http://www.ggmania.com/cf.php3?show=32710
This seems to be the same mission they have been talking about in previews for a while but its nice to see it in motion with the sounds effects.
...Kinect, indie games and red rings.
"If there's anything in reality that's not fun, we will change it."
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LB, you really are a massive geek.
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glaeken wrote:This has settled some doubts for me. It's looking great.
Some additional footage from PAX demo. The xcom stuff starts at about 5 minutes into that video and ends at about 20 minutes.
http://www.ggmania.com/cf.php3?show=32710
This seems to be the same mission they have been talking about in previews for a while but its nice to see it in motion with the sounds effects.
This post is unsuitable for those with a high rumour-sensitivity.
This post is unsuitable for those with a high rumour-sensitivity.
LB, you really are a massive geek.
RedSparrows wrote:Part of the fun I think in the big squads was the massive attrition rate. Some of my stronger memories of the game is losing 5 or 6 guys before I could even get anyone out of the landing craft. If you only have 6 guys total in the new game you just won't be able to have that attrition rate and still be able to complete a level.
BUT I WANT TO KNOW WHY I CANT HAVE SQUADS OF 20 OF WHICH I.ONLY USE 6 ANYWAY?!?!?!
LB, you really are a massive geek.
LB, you really are a massive geek.
glaeken wrote:Always (plasma?) grenades for me. The little buggers would be hidden behind a dune or whatever. You'd only catch a glimpse of them at the start of their turn and then a little grenade would come dinking over, followed by one or more to finish almost everyone off, leaving the choice of taking just one or two people back to base, or reloading. I have to admit to reloading on those occasions - it seemed terribly unfair.
Well it did not happen every time but every now and again you would get a level where the landing craft doors opened onto where two or three aliens could shoot in at you. They would probably call that a bug these days. It just felt very saving private Ryan.
This post is unsuitable for those with a high rumour-sensitivity.
This post is unsuitable for those with a high rumour-sensitivity.
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glaeken wrote:Thats was why the first thing down the ramp was always a smoke grenade...
Well it did not happen every time but every now and again you would get a level where the landing craft doors opened onto where two or three aliens could shoot in at you. They would probably call that a bug these days. It just felt very saving private Ryan.
Everybody has secrets, life would be boring without secrets, don't you think...?
glaeken wrote:Most people only used abandon to show up at terror sites and then leave again because they couldn't be arsed to actually fight them and it was less penalty to show up and abort than not show up at all.
I wonder actually if you will be able to abandon a level before completion like you could in the original game. I remember having to get everyone back on the landing craft and abandon the whole thing happening quite often. It really helped the feeling of being right up against it.
LB, you really are a massive geek.
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