Ah, that was it! Witcher 2 is the other thing I've been playing recently that has a lot of interlinked systems - magic, swords, traps, thrown items... and it was something else that was called to mind when I played the Dishonored demo - that combination of things in your right hand, things in your left hand and powers you've selected. It felt brilliant, and complex and satisfying.
Really glad to hear this has got great reviews. Considering I finished Witcher 2 last night, it means I can get this on Fri with no hesitation
I think the pre-order bonuses are stupid though. I'm very happy if it helps the publishers and retailers paste over the horrific cracks in their relationship left by their animosity over second hand sales, but as a buyer I don't quite understand why I get different things from different points of sale.
As with Red Dead Redemption, I wouldn't have wanted to use any bonuses anyway - I like to challenge myself with single player stuff, generally. With Red Dead though, generally the bonuses were just speeding you towards things you could get with longer play, but in Dishonored it looks like the ONLY way that I can eat white rats to regenerate Mana is to order from the GAME group. Similarly, ordering from Amazon would give me a health bonus in drop-down attacks, and these things are specifically rewarding me for playing in a certain way, or perhaps even punishing me for playing another way, because I did not order from one of the other retailers that would have rewarded me for that play style.
If the bonuses really don't make any difference, if they really are trivial, meaningless little bits of fluff, then why introduce them at all?
Don't get me wrong, the game looks great, and I'd be buying it in a flash if I wasn't stony broke. This pre-order differentiation certainly isn't a reason for me not buying it, but it is something that makes me less unhappy about not picking it up on day one.