|@JoeBlade Perfectly understandable but I would argue that this isn't sadistic, rather challenging instead.|
"You see it too? For me, it's always like this..."
(Angela Orosco - Silent Hill 2)
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@-cerberus- Oh, horses for courses obviously |
To me having to replay 15 minutes or more is a waste of time, unless it's a completely new attempt with a different build in an RPG or such obviously. I've so many games in my collection I'd rather go play another instead...
I wish this sort of feature were tied to difficulty level. E.g.: easy = instant failure notification, normal = summary after each area or subobjective, hard = end of complete mission only.