Official South Park: The Stick Of Truth thread

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  • Syrette 1 Dec 2011 17:53:53 43,107 posts
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    RPG, Obsidian, 360/PS3, 2012, colour me interested, from the main page:

    Fallout: New Vegas developer Obsidian is working on a South Park RPG for PlayStation 3 and Xbox 360.

    As revealed by GameInformer, franchise creators Trey Parker and Matt Stone are writing the script and overseeing development, with THQ publishing.

    Plot details are scarce, but apparently you'll be playing as the new kid in town, charged with making friends and protecting South Park from as-yet-undefined threats.

    It's due out some time in 2012. No screens or video yet, but take a look at the GameInformer cover below for some concept art.
    Having Parker and Stone on board is a big positive. Obsidian are a good dev and I imagine this will finally be the first truly decent South Park game after 3 or 4 earlier attempts.

  • Deleted user 1 December 2011 17:56:14
    Will be worth keeping an eye on. If it's a full blown RPG and not something 2D or out like that then yea I'm interested.
  • lucky_jim 1 Dec 2011 18:05:47 5,260 posts
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    The XBLA tower defence thingy was pretty good, but yeah, hopefully this will work. Seems a bit of an odd combination at first, but I guess it's no weirder than Bioware doing that Sonic RPG on the DS.
  • JayG 2 Dec 2011 16:24:49 833 posts
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    I have high hopes for this, great talent involved and bound to have a lot more imagination then Dungeon Siege 3. Humour was a strong element in Black Isle's games, specially Fallout 2.
  • IMadeThis 2 Dec 2011 17:41:36 1,036 posts
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    Yep, count me in. I've marked this thread to follow so I don't miss a thing. Love South Park, Love Fallout. But which is best...?

    Peculiar combination, but it surely can't go wrong (prays to Jesus, Satan & Mr Hankey).
  • kadooosh 2 Dec 2011 18:07:12 1,320 posts
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    Well up for this, would love to walk around southpark doing missions with cartman and butters! Can imagine it being hilarious!
  • DUFFMAN5 2 Dec 2011 18:07:37 14,435 posts
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    Brilliant news I have been banging on for an rpg of The Simpsons (which I would think has the most legs) Futurama, south park or Koth, to name just a few for years.

    "Duffman is thrusting in the direction of the problem! Oh, yeah!"

  • Deckard1 2 Dec 2011 18:12:27 27,245 posts
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    This has the potential to be great, but deep down in side we all know it'll be shit.
  • Deleted user 2 December 2011 18:14:06
    Deckard1 wrote:
    This has the potential to be great, but deep down in side we all know it'll be shit.
    This.
  • Kosmoz 2 Dec 2011 18:15:34 7,599 posts
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    It might be good, it might be shit. The only thing we know for sure is that it will be full of bugs.

    Every girl I ever kissed I was thinking of a pro footballer.

  • King_Edward 2 Dec 2011 18:35:10 11,454 posts
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    Needs to be 2D and badly animated.
  • IMadeThis 2 Dec 2011 18:38:33 1,036 posts
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    There needs to be an Imaginationland mission.
  • convercide 2 Dec 2011 18:40:00 5,925 posts
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    I this is 2/3rds as good as Alpha Protocol, I'm in.

    If you can read this, you don't need glasses.

  • kadooosh 2 Dec 2011 18:42:02 1,320 posts
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    Ironlungs76 wrote:
    Deckard1 wrote:
    This has the potential to be great, but deep down in side we all know it'll be shit.
    This.
    Pessimism... Love it
  • Syrette 2 Dec 2011 18:45:53 43,107 posts
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    convercide wrote:
    I this is 2/3rds as good as Alpha Protocol, I'm in.
    This.

  • LFMartins 3 Dec 2011 20:03:11 5,704 posts
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    Some details from the Game Informer article.

    Basics

    -The first game Parker and Stone have directly participated in, writing the script and the dialogue.

    -Parker has always preferred silent protagonists in RPG's, so the player’s character will be silent.

    -The player’s character will be fully customizable.

    -Your character has a smartphone that acts as the primary game menu and has a facebook-like app show your number of friends you have and your current standing with the various kid factions.

    -There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.

    -Obsidian is using the Dungeon Siege III engine.

    -Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.

    -Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors.

    -Critical hits, cash rewards, experience, and consumables are in the game.

    -Parker hates unskippable cutscenes.

    -The humor will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they don't want to do exactly that instead they are focusing more on RPG's on how big and bombastic they can get sometimes.

    Story

    -The player will play as the new kid in town, the main theme of the game is fitting in and being accepted.

    -The story begins with your character participating in a live action role-playing game that the neighborhood kids started, which eventually evolves into a real adventure.

    -Eric Cartman will greet your character and help you decide your class, which are wizard, paladin, adventurer, rogue, and a fifth unconventional class made up by Cartman.

    Combat

    -Many elements of the combat system are like Paper Mario and the Mario & Luigi games.

    -If player initiates combat they will attack first and vice versa.

    -X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.

    -Timed inputs occur for defense as well for reduced damage.

    -Obsidian doesn't want the player to have to sit and watch animations play out; they're incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.

    RPG

    -Enemy encounters are visible on the map.

    -Soda are health potions and Tweak's coffee is a haste item.

    -There are melee and ranged weapons, as well as a lightning powered Okama Gameshpere that is a magic item.

    -There is a Final Fantasy Materia like system in the game to augment weapons with various abilities like fire, poison, and electricity.

    -There is a Summon System but they are not able to talk about it.

    Collectibles

    -There are collectibles to look for in the environments, some appear throughout the game while other are in specific areas.

    -An example of a collectible is a Chinpokomon doll and a magazine, Chinpokomon dolls are not all the same model Obsidian are using various models that appeared in the episode.

    Other

    -When Obsidian were first coming up with ideas they show Parker and Stone a quest where you go into a cave and fight a giant bat boss that Ike is riding on, Parker and Stone said that the quest wasn't Southpark, that it was a generic video-game. Parker and Stone then mention a quest to get Kung Pao Chicken from City Wok, to readjust Obsidian focus.

    -When they start making the town hub Parker and Stone realized that they did not have a true layout for the town, so they had fun figuring out where everything went.

    -There will not be any platforming, they tried jumping early on but it didn't seem right.

    -They talk about how they have had to scrap level because the perspective wasn't right because everything is hand illustrated and hand animated.

    -They talk about the challenges of making a comedy driven game, Portal 2 is mention, they say if Portal 2 dialogue was on top of a shitty game it wouldn't be as good, so they want to make a game that is as good as the dialogue.

    Concept Art

    -The first concept art is a 'Gnome Mine' a concept, my guess underpants gnomes.

    -The second concept art is 'UFO Crash Site', it shows Kenny, Cartman, Stan, and Kyle in front of a military fence with a UFO further away in a forest surround in mountains.

    -The third concept art is a 'Gnome/Crab People D.M.Z.' label as a rough concept, it show a border fence with gnomes on one side and Crab People on the other side.

    -The last concept art is 'Christmas Town' a concept.

    Interview with Trey Parker and Matt Stone

    -Parker and Stone really enjoy rpgs and they do think that rpgs are the best fit for southpark.

    -They were asked of how making a rpg story differs for an episode, they say that the learning curve was be bigger than anything they have done other then their Broadway musical.

    -Visual and Visual style seen in episodes like “Good Times With Weapons”, or the live action hamsters in “Pandemic” will not be in the game they want to keep a simple 2D style.

    -Parker has been a lifelong gamers, he really likes rpgs because he like the singleplayer nature of them so he doesn’t like or get MMO’s. His favorite game is Oblivion.

    -Matt when he was young used to play the old Infocom game and Wizardry and likes open world games like Arkham City, Infamous, Grand Theft Auto, Red Dead Redemption, and also hockey and soccer games. He mention that he is more of a button masher and remember Serious Sam because he likes to shoot shit and blow shit up but he is now more interested in games like Arkham City and he hasn’t play a RPG in year because he got tired of walking everywhere. His favorite game is FIFA and he mentions getting his ass kick online by kids with English Accents.

    -Lastly they joke how this Southpark game will be a cross between Obilivion and FIFA were “you gotta go kill a bunch of monsters and shit but you can only use your feet.”
  • Syrette 6 Jan 2012 15:46:32 43,107 posts
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    Looks even better than expected. Looks just like the show.

    http://www.eurogamer.net/articles/2012-01-06-freshly-laid-south-park-the-game-screenshots

  • Machetazo 31 Mar 2012 03:02:46 6,372 posts
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    reviewer remarked:
    South Park: Tenorman’s Revenge is one of those rare games that I genuinely have a hard time saying anything good about.
  • Syrette 5 May 2012 12:15:54 43,107 posts
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    'The Game' has a name.

    The Stick of Truth

  • Syrette 20 Dec 2012 01:48:36 43,107 posts
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    http://uk.ign.com/videos/2012/12/10/ign-rewind-theater-south-park-the-stick-of-truth-gameplay-trailer

  • DUFFMAN5 24 Apr 2013 08:35:18 14,435 posts
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    Any more news/updates on this chaps
    Are we still getting a release ?

    "Duffman is thrusting in the direction of the problem! Oh, yeah!"

  • PenguinJim 24 Apr 2013 09:12:36 5,758 posts
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    Ubisoft have it now, don't they?

    Expect a delay while they infect it with uplay, and an additional delay on PC for no reason.
  • BillMurray 24 Apr 2013 10:07:23 7,622 posts
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    I'm sure I heard about a delay from somewhere.
  • Shikasama 24 Apr 2013 10:10:59 6,632 posts
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    PenguinJim wrote:
    Ubisoft have it now, don't they?

    Expect a delay while they infect it with uplay, and an additional delay on PC for no reason.
    Yeah my enthusiasm completely dissolved when Ubisoft bought it in the THQ auction
  • RedSparrows 24 Apr 2013 11:57:19 22,070 posts
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    Won't they need to send the game out to 8 different studios, each with 100 staff, each working on the various facets all games must now have?

    I make it: XP, crafting, mini-games, multiplayer bolt-on, open-world, gritty bloody sexy, weapon customisation, titles/call-signs, portentous cut-scenes.
  • DUFFMAN5 24 Apr 2013 12:03:22 14,435 posts
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    @RedSparrows
    You forgot Sexual harassment PANDAAAAA
    ;)

    "Duffman is thrusting in the direction of the problem! Oh, yeah!"

  • Armoured_Bear 28 Aug 2013 14:52:33 10,305 posts
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    XBL : ecosse011172
    PSN : ecosse_011172
    NNID : armoured_bear

  • DUFFMAN5 28 Aug 2013 14:57:08 14,435 posts
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    @Armoured_Bear

    Nice one
    Release the game already Ubi you slags. I hate turn based combat even if it is a toon, it gets a pass only because it is South Park.
    I want to see what Randy gets up to.

    "Duffman is thrusting in the direction of the problem! Oh, yeah!"

  • Zizoo 28 Aug 2013 15:12:39 8,115 posts
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    Vita release please.
  • chrisno21 26 Sep 2013 09:43:50 1,469 posts
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    December 13th - looks awesome.

    PSN/NNID: chrisno21
    twitter: @NumbersFox

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