Oh yeah, it was only a flippant post. It's more of a software thing that makes it more feasible these days than it was in 1995 though. If you were making games for the Saturn today, developments in SMP, and general improvements in toolchains would mean you could make some incredible games on it relatively easily.|
Still, just blindly doubling RAM, CPUs, GPUs etc. Is unlikely to give you a well balanced system (unless you were somehow able to double the bandwidth of the interconnecting busses too, I suppose).
Cubby didn't know how to turn off sigs!