iPhone 4 and up.
Square Enix sings sweet lullabies to the 3DS in Theatrhyhm Final Fantasy(tm) • Page 14
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Folant 633 posts
Seen 1 hour ago
Registered 2 years agoSonofabitch
iPhone 4 and up. -
darkmorgado 22,546 posts
Seen 8 minutes ago
Registered 4 years agoJust been playing with it.
It comes with two songs as standard - One Winged Angel and Zanarkand.
Bundles of four songs per game can be purchased for £1.99 each, with additional songs purchasable for 69p each.
Event tracks have been repurposed as field or battle tracks - Aerith's theme is now BMS, for example.
You only have 4 heroes as standard, additional ones must be bought. Equipment has been removed, and new abilities are now learned and assigned automatically during the level up process.
In addition to basic, normal and expert scores, each difficulty of each song has an additional "Illusive" difficulty, using a different arrangement of the main song.
Art assets seem identical, upscaled from the original (it doesnt quite look HD but is still very attractive).
Music quality seems better than the original release, presumably not as compressed.
Initial app size is 267mb.Now with 80% more Cthulhu!
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santashi 3,389 posts
Seen 5 hours ago
Registered 2 years agoArticle on the relative costs of the two games. Obviously you'd have to be a little crazy to buy everything and very crazy to buy everything on both systems.
Or rich and utterly unconcerned about the price of micro-transactions, I suppose. PSN ID: finn1
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darkmorgado 22,546 posts
Seen 8 minutes ago
Registered 4 years agoPosted this on the front page as well:
Pre-Installed Tracks:
FFVII - One Winged Angel
FFX - Zanarkand
DLC Bundles - each main game is represented separately, containing 4 songs each and priced at £1.99 (52 in total):
FF - Battle, Main Theme, Mt Gulg, Matoya's Cave
FFII - Battle Theme 1, Battle Theme 2, Main Theme, Tower of the Magi
FFIII - Battle 1, Battle 2, Eternal Wind, Crystal Cave
FFIV - Battle 1, Battle With The Four Fiends, Main Theme,
Within The Giant
FFV - Battle 1, Battle At Big Bridge, Four Hearts, Mambo de Chocobo
FFVI - Battle, The Decisive Battle, Terra's Theme,
Searching for Friends
FFVII - Let the Battles Begin!, Fight On!, Main Theme, Cosmo Canyon
FFVIII - The Man With The Machine Gun, The Extreme, Blue Fields,
Ride On
FFIX - Battle 1, The Final Battle, Over the Hill, Dark City Treno
FFX - Battle Theme, Fight with Seymour, Mi'ihen Highroad,
Movement in Green
FFXI - Battle Theme, Awakening, Ronafure,
The Sanctuary of Zi'Tah
FFXII - Clash of Swords, Esper Battle, Giza Plains,
Dalmasca Estersand
FFXIII - Saber's Edge, Fighting Fate, Sunleth Waterscape,
March of the Dreadnoughts
Individual tracks - 0.69p each (59 in total):
FF - Sunken Shrine
FFII - The Rebel Army, Dungeon
FFIII - This is the Last Battle, The Crystal Tower
FFIV - Battle 2, The Final Battle, The Red Wings
FFV - The Decisive Battle, The Final Battle, In Search of Light,
Home Sweet Home, A New World
FFVI - Battle to the Death, Dancing Mad, Cele's Theme
FFVII - JENOVA, Aerith's Theme, Judgment Day
FFVIII - Force Your Way, Don't Be Afraid, The Castle, Ending Theme,
Fisherman's Horizon
FFIX - Battle 2, Something to Protect, Darkness of Eternity,
Melodies of Life, Not Alone
FFX - Challenge, A Contest of Aeons, Otherworld, Final Battle,
A Fleeting Dream, Suteki Da Ne
FFXI - Opening Theme, Fighters of the Crystal, Ragnarok, Shinryu,
Vana'diel March, Gustaberg, Sarutabaruta
FFXII - Final Fantasy (XII Version), Battle for Freedom,
Desperate Fight, Boss Battle, Ending Movie,
Royal City of Rabanastre/Town Ward Upper Stratum
FFXIII - Blinded by Light, Defiers of Fate, Desperate Struggle,
Archylte Steppe
FFTactics - Antipyretic
FFX-2 - KUON: Memories of Waves and Light
FFCC - Sound of the Wind
Advent Children - Beyond the Wasteland, Advent: One Winged Angel
FF Type-0 - We Have Arrived
FFXIII-2 - Etro's Champion
Pre-Installed Characters (13 total)
FF - Warrior of Light
FFII - Firion
FFIII - Onion Knight
FFIV - Cecil
FFV - Bartz
FFVI - Terra
FFVII - Cloud
FFVIII - Squall
FFIX - Zidane
FFX - Tidus
FFXI - Shantotto
FFXII - Vaan
FFXIII - Lightning
DLC Characters - £1.49 each(!) (25 total)
FF - Princess Sarah
FFII - Minwu
FFIII - Cid
FFIV - Rydia, Kain
FFV - Faris
FFVI - Locke, Celes
FFVII - Aerith, Sephiroth, Tifa
FFVIII - Seifer, Rinoa
FFIX - Vivi, Garnet
FFX - Yuna, Auron
FFXI - Prishe
FFXII - Ashe, Balthier
FFXIII - Snow, Hope
Series - Cosmos
Tactics - Ramza
XIII-2 - Serah
New Features
Illusive Scores - Each song now has an additional Illusive Score for each difficulty level, based on a different arrangement of the song and unlocked via collecting crystals in-game
Quest Medley - Creates a random pairing of Battle and Field Tracks
Compose Scores - Using your owned tracks, compose your own score and upload/download in-game
Changes
Equipment has been removed and abilities are now assigned automatically upon levelling up
Event Tracks have been adapted into Battle and Field tracks
All songs are now chosen individually rather than being played in a series
Endless Dungeon mode has been removed
Multi-player has been removed
Requirements
Compatible with iPhone and iPad, iOS 4 and higher. Devices running iOS4 may experience simplified backgrounds. Space requirement: 267mb, additional space required for DLC items.Now with 80% more Cthulhu!
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darkmorgado 22,546 posts
Seen 8 minutes ago
Registered 4 years agoThe improvement in sound quality really is staggering, I just want to stick it through the sound system.
It feels a little less accurate than the 3DS version, though that could just be from not having played it so long and having a slightly different interface. The hold notes feel a bit insensitive to up/down movement.Now with 80% more Cthulhu!
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santashi 3,389 posts
Seen 5 hours ago
Registered 2 years ago -
Baleoce 1,065 posts
Seen 2 hours ago
Registered 2 years agodarkmorgado wrote:
Possibly because the game was designed around the 3DS's resistive screen, and smartphones being capacitive. Might explain the accuracy idk. That's great about the sound though, very important considering the nature of the game.
The improvement in sound quality really is staggering, I just want to stick it through the sound system.
It feels a little less accurate than the 3DS version, though that could just be from not having played it so long and having a slightly different interface. The hold notes feel a bit insensitive to up/down movement.
Edited by Baleoce at 20:50:02 14-12-2012Steam: Baleoce
PSN: Baleoce
Nintendo Network: Baleoce -
It's nice to have on your phone for a quick go but I have no intention of buying any extra songs at those prices. Haven't played the 3ds one enough as it is.
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