XCOM: enemy unknown (no not that one, not that one either) Page 78

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  • phAge 4 Nov 2012 15:12:46 24,280 posts
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    ... and it works a treat against enemies taking cover behind cars, as rockets make cars blow up immediately before the enemy has a chance to move his men.

    /kills Sectoid and reduces 6000 pt. psy-sniper to 2 hp just like that
  • agparrot 4 Nov 2012 15:28:29 11,903 posts
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    Bremenacht wrote:
    One other other thing, regarding the armour DLC.On my first playthough (NI) I could get some different armour, but now I can get nothing at all. Just the two basic armour sets. I don't get any special rookie or any other customisations either. Anyone else get this?
    You said you deleted all the local content... you might have also deleted the day-one DLC VIP thingy that gets downloaded when you put the code in, perhaps? That's the thing that gives you armour choice (there is only one armour by default and two with the code, I think) and choice of armour colours. Plus you get the big hair.

    Enjoying reading the MP tales - Sectoid Commanders do seem a bit of a bargain, it's a great way to get cheap access to Mind Control!
  • phAge 4 Nov 2012 15:40:54 24,280 posts
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    Getting pretty good results with my squad of:

    * 2 Rookies (Michael Knight and Stringfellow Hawke) with Light Plasma and SCOPE - 1150 points and base Aim of 99%.

    * 1 Heavy (Hector Sanchez) with Machine Gunner, Heavy Laser, SCOPE and Carapace Armour - 4050 pts. and well handy with a rocket launcher.

    * 1 Sectoid Commander (Mra'Chtan) - 3200 pts. and often a game-winner with Mind Control and grenade.

    * 1 Sectoid (Grey One no. 3) - 400 pts. and scout/fodder.

    I haven't faced any psyker- or cyberdisc-heavy opposition, which will probably cause my not very hard-hitting rookies a few problems, but the combo of good long-range firepower, a rocket for bunched up low/medium HP enemies and Mind Control for the tooled-up humans hasn't failed me yet.

    OTOH I just won a game after making two 51% shots and one 42% in a row, so I might just be shit lucky. :)
  • Bremenacht 4 Nov 2012 17:22:23 15,756 posts
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    agparrot wrote:
    Bremenacht wrote:
    One other other thing, regarding the armour DLC.On my first playthough (NI) I could get some different armour, but now I can get nothing at all. Just the two basic armour sets. I don't get any special rookie or any other customisations either. Anyone else get this?
    You said you deleted all the local content... you might have also deleted the day-one DLC VIP thingy that gets downloaded when you put the code in, perhaps? That's the thing that gives you armour choice (there is only one armour by default and two with the code, I think) and choice of armour colours. Plus you get the big hair.
    Ah. Maybe it is working then, although on my first playthrough I got 3 armour types - the basic one; a more 'rounded' one and a third that made the players look a bit like robots. That robot one has gone. It actually stopped appearing after my first playthough.

    Who's the original character you get in the barracks then? I didn't recognise any names. I was expecting Jonlon.

    Once an eagle taught me courage. And I will never forget that day

  • Bremenacht 4 Nov 2012 17:25:27 15,756 posts
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    Elite Soldier DLC blurb

    Customize your squad with three new bonus items. Instantly unlock a new recruit in your barracks inspired by the original X-COM: UFO Defense. Outfit your soldiers with specialized armor upgrades including the new Hyperion and Reaper soldier armor kits. Customize your soldiers’ appearances with a variety of colors and tints for all armor sets.

    Once an eagle taught me courage. And I will never forget that day

  • Bremenacht 4 Nov 2012 17:45:31 15,756 posts
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    Experienced CI players - is it perfectly normal to have soldiers in full cover frequently killed off? I'm just sacking off yet another CI game due to a complete wipe-out, but the annoying thing here is that the soldiers only got killed when they moved into full cover. I don't know if it's the type of full cover that doesn't provide any cover, or some sort of angle, or horrible luck, but it's damn annoying.

    Once an eagle taught me courage. And I will never forget that day

  • Bremenacht 4 Nov 2012 17:51:23 15,756 posts
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    Hmmm. Yet another 'disc unreadable' error too.

    Once an eagle taught me courage. And I will never forget that day

  • AaronTurner 4 Nov 2012 18:07:07 7,521 posts
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    Bremenacht wrote:
    Experienced CI players - is it perfectly normal to have soldiers in full cover frequently killed off? I'm just sacking off yet another CI game due to a complete wipe-out, but the annoying thing here is that the soldiers only got killed when they moved into full cover. I don't know if it's the type of full cover that doesn't provide any cover, or some sort of angle, or horrible luck, but it's damn annoying.
    Rookies, yeah it happens. Not as much as half cover though.
  • phAge 4 Nov 2012 19:13:01 24,280 posts
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    Beaten by a team of 3 Sectoid Commanders and a Sectoid, I can see the former being made more expensive pretty soon. Mind Control is just too powerful.
  • El_MUERkO 5 Nov 2012 02:10:41 16,836 posts
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    Was doing really well in my classic ironman game, until last night when three groups of mutons, each with a berzerker, minced my six man 'second tier' squad. One sniper made it back. Still got my core team but now I can't afford another loss.

    Fuppin grenade spamming muton shits!
  • PazJohnMitch 5 Nov 2012 04:37:03 7,270 posts
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    Wish I hadn't read this thread again. Tempted to drop 800RMB(£80) on a little 17" 720p TV I saw yesterday. Just so I can continue my game. TV would be useless in the UK but I could potentially take it back to China on future trips.

    Alternatively I could just play a few other games on the Vita until I come home. (This would be the more rational approach).
  • jampar 5 Nov 2012 09:10:42 57 posts
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    Had my first experience with bugs on the 360 at the weekend. during an escort mission, on the way back to the skyranger. the thin men all dropped onto the map. I could see one of them had dropped onto the top of a truck. I had 2 guys with line of sight, and neither of them could see him, so my support colonel bought it as a result. Doing a very difficult terror mission (5 chrysalids, 6 heavy floaters, and mutons with bezerkers.) I had two game breaking bugs which made me so angry i had to stop playing. first was my sniper. Finished the turn by reloading his sniper rifle, only for it to be empty at the start of my next turn, causing him to be murdered. his death meant that 2 of my other dudes where killed (as he would have had in the zone, and a full clip with a plasma sniper rifle.) my remaining guys where then taken out by floaters on a second floor with no line of sight at all. no windows, no doors, just straight through the wall. this also happened with the civilians. Luckily I am playing it on classic non iron man, so will give it another shot, but i will be saving my next play through until a patch is released. I cannot be playing c/i with bugs like this.
  • shamblemonkee 5 Nov 2012 09:45:29 14,040 posts
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    I must admit i've put this on hold until some of the serious bugs are fixed. I've only had a few but they had a drastic impact on my game.
  • Ironlungs76 5 Nov 2012 09:54:33 4,930 posts
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    Worst bug for me still has to be the Double Tap one where you cannot end a turn if you've killed off an enemy and your sniper still has 1 shot to make. Can usually be fixed by swapping in and out of weapons but it's far too fiddly. Oh, and the magically appearing enemies right on top of your squad.

    Nothing too bothersome for me so far though, just about to wrap up my 2nd playthrough and still getting great enjoyment from it 95% of the time.
  • Moot_Point 5 Nov 2012 09:59:06 3,512 posts
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    @shamblemonkee Oh but the game has no bugs and is perfect. Bloody hypocrite! :p

    ================================================================================

    mowgli wrote: I can't believe this is still going. I'm far too hungover for this. I did not poop on a chair lol!

  • LeoliansBro 5 Nov 2012 10:13:26 41,865 posts
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    Oh please shut up.

    LB, you really are a massive geek.

  • shamblemonkee 5 Nov 2012 10:14:00 14,040 posts
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    sod off - i never said that - i said i'd experienced a couple in 56 hours of play but that they weren't rampant. you'd claimed the game was untested - do us all a favour and do one.

    Edited by shamblemonkee at 10:15:22 05-11-2012
  • LeoliansBro 5 Nov 2012 10:15:20 41,865 posts
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    Can't get past Mutons on CI, also there's something cruel about snipers getting disabling shot round about the time that grenades appear...

    LB, you really are a massive geek.

  • krushing 5 Nov 2012 11:34:34 776 posts
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    *Most* of the grenade spam can be avoided simply be spreading your troops out so that you don't have 2+ people in the range of a 'nade. Obviously this is often tricky and they do use them against single targets occasionally as well, but this at least cuts it down somewhat.

    I had an incredibly glitch-tastic endgame (PS3), btw - my "chosen" PSI soldier's armor lacked textures, being just a uniform mess of a pixel pattern through the last five missions or so; all the cover indicators and the damage popups stopped showing, as did the movement ranges (but luckily it still did show the "dashing" text), some other random stuff lacked textures as well, and sound totally dropped out during the end cutscenes. Occasionally the whole HUD disappeared as well.
  • jampar 5 Nov 2012 12:23:04 57 posts
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    Is there any news of a patch for 360/ps3 as yet?
  • thelzdking 5 Nov 2012 13:15:56 3,962 posts
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    Thankfully the only bug I've experienced is with movement across different elevations, and although it's very, very irritating it's far from game-breaking.
  • Bremenacht 5 Nov 2012 15:38:29 15,756 posts
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    Anyone got any good tips (or a link to good tips) for tactics on CI? The regularity with which the aliens are wiping out entire squads from sniper distances is starting to grind. They must be making 80% of all shots, regardless of cover. I'm about to sack off yet another CI game.

    Oh this is great - even as I type, I've triggered the domino teleport and had 15 fucking aliens appear around the map, with one lot on top of me. I think I'm fucked, again. One guy alone can see 9 aliens around him!

    Once an eagle taught me courage. And I will never forget that day

  • shamblemonkee 5 Nov 2012 15:44:38 14,040 posts
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    sounds like you may be leaving them exposed on corners too much. if so keep them out of sight at the end of your go. move back into sight and shoot on your next.

    don't forget to use hukerdown and smoke grenades to prevent crits.

    probe forward in only one area at a time
  • phAge 5 Nov 2012 15:46:17 24,280 posts
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    Sounds like fun!

    Oh no, wait - the opposite. :/

    That said, the only bug I've encountered (apart from elevation issues with the cursor) was in MP. Other that that I've had no issues at all on my NI playthrough.
  • Bremenacht 5 Nov 2012 15:52:53 15,756 posts
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    And that's that. They were all rookies and started panicking as soon as the first one died. Browsed EG while the game played itself, apart from two shot opportunities that presented themselves as the aliens swarmed in - 98% and 92%, both missed.

    One interesting little change playing CI is that whereas on NI I could rely on a fairly high % of shots hitting over the course of a mission, I'm having to allow for most shots missing now and change accordingly. From what I've learned so far, the best way to play is to get yourself into positions to use grenades as much as possible. So, you have to get up close. If you're on an outdoors map without much multi-level cover to hunker down behind, you're in trouble. Oh yeah - hunkering down. Doing a lot of that now.

    Once an eagle taught me courage. And I will never forget that day

  • Ironlungs76 5 Nov 2012 16:00:32 4,930 posts
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    Flank lots and don't end your turn with guys right on the corners of cover (a free shot without the aliens needing to move from their cover).

    On Ironman I accept that there's going to be a couple of squad wipes early doors :)
  • Bremenacht 5 Nov 2012 16:02:31 15,756 posts
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    shamblemonkee wrote:
    sounds like you may be leaving them exposed on corners too much. if so keep them out of sight at the end of your go. move back into sight and shoot on your next.

    don't forget to use hukerdown and smoke grenades to prevent crits.
    In some cases, yes - but only full-cover corners. I started doing the out-of-sight thing with grenades - lobbing a grenade blind. This does work, but four grenades aren't enough. Yeah, hunkerdown I'm using a lot more, but still maybe not enough.

    shamblemonkee wrote:
    probe forward in only one area at a time
    I am!! I've not had a mission go as crazy as that to be fair. The last lot to appear were right on top of me, as if the game calculated that for me to see the 3rd lot (which I couldn't), I must already be half-way across the map, and it must therefore be Ok to drop some sectoids in behind me. It was funny really.

    I used to use run-and-gun to trigger these events on NI, but I'm being a lot more cautious on CI.

    Once an eagle taught me courage. And I will never forget that day

  • Bremenacht 5 Nov 2012 16:08:21 15,756 posts
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    Ironlungs76 wrote:
    Flank lots
    All that does is trigger more alien appearances. It works for small, downed UFOs where you might only encounter two groups of aliens, but for most other maps it just means trouble.

    Thinking about it, harder difficulties on the originals required a super-cautious approach to achieve success, so maybe this is no different. What makes it so much harder is that you cannot use superior numbers to make a difference. You're stuck with 4.

    Once an eagle taught me courage. And I will never forget that day

  • Bremenacht 5 Nov 2012 16:20:27 15,756 posts
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    And what is it with the sodding banjo music?!

    Ahhhh - another satisying opening mission to draw me back into it. All downhill from here. :)

    Once an eagle taught me courage. And I will never forget that day

  • LeoliansBro 5 Nov 2012 16:22:29 41,865 posts
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    The below comes with a ton of caveats given my appalling track record on CI, but it has been learned through trial and error.

    Never:

    - Approach a map head on, unless it is a UFO. Look around the borders of the map and look for ways to approach rooms suddenly and unexpectedly. This has two advantages - you know which side the attacks are coming from, and you use the alien deployment against them (as aliens tend to be on the far side of big rooms as you approach, meaning they'll be close to you is you surprise them from behind, matron). Aliens certainly move about before detection, but most indoor maps tend to present large windows in front of you when you start. Get away from them, go for the back door, get everyone there and them burst in. Make sure one of the people next to the door on that turn is a heavy as a rocket is often a neat way to open up the situation. Doubly true for escort missions, always skirt the borders of the map.

    - Hide behind cars with half cover. Cars with full cover are just about worth it, trucks definitely, but half cover sucks balls in Classic and the car just loves to explode. That said, a burnt out car is worth using if you must. Hunkering down is also underused - if your most forward soldier is under half cover and you hunker him down the AI often goes for another longer distance shot. This is both less likely to hit and leaves you with an unharmed troop in a forward position next turn.

    - Put anyone on overwatch before the whole team has moved. OK, almost never, but unless you have an Opportunist sniper or someone outrangeously accurate it isn't worth it. Move the team, then (assuming you've not encountered aliens) put them on overwatch. If you have encountered aliens, gives you a ton more tactical flexibility (mainly to skaddle your forward gimp who has fifty billion Elite Mutons wanting him super dead while blowing them the fuck up).

    - Charge into a large UFO. Wait outside the docking bay and the aliens will come to you. Note: like I ever get this far...

    - Use Run and Gun on your assault troops when you start your turn. The option is still there after they have done a normal move, so save it until then to see if you need it.

    As an aside, I've never managed to stun an alien species before I've stunned a Sectoid. Is this progress path fixed (because it has cost me a ton of rookies)?

    LB, you really are a massive geek.

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