Any chance they'll start sending them out today or is it more likely to be tomorrow??
"Look at banner Michael!"
...Kinect, indie games and red rings.
"If there's anything in reality that's not fun, we will change it."
Loading...hold tight!
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of 38 First / Last"Look at banner Michael!"
You cannot stop me with paramecium alone!
StarchildHypocrethes wrote:You'd think so, however my last few orders have all been different : i got Mass Effect 3 and Sleeping Dogs two days before release, but i got Borderlands 2 and FIFA one day before.
I've looked into my Shopto crystal ball and it says "you seem to ask this every time, shouldn't you know by now?"
"Look at banner Michael!"
Now with 80% more Cthulhu!
Toonster wrote:Some of the artistic design choices irked meI saw a Victorian/Germanic streetscene complete with air conditioning units on building wall in the Giantbomb quicklook. I suppose they needed places for the character to "blink" to, but it jarred a wee bit for me too.
Fiat Lux
"Duffman is thrusting in the direction of the problem! Oh, yeah!"
efebayor wrote:If you buy me ACIII...
Who wants to buy this for me?
"Duffman is thrusting in the direction of the problem! Oh, yeah!"
Goodfella wrote:VPN for me probably tomorrow now. Mrs over
Been playing this morning through the beauty of VPN. My God it's absolutely stunning. You can tell Viktor Antonov (HL2) has been at work here.
Lotos8ter wrote:This clash of the old and the new is part of the themes of the game, though, with the new power source offering rapid technology advances leading to jarring new buildings, machines and devices against the archaic backdrop of the old, decaying city. It is my understanding that this serves as something of an underpinning motif for the universe and backstory, too.Toonster wrote:Some of the artistic design choices irked meI saw a Victorian/Germanic streetscene complete with air conditioning units on building wall in the Giantbomb quicklook. I suppose they needed places for the character to "blink" to, but it jarred a wee bit for me too.
agparrot wrote:Yeah, this was my point. It strikes me as ridiculous that there are articles popping up explaining that people are 'doing it wrong', and my question was should Arkane have gone the extra mile to make that approach suck less (which would mean virtually making two games, or making combat much harder, which would then just frustrate players who'd been told it was a viable option and want to play it that way) or should they have resisted the desire and/or pressure to include it altogether?
I don't really like it when any developers have to say 'You're playing it wrong', as this always strikes me as being a problem at the design/development end rather than the player end. Perhaps from a sales point of view they had to offer a package that would be approachable by people who do not like a challenge.
...there is one complaint that may reach a crescendo in short order, and that is the issue of length. For me, Dishonored was a deliciously long game, clocking in at about 25 hours even without the total replay I intend on having very soon. For someone else – someone who has a lot of numbers in the name they use when playing Halo 4, say – it will be insultingly short. It may not even make a double figures quantity of hours. That’s not the game’s fault, it’s theirs (or, perhaps, the fault of the marketeers who sold the game as an action opus). They gobbled the onion up whole, too greedy or too lazy or too accustomed to inflexible fare to peel apart its layers.
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