|What would rear touching bring to the party?|
Resident Evil Revelations • Page 15
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mrpon 32,656 posts
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MoGamer2006 wrote:I loved the structure of the original resi games. It felt like you were gradually unlocking more and more of the location, exploring the nooks and crannies. Very metroid-esque in that sense.
Raiko101 wrote:You're not kidding - I must've run down that bloody corridor where you get surprised by the dogs jumping through the windows about a million times!
The backtracking is similar to the original isn't it? You had to do quite a lot for the majority of the first game.
/may be exaggerating
mrpon wrote:Prostate orgasm?
What would rear touching bring to the party?
Ignatius_Cheese Moderator 11,035 posts
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Yeah, I'm with darkmorgado on the structure (and prostate orgasms). Where Resi 4 was a step away from the original trilogy's structure, this takes one step back towards it.
Locked doors excite me in the thought of coming back to check later and facing off more enemies in the same locations.
Resi 5 took far too many steps away from the original games and suffered greatly as a result. Then again, I am enjoying replaying it in co-op with Chris dressed like a zebra pimp and Sheva as a hooker.
The rear touch thing would be pointless really because the Vita has two sticks anyway.
Mind you, I think the rear touchpad thing on the Vita is pointless anyway.
Ah, so when people say back track these days they mean the game isn't a linear corridor like everything else is?
To me there's two types of backtracking in games - pointless reuse of assets for no other reason than padding (forcing you to re-play the same levels in DMC4 is an example, or forcing you to endlessly run over large swathes of the same scenery in an endless back-and-forth fetch quest, as in Skyrim), or opening up new areas of a location as you explore it and get the ability to do so - like in Metroid, Resi, Zelda, etc.
I dislike the former, I rather enjoy the latter.
Yeah I quite like the backtracking in this game, some bits are empty but others are not and different enemy placement keeps you on your toes. Getting to and fighting the second boss was a good example of this.
At the second boss now and have to say I can't wait for it all to be over with. This boss summed it up for me. I ran out of ammo and have no way of killing it (probably missing something) but the game has turned into a chore for me. It has it's moments but poorly written dialogue, rubbish enemies and interspersed action levels make this game a 6/10 5hrs in.
Did you not get the machine gun? As soon as I got it there was plenty of ammo around to finish her off with that alone
Edited by roz123 at 15:53:14 30-01-2012
Yeah since done it just having hissy fit as I want it all to be as great as the rest of it.
These reviews claiming its one of the best resis ever made are ridiculous, I would agree with a 6/10 if it wasnt for the excellent graphics what would we really be left with? a disjointed story, piss poor enemies that don't react, more backtracking than any other resi, ONE type of puzzle', too much weaponary, gormless sidekick that doesnt do anything.
fuck it, 5/10
I'm only 3 hours in at the minute, having just completed chapter 3, and I have to say i'm finding it more enjoyable than the 5th game. I do prefer the slower pace of the game and the way its all broken down into chapters. My only complaint so far is that the first boss is more of an endurance rather than something to fear. I miss the feeling that each boss encounter in Resident Evil 4 was going to be too tough to complete or that I was dreading the fight entirely.
I've also got to agree with how poor the enemies are. I like that there is some variation in there, but there just isn't enough feedback and like others, I end up wasting a ton of ammo shooting at a dying enemy. Thinking about it though, had they been standard zombies, like in the original 3 games, would they have been any more challenging or varied?
think I'm near the end now.
such a shame, just want to get it done now. The story, even by Resi standards, is absolute pish. So much so that i have no clue whats going on.
Way too much gunplay in the end for my liking as well.
Plus Cunt and Queef or whatever they are called can fuck right off.
First 2 hours 8/10......rest 5/10....
Anyone want the limited edition box with CPP for £35 inc. postage?
Murbs 23,509 posts
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subject to Murbal and I completing our deal Revelations has been sold!
el_pollo_diablo 2,447 posts
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That's more than it costs new, Terry Tibbs!
Incorrect it's £45 now. murbs still gets a bargain!!
I have done 7 or 8 episodes now, at the bit where you escape the flood after the big wave and I cant see where a lot of complaints are coming from.
I have found so far the story is surprisingly good, music is excellent, those little "previously" bits are done well, there is enough variety in gameplay and enemies, its got a good pace, the upgrade system is good, missions give you other objectives to keep things interested and it rewards you by going off the obvious path (I ran into a random encounter with Rachel and got myself some illegal custom parts).
I have enjoyed every minute of the campaign so far. Maybe its because I am a fan of metroid prime and this is similar in ways or maybe the story and gameplay goes to shit over the next few chapters but so far its been a lot of fun.
My two copies from Zavvi still havent arrived, bunch of useless cunts
Ror 13,486 posts
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Mine has just turned up. Seven days after Zavvi said it was dispatched.
Edited by Ror1984 at 13:26:29 01-02-2012
Was loving episode 12 right up until the boss. Played him twice on easy setting an give up and Youtubed the ending.
There is some great levels in the game but it's surrounded by so many shit ones. A crying shame. The last episode really has a different feel and vibe that I hope 6 returns to.
Games a 5 for me with a few 8/10 levels thrown in. Selling on eBay and keeping the CPP. Only cost me Â£29.99 all in so not too pissed.
Back to Mario.
Bulbatron 928 posts
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I'm just hoping there will be a port for Xbox 360 and PlayStation 3 at some point in the future. My eyesight isn't good enough to use a 3DS.
Not sure how likely a port is though. Capcom ported Resident Evil 4 to every platform under the sun, in spite of repeated promises at the time that it would remain GameCube exclusive.
On the other hand, Resident Evil Zero, and most annoyingly, Resident Evil Remake, remain as Nintendo platform exclusives.
So I really don't know which way it will go when it comes to any possible ports of Resident Evil Revelations.
Just finished the campaign there now. Great game, can't wait for Revelations 2.
They got the balance of new school and old school Resi just right.
Fuck resident Evil 0 its an exercise in torture for even the most ardent of resi fans
Wouldn't mind seeing a remake of the original two games with the current engine. I would pay a ton for them individually. Imagine being able to play co-op on the 2nd game.
I need to stop dreaming.
Did anyone find using the circle pad felt a little like cheating after the demo?
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