position with half-cover either side and it seemed to hold up. Some maps won't offer any such cover though.
  • LeoliansBro 5 Nov 2012 16:56:07 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    Yeah, although I can rationalise being shot through a van given the high calibre weaponry (not least that of the aliens) and the fact that trailers tend to have fabric sides.

    Your heavy is the absolute lynchpin but if you're going to get the most from him he's basically a Thug Sniper: while he's blessed with a touch more mobility he really should not be moving. Rockets are superb for early game hurt and if you come across your first Muton without one, you are fucked. And firing twice is invaluable.

    Don't let him die - if he's looking exposed have a rookie (you brought a rookie, right) drop his lovespuds somewhere more dangerous to give the aliens someone to kill. Or maybe even fail to kill.

    Nah, only kidding, kill.

    LB, you really are a massive geek.

  • Bremenacht 5 Nov 2012 17:17:21 17,843 posts
    Seen 2 hours ago
    Registered 7 years ago
    The way my CI games usually go, I tend to bring nothing but rookies!
  • Trafford 5 Nov 2012 17:57:40 5,739 posts
    Seen 2 hours ago
    Registered 6 years ago
    Overuse of grenades can leave a big shortage of weapons fragments.
    Always give my Rookies scopes.
  • LeoliansBro 5 Nov 2012 18:51:45 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    SCOPE goes on the Sniper (who, with gunslinger, suddenly becomes a hard drinkin', sharp shootin', bullet dodgin' motherfuckin' Clint Eastwood as soon as plasma pistols are researched). Can't see anything better than grenades for everyone else bar the medic. Although I'm wobbling on the nanovest.

    LB, you really are a massive geek.

  • LeoliansBro 5 Nov 2012 21:24:19 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    CI 'Very Difficult' Abduction. Five went out. Five came home. And that Rookie is a goddamn hero.

    LB, you really are a massive geek.

  • LeoliansBro 5 Nov 2012 21:27:34 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    And my Scottish drunken fireball of destruction Heavy earned his nickname: 'Casino'. Which immediately got upgraded to 'Glasvegas'.

    LB, you really are a massive geek.

  • AaronTurner 5 Nov 2012 23:00:05 7,684 posts
    Seen 7 minutes ago
    Registered 10 years ago
    Ironlungs76 wrote:
    LeoliansBro wrote:
    Edit: But can you stun the Outsider and capture it before you capture a Sectoid?
    I'm pretty sure it counts as your 'capture a live alien' requirement, yeah. Positive I've done it that way round before now but could be wrong...
    Pretty sure it doesn't, I caught an outsider first and the game ignored it.
  • Bremenacht 5 Nov 2012 23:19:15 17,843 posts
    Seen 2 hours ago
    Registered 7 years ago
    Oh - before I sacked that game off earlier, I did have one glorious mission.

    The mission with bus-stops in it. Just corporals - no squad-sight on the sniper. Moving up the street a couple of turns with no contacts. Last guy (the assault) moves up and reveals sectoids. He's behind a car (half-cover, on a corner..) and has no time left to hunker-down. Oops. Dead.

    I move the support up on the right behind the van -attempting to flank- and reveal another bunch of sectiods. No problem you'd think (he's got full cover, but he is on a corner), but then a sectoid does that shooting through the van thing and he's down, critical. The van doesn't even have a smear on it's paintwork.

    My heavy is in the middle of this and looks in danger of being flanked, but the only place I can move him safely(ish. who am I kidding) is where the assault got picked off earlier, so I move him there and hunker down. Sniper meantime, manages to hit and kill a cocky sectoid. Yay.

    This is the joyful bit. The aliens shot up the car behind which the heavy is hunkering and got a good hit on him, leaving him on 2 health behind a burning car. The sectoids have moved over to the left with three of them behind a car and a water-hydrant. They're all within rocket-blast radius, but if I fire a rocket, the car will go up. What to do? I fire.

    They all die! Hurrah! Just one left. The heavy is still alive - bleeding out. After a close shave -a missed sectoid reaction shot- the sniper moves up close enough to throw a grenade, kill the grey hun and the mission ends! The best bit is that it's finished fast enough for both the heavy and the support to be saved! Hurrah hurrah!

    Two missions later, commander Brem quit Xcom in a butthurt huff and the earth was lost.
  • robc84 6 Nov 2012 09:03:52 5,511 posts
    Seen 53 minutes ago
    Registered 2 years ago
    Ok, new to the game, and struggling slightly. Just had to scrap my first normal playthrough as am getting complete squad wipes every game now! It was always going to be a tester playthrough anyway while I came terms with everything.

    Tips on here are helpful, however I have a question. If you are not on corner cover, how can you get shots away on the aliens?

    I do seem to keep getting killed on corner cover (esp by them bloody mutons and their ridiculous accuracy!). But if I dont get to the corner I dont have line of sight.

    Like I said, I'm a complete rookie and just trying to get the hang of how the game works!!
  • LeoliansBro 6 Nov 2012 09:38:53 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    Look back a page for some stuff I wrote. Also:

    full cover is much better than half cover - go out of your way to find it.

    never end a turn without half your men on overwatch, keep them together but not bunched.

    never leave home without a heavy, who should be at the centre of your team and treated as close to immobile as possible

    only dash in exceptional circumstances

    try to gain a height advantage, the bonus to aiming is almost as good as flanking.

    Very useful tactic is to sweep ahead with a dead man walking (ahem: a 'rookie'), moving him first. If he sees someone, they'll most likely retreat to cover. At that point dash the rookie back to the squad and put everyone else on overwatch. Odds are the aliens will head towards you on the next turn, and it should be a turkey shoot. Also consider firing your rocket before dashing the rookie back - if you can get two aliens, that'll be definitely worth it.

    LB, you really are a massive geek.

  • LeoliansBro 6 Nov 2012 09:40:00 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    And a Muton next to a car is a dead muton, unless you get unlucky, and should be the priority target.

    LB, you really are a massive geek.

  • shamblemonkee 6 Nov 2012 09:58:18 14,322 posts
    Seen 11 hours ago
    Registered 9 years ago
    @robc84 move them back in to LoS on move 1 of your turn and then take the shot. You have to weigh it up - if they have a low chance to hit anyway and then you overwatch them on a corner they'll not likely be over 40% to hit - while the aliens especially early on are so much more accurate than you.

    i find it's much better to not chance it and play to flank or concentrate fire rather than leaving people out for chancey shots.

    until you have laser guns, grenades are the best way of ensuring kills if you out of your depth and just need something dead now.
  • robc84 6 Nov 2012 10:29:49 5,511 posts
    Seen 53 minutes ago
    Registered 2 years ago
    Cheers guys. I think I messed up my research / base building which didn't help. It was my first time and I did all a bit randomly without really knowing what I was doing.

    Hoping my next playthrough will be much more organised!!
  • shamblemonkee 6 Nov 2012 10:31:40 14,322 posts
    Seen 11 hours ago
    Registered 9 years ago
    Yeah first play is all a bit daunting. satelites are pretty much priority number one.
  • robc84 6 Nov 2012 10:39:06 5,511 posts
    Seen 53 minutes ago
    Registered 2 years ago
    Yeah I am going for sattelites first I think. And think a bit more about my research. I think it took me too long to get the carapace and skeleton armour.
  • LeoliansBro 6 Nov 2012 10:47:34 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    Heh, oddly the most success I've had is where I've not prioritised satellites, but rather ensured I win the missions I do go on (as well as always responding to the abduction site with the most panic).

    All very well bumping your monthly income, but more satellites = more UFOs = more getting away (if you don't have interceptors).

    LB, you really are a massive geek.

  • shamblemonkee 6 Nov 2012 10:51:05 14,322 posts
    Seen 11 hours ago
    Registered 9 years ago
    But conversely it also = more chance to level up rookies, a chance to use sats near the end of a month to stamp out panic hot spots.

    ps. 'ceptors are chep to rustle up so shouldnt be a problem keeping coverage and interception capability aligned. 'ceptors are a drian to maintain though.
  • robc84 6 Nov 2012 10:57:43 5,511 posts
    Seen 53 minutes ago
    Registered 2 years ago
    Ideally I wanted to keep a couple of sats in reserve to launch when panic gets out of control.

    Hopefully now I have a bit more experince I can keep my higher ranked soldiers alive. I never recovered from my first squad wipe. After that the difficulty ranked up and I did not have the soldiers to deal with it.
  • LeoliansBro 6 Nov 2012 11:05:09 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    Don't forget when you get more engineers satellites become a damn sight more reasonably priced, they start out as $100 each and that money is needed elsewhere.

    I guess more strategic advice would be to play to the strengths of the Continent you're in. I'm in Asia and so I've beelined for the Foundry and OTS. US, go for satellite and air coverage, South America you don't need to worry so much about scientists, Africa never accept a job for cash, and Europe plays closest to the classic game.

    LB, you really are a massive geek.

  • robc84 6 Nov 2012 11:12:57 5,511 posts
    Seen 53 minutes ago
    Registered 2 years ago
    Well I can skip the tutorial this time so I get a full choice of continents. Once decided I'll decide what to prioritise.

    Thanks for the advice. This game is quite daunting on the first playthough if you've not played any of the previous games!!
  • LeoliansBro 6 Nov 2012 11:16:02 43,822 posts
    Seen 2 hours ago
    Registered 8 years ago
    BTW - interestingly, a plasma pistol with all three Foundry upgrades and the Gunslinger perk is possibly the best weapon in the game, if you factor in the lack of reloading. Don't forget you can also headshot with it...

    LB, you really are a massive geek.

  • Page

    of 130 First / Last

Log in or register to reply