The music is atmospheric, and great, in this XCOM, it's moody and just right. Certainly on a par with the Soundblaster tones of yore.
Well to be honest, i liked the way the original played (music was spot on)
I'm not sure anybody has said they found the original too tough, and I'm not sure whether you are talking about the difficulty of the game, which had five selectable levels in UFO, or the interface of the game, which was as simple as simple could be in the original.
and found it easy to play, and i know some here found it too tough. But i like a challenge in games of this sort.
Yes, this thread has extensively discussed how the demo is not reflective of the game, as well as linking to an RPS article dedicated to the subject, so this point is moot. Having now played the demo, and the game, I can assure you that the two things are wildly different, especially given that on harder difficulties, the new XCOM is very unforgiving, and the strategic layer is immediately more difficult and challenging than the original, where you had the option to attend every single mission and 'game' the ufo interceptions to a certain extent to your advantage.
The demo left me cold and wasn't long enough to draw me into the different gameplay mechanics. (Considering that half the demo was 'hand holding')
Well, I'll happily enter into a discussion about the relative pros and cons of the new and old Enemy Unknowns, after you've played the new one. Until then, your opinion is next to worthless, however many times you play the demo, or subject yourself to the entirely non-interactive process of watching videos of other people playing the game.
But like i said, there is hope after i play Xenonauts (I doubt this will appear on sale until Christmas, if not later). But i may be too busy by then.
Edited by agparrot at 11:46:08 12-10-2012