The impression I formed is that it looked quite nice, and it has lots of possibilities. I especially liked the little bit of the golf footage where the system was reacting to the Wiimote and changing the display on the touchscreen as well as affecting the motion detection and the normal game play. It was probably quite elementary to create, but it spoke about the interplay of all the various components quite nicely.|
Throughout all of E3 so far though, I've had the nagging suspicion that the way forward will be some mixture of both Microsoft and Nintendo's approaches. Pure gesture is hard to pull off with this tech - I found that Light sabre demo from yesterday look pretty unconvincing. I think tracking the body and an object would help - the motion tracking would help the game understand more about the movements the player is making, and the object - the remote - allow the player to focus those movements more into something more accurate. Sure, you could just use a stick, but some of the gesture stuff looked very tacked on - like the guy who was dissembling and reassembling the gun in Microsoft's conference, or when they used some really silly gestures to try and snipe. An object to hold there helps the player by giving them physical feedback to the world they're trying to interact with. Also, an argument against just using a stick is that you can add stuff into the physical object - buttons, gyroscopes, etc.
Wii U looks interesting. I was very pleased to see a decent representation from the publishers for support. Oh, and the backwards compatibility is a feather in it's cap - even more than when Sony put B/C in the PS3, because all those controllers that had happily worked on your PSX and PS2 were now useless. The Wiimotes are just as relevant to Wii U as they were to it's predecessor.