There is a 8/10 game in there somewhere but those moments are too few and far in-between, which makes me wonder how on Earth some reviewers are proclaiming that this is one of the best Resident Evil game in the series is genuinely beyond me!
The first four or five chapters were rather quite good, especially when you are playing Jill's side of the story but for some odd reason, the story went from being fairly straightforward and keeping in line with a typical Resident Evil game to something entirely incomprehendable and quite frankly, bollocks.
The bosses were not that bad although there was no sense of urgency or tension however, the usual non-zombie thingummies were shockingly poor and made me waste a silly amount of ammo because of a non-existence hit detection model and absolutely no audio or visible clue as to when they die or are dying.
The hunters for example actually have a bit of a skipped animation from still being alive to falling to the floor and die.
I think 6/10 is more than generous, especially when you consider the complete lack of puzzles, more on the action side than the old fashioned gameplay (who thinks this is a 'nice blend of the old and new'? It really, really isn't!) and some odd decisions like only being allowed so much ammo and green herbs (five green herbs... is that all I can have?) as well as the same thing I have already mentioned; woefully poor enemies that belongs in an entirely different game.
... maybe after reading a few interviews from Capcom saying things like 'so scary, you'll never finish it' and 'harks back to the classic Resident Evil games' raised my expectations a little bit too high but ultimately, those two quotes never actually came to fruition:
The game is at no point scary yet alone being scary enough to stop you from finishing it but most disappointingly, apart from the first few chapters, there is no 'Resident Evil of old' to be seen.
Edited by CharlieStCloud at 12:45:03 02-02-2012