XCOM: Enemy Unknown Page 79

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  • shamblemonkee 5 Nov 2012 16:22:37 15,212 posts
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    Remember full cover does not equal can't see or hit. it just reduces chance to hit.

    you'll really suffer if you leave guys on overwathc on corners
  • shamblemonkee 5 Nov 2012 16:25:49 15,212 posts
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    @LB my last game - the first stunned alien was a Muton so don't believe it's fixed path.
  • Deleted user 5 November 2012 16:27:30
    Nah, no set path on stunning. You can stun the Outsider without an Alien Containment area built to progress the storyline well before you capture a Sectoid/Thin Man whatever :)
  • Deleted user 5 November 2012 16:30:30
    I try to stun as many Sectoids as possible early on as it saves loads of cash on upgrading your pistols. Usually have 4-6 Plasma pistols waiting to go by the time I research the damned tech.
  • Deleted user 5 November 2012 16:32:34
    LeoliansBro wrote:
    Edit: But can you stun the Outsider and capture it before you capture a Sectoid?
    I'm pretty sure it counts as your 'capture a live alien' requirement, yeah. Positive I've done it that way round before now but could be wrong...
  • Deleted user 5 November 2012 16:44:52
    LeoliansBro wrote:
    trucks definitely
    Ugggh. Being shot (in full cover) through a van was one of the low points of the game just sacked. Not one bit of damage to the van, just one dead Heavy. I've somehow killed aliens the same way using overwatch in my last NI game, so maybe I'm owed some punishment.

    Anyway - ta for the tips. A mental list of things *not* to do should help. Ignoring corner cover seems like the best way ahead. I just tried using a full-cover position with half-cover either side and it seemed to hold up. Some maps won't offer any such cover though.
  • Deleted user 5 November 2012 17:17:21
    The way my CI games usually go, I tend to bring nothing but rookies!
  • Trafford 5 Nov 2012 17:57:40 6,897 posts
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    Overuse of grenades can leave a big shortage of weapons fragments.
    Always give my Rookies scopes.
  • AaronTurner 5 Nov 2012 23:00:05 8,155 posts
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    Ironlungs76 wrote:
    LeoliansBro wrote:
    Edit: But can you stun the Outsider and capture it before you capture a Sectoid?
    I'm pretty sure it counts as your 'capture a live alien' requirement, yeah. Positive I've done it that way round before now but could be wrong...
    Pretty sure it doesn't, I caught an outsider first and the game ignored it.
  • Deleted user 5 November 2012 23:19:15
    Oh - before I sacked that game off earlier, I did have one glorious mission.

    The mission with bus-stops in it. Just corporals - no squad-sight on the sniper. Moving up the street a couple of turns with no contacts. Last guy (the assault) moves up and reveals sectoids. He's behind a car (half-cover, on a corner..) and has no time left to hunker-down. Oops. Dead.

    I move the support up on the right behind the van -attempting to flank- and reveal another bunch of sectiods. No problem you'd think (he's got full cover, but he is on a corner), but then a sectoid does that shooting through the van thing and he's down, critical. The van doesn't even have a smear on it's paintwork.

    My heavy is in the middle of this and looks in danger of being flanked, but the only place I can move him safely(ish. who am I kidding) is where the assault got picked off earlier, so I move him there and hunker down. Sniper meantime, manages to hit and kill a cocky sectoid. Yay.

    This is the joyful bit. The aliens shot up the car behind which the heavy is hunkering and got a good hit on him, leaving him on 2 health behind a burning car. The sectoids have moved over to the left with three of them behind a car and a water-hydrant. They're all within rocket-blast radius, but if I fire a rocket, the car will go up. What to do? I fire.

    They all die! Hurrah! Just one left. The heavy is still alive - bleeding out. After a close shave -a missed sectoid reaction shot- the sniper moves up close enough to throw a grenade, kill the grey hun and the mission ends! The best bit is that it's finished fast enough for both the heavy and the support to be saved! Hurrah hurrah!

    Two missions later, commander Brem quit Xcom in a butthurt huff and the earth was lost.
  • robc84 6 Nov 2012 09:03:52 8,049 posts
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    Ok, new to the game, and struggling slightly. Just had to scrap my first normal playthrough as am getting complete squad wipes every game now! It was always going to be a tester playthrough anyway while I came terms with everything.

    Tips on here are helpful, however I have a question. If you are not on corner cover, how can you get shots away on the aliens?

    I do seem to keep getting killed on corner cover (esp by them bloody mutons and their ridiculous accuracy!). But if I dont get to the corner I dont have line of sight.

    Like I said, I'm a complete rookie and just trying to get the hang of how the game works!!
  • shamblemonkee 6 Nov 2012 09:58:18 15,212 posts
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    @robc84 move them back in to LoS on move 1 of your turn and then take the shot. You have to weigh it up - if they have a low chance to hit anyway and then you overwatch them on a corner they'll not likely be over 40% to hit - while the aliens especially early on are so much more accurate than you.

    i find it's much better to not chance it and play to flank or concentrate fire rather than leaving people out for chancey shots.

    until you have laser guns, grenades are the best way of ensuring kills if you out of your depth and just need something dead now.
  • robc84 6 Nov 2012 10:29:49 8,049 posts
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    Cheers guys. I think I messed up my research / base building which didn't help. It was my first time and I did all a bit randomly without really knowing what I was doing.

    Hoping my next playthrough will be much more organised!!
  • shamblemonkee 6 Nov 2012 10:31:40 15,212 posts
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    Yeah first play is all a bit daunting. satelites are pretty much priority number one.
  • robc84 6 Nov 2012 10:39:06 8,049 posts
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    Yeah I am going for sattelites first I think. And think a bit more about my research. I think it took me too long to get the carapace and skeleton armour.
  • shamblemonkee 6 Nov 2012 10:51:05 15,212 posts
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    But conversely it also = more chance to level up rookies, a chance to use sats near the end of a month to stamp out panic hot spots.

    ps. 'ceptors are chep to rustle up so shouldnt be a problem keeping coverage and interception capability aligned. 'ceptors are a drian to maintain though.
  • robc84 6 Nov 2012 10:57:43 8,049 posts
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    Ideally I wanted to keep a couple of sats in reserve to launch when panic gets out of control.

    Hopefully now I have a bit more experince I can keep my higher ranked soldiers alive. I never recovered from my first squad wipe. After that the difficulty ranked up and I did not have the soldiers to deal with it.
  • robc84 6 Nov 2012 11:12:57 8,049 posts
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    Well I can skip the tutorial this time so I get a full choice of continents. Once decided I'll decide what to prioritise.

    Thanks for the advice. This game is quite daunting on the first playthough if you've not played any of the previous games!!
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