Square Enix sings sweet lullabies to the 3DS in Theatrhyhm Final Fantasy(tm) Page 14

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  • Folant 14 Dec 2012 09:05:22 1,161 posts
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    Sonofabitch

    iPhone 4 and up.

    Posted from my Nexus 4, not using Tapatalk 4.

  • spamdangled 14 Dec 2012 09:07:43 27,269 posts
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    Just been playing with it.

    It comes with two songs as standard - One Winged Angel and Zanarkand.

    Bundles of four songs per game can be purchased for 1.99 each, with additional songs purchasable for 69p each.

    Event tracks have been repurposed as field or battle tracks - Aerith's theme is now BMS, for example.

    You only have 4 heroes as standard, additional ones must be bought. Equipment has been removed, and new abilities are now learned and assigned automatically during the level up process.

    In addition to basic, normal and expert scores, each difficulty of each song has an additional "Illusive" difficulty, using a different arrangement of the main song.

    Art assets seem identical, upscaled from the original (it doesnt quite look HD but is still very attractive).

    Music quality seems better than the original release, presumably not as compressed.

    Initial app size is 267mb.

    3DS: 4055-2781-2855 Xbox: spamdangled PSN: dark_morgan Wii U: Spamdangle Steam: spamdangled

  • santashi 14 Dec 2012 10:03:33 5,047 posts
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    Article on the relative costs of the two games. Obviously you'd have to be a little crazy to buy everything and very crazy to buy everything on both systems. ;) Or rich and utterly unconcerned about the price of micro-transactions, I suppose.

    PSN ID: finn1
    3DS: 3497-0005-6756

  • spamdangled 14 Dec 2012 12:22:33 27,269 posts
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    Posted this on the front page as well:

    Pre-Installed Tracks:

    FFVII - One Winged Angel
    FFX - Zanarkand

    DLC Bundles - each main game is represented separately, containing 4 songs each and priced at 1.99 (52 in total):

    FF - Battle, Main Theme, Mt Gulg, Matoya's Cave
    FFII - Battle Theme 1, Battle Theme 2, Main Theme, Tower of the Magi
    FFIII - Battle 1, Battle 2, Eternal Wind, Crystal Cave
    FFIV - Battle 1, Battle With The Four Fiends, Main Theme,
    Within The Giant
    FFV - Battle 1, Battle At Big Bridge, Four Hearts, Mambo de Chocobo
    FFVI - Battle, The Decisive Battle, Terra's Theme,
    Searching for Friends
    FFVII - Let the Battles Begin!, Fight On!, Main Theme, Cosmo Canyon
    FFVIII - The Man With The Machine Gun, The Extreme, Blue Fields,
    Ride On
    FFIX - Battle 1, The Final Battle, Over the Hill, Dark City Treno
    FFX - Battle Theme, Fight with Seymour, Mi'ihen Highroad,
    Movement in Green
    FFXI - Battle Theme, Awakening, Ronafure,
    The Sanctuary of Zi'Tah
    FFXII - Clash of Swords, Esper Battle, Giza Plains,
    Dalmasca Estersand
    FFXIII - Saber's Edge, Fighting Fate, Sunleth Waterscape,
    March of the Dreadnoughts

    Individual tracks - 0.69p each (59 in total):

    FF - Sunken Shrine
    FFII - The Rebel Army, Dungeon
    FFIII - This is the Last Battle, The Crystal Tower
    FFIV - Battle 2, The Final Battle, The Red Wings
    FFV - The Decisive Battle, The Final Battle, In Search of Light,
    Home Sweet Home, A New World
    FFVI - Battle to the Death, Dancing Mad, Cele's Theme
    FFVII - JENOVA, Aerith's Theme, Judgment Day
    FFVIII - Force Your Way, Don't Be Afraid, The Castle, Ending Theme,
    Fisherman's Horizon
    FFIX - Battle 2, Something to Protect, Darkness of Eternity,
    Melodies of Life, Not Alone
    FFX - Challenge, A Contest of Aeons, Otherworld, Final Battle,
    A Fleeting Dream, Suteki Da Ne
    FFXI - Opening Theme, Fighters of the Crystal, Ragnarok, Shinryu,
    Vana'diel March, Gustaberg, Sarutabaruta
    FFXII - Final Fantasy (XII Version), Battle for Freedom,
    Desperate Fight, Boss Battle, Ending Movie,
    Royal City of Rabanastre/Town Ward Upper Stratum
    FFXIII - Blinded by Light, Defiers of Fate, Desperate Struggle,
    Archylte Steppe

    FFTactics - Antipyretic
    FFX-2 - KUON: Memories of Waves and Light
    FFCC - Sound of the Wind
    Advent Children - Beyond the Wasteland, Advent: One Winged Angel
    FF Type-0 - We Have Arrived
    FFXIII-2 - Etro's Champion

    Pre-Installed Characters (13 total)

    FF - Warrior of Light
    FFII - Firion
    FFIII - Onion Knight
    FFIV - Cecil
    FFV - Bartz
    FFVI - Terra
    FFVII - Cloud
    FFVIII - Squall
    FFIX - Zidane
    FFX - Tidus
    FFXI - Shantotto
    FFXII - Vaan
    FFXIII - Lightning

    DLC Characters - 1.49 each(!) (25 total)

    FF - Princess Sarah
    FFII - Minwu
    FFIII - Cid
    FFIV - Rydia, Kain
    FFV - Faris
    FFVI - Locke, Celes
    FFVII - Aerith, Sephiroth, Tifa
    FFVIII - Seifer, Rinoa
    FFIX - Vivi, Garnet
    FFX - Yuna, Auron
    FFXI - Prishe
    FFXII - Ashe, Balthier
    FFXIII - Snow, Hope
    Series - Cosmos
    Tactics - Ramza
    XIII-2 - Serah

    New Features

    Illusive Scores - Each song now has an additional Illusive Score for each difficulty level, based on a different arrangement of the song and unlocked via collecting crystals in-game

    Quest Medley - Creates a random pairing of Battle and Field Tracks

    Compose Scores - Using your owned tracks, compose your own score and upload/download in-game

    Changes

    Equipment has been removed and abilities are now assigned automatically upon levelling up

    Event Tracks have been adapted into Battle and Field tracks

    All songs are now chosen individually rather than being played in a series

    Endless Dungeon mode has been removed

    Multi-player has been removed

    Requirements

    Compatible with iPhone and iPad, iOS 4 and higher. Devices running iOS4 may experience simplified backgrounds. Space requirement: 267mb, additional space required for DLC items.

    3DS: 4055-2781-2855 Xbox: spamdangled PSN: dark_morgan Wii U: Spamdangle Steam: spamdangled

  • spamdangled 14 Dec 2012 20:15:10 27,269 posts
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    The improvement in sound quality really is staggering, I just want to stick it through the sound system.

    It feels a little less accurate than the 3DS version, though that could just be from not having played it so long and having a slightly different interface. The hold notes feel a bit insensitive to up/down movement.

    3DS: 4055-2781-2855 Xbox: spamdangled PSN: dark_morgan Wii U: Spamdangle Steam: spamdangled

  • santashi 14 Dec 2012 20:31:27 5,047 posts
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    Any suggestion of an Android version in the works?

    PSN ID: finn1
    3DS: 3497-0005-6756

  • Baleoce 14 Dec 2012 20:48:20 1,185 posts
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    darkmorgado wrote:
    The improvement in sound quality really is staggering, I just want to stick it through the sound system.

    It feels a little less accurate than the 3DS version, though that could just be from not having played it so long and having a slightly different interface. The hold notes feel a bit insensitive to up/down movement.
    Possibly because the game was designed around the 3DS's resistive screen, and smartphones being capacitive. Might explain the accuracy idk. That's great about the sound though, very important considering the nature of the game.

    Edited by Baleoce at 20:50:02 14-12-2012

    Steam: Baleoce
    PSN: Baleoce
    Nintendo Network: Baleoce

  • waggy79 15 Dec 2012 11:26:05 915 posts
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    It's nice to have on your phone for a quick go but I have no intention of buying any extra songs at those prices. Haven't played the 3ds one enough as it is.
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