Wii U General Discussion Thread Page 160

  • Page

    of 689 First / Last

  • Armoured_Bear 14 Sep 2012 22:45:56 4,102 posts
    Seen 14 hours ago
    Registered 1 year ago
    YenRug wrote:
    Armoured_Bear wrote:
    The three shittiest things about the Wii U are
    1) The lack of analogue triggers
    2) No ethernet (spastics)
    3) USB2 not 3.

    Apart from that, it's pretty much all gravy.
    1. Yeah, that is a bit of an oversight, but Nintendo's past experience of analogue triggers showed that most people didn't use them properly.

    2. They'll probably make USB ethernet adaptors available like they did on the Wii.

    3. This one I really have a problem with, seriously, what need is there to go for USB3 ports? Are you really going to be worried about a game taking a few seconds longer to load from an external drive. If your worry is about the future only having USB3 storage devices available, as far as I am aware they still work with USB2 ports but will be limited to those speeds.
    2) Yes, I'm sure they will but why bother, just put it there in the first place, it costs fuck all.

    3) The console will last for years, why not just use USB3 so that it's compatible with all current and future drives, not limiting it to a connection that's on it's way out?
  • Pinky_Floyd 14 Sep 2012 22:49:08 2,367 posts
    Seen 3 days ago
    Registered 4 years ago
    Armoured_Bear wrote:
    Pinky_Floyd wrote:
    It's only not outdated if you want to game at 720p and 30fps. Yep, Nintendo will get you 60fps in some games but while they will be artistically sweet to look at (erm... cartoony?), they won't exactly be pumping out huge res textures or anything. Yes, Galaxy looks amazing blah blah blah but really, it's not that graphically taxing.

    .
    Considering how ahead of it's time the texture work on Metroid Prime was I wouldn't really wouldn't be so confident about that.

    Galaxy is taxing for the hardware it was written for.
    There will be amazing looking games for the WiiU, with Retro, Monolith and EAD Tokyo that's guaranteed.
    They may not look like battlefield though.
    Like I said, if 720p and 30fps is good enough for you, then it's all good. My own gaming is at 1080p and where possible 120fps on a suitable monitor.

    Metroid games all looked amazing, still do. Better than Halo. Yeah, I said it.
  • Armoured_Bear 14 Sep 2012 22:51:07 4,102 posts
    Seen 14 hours ago
    Registered 1 year ago
    Pinky_Floyd wrote:
    Armoured_Bear wrote:
    Pinky_Floyd wrote:
    It's only not outdated if you want to game at 720p and 30fps. Yep, Nintendo will get you 60fps in some games but while they will be artistically sweet to look at (erm... cartoony?), they won't exactly be pumping out huge res textures or anything. Yes, Galaxy looks amazing blah blah blah but really, it's not that graphically taxing.

    .
    Considering how ahead of it's time the texture work on Metroid Prime was I wouldn't really wouldn't be so confident about that.

    Galaxy is taxing for the hardware it was written for.
    There will be amazing looking games for the WiiU, with Retro, Monolith and EAD Tokyo that's guaranteed.
    They may not look like battlefield though.
    Like I said, if 720p and 30fps is good enough for you, then it's all good. My own gaming is at 1080p and where possible 120fps on a suitable monitor.

    Metroid games all looked amazing, still do. Better than Halo. Yeah, I said it.
    There will be plenty of 60fps gaming on WiiU, just look at the Wii.
    If you're only satisfied with high end PC gaming no console will satisfy you.
  • Pinky_Floyd 14 Sep 2012 23:07:29 2,367 posts
    Seen 3 days ago
    Registered 4 years ago
    Armoured_Bear wrote:
    Pinky_Floyd wrote:
    Armoured_Bear wrote:
    Pinky_Floyd wrote:
    It's only not outdated if you want to game at 720p and 30fps. Yep, Nintendo will get you 60fps in some games but while they will be artistically sweet to look at (erm... cartoony?), they won't exactly be pumping out huge res textures or anything. Yes, Galaxy looks amazing blah blah blah but really, it's not that graphically taxing.

    .
    Considering how ahead of it's time the texture work on Metroid Prime was I wouldn't really wouldn't be so confident about that.

    Galaxy is taxing for the hardware it was written for.
    There will be amazing looking games for the WiiU, with Retro, Monolith and EAD Tokyo that's guaranteed.
    They may not look like battlefield though.
    Like I said, if 720p and 30fps is good enough for you, then it's all good. My own gaming is at 1080p and where possible 120fps on a suitable monitor.

    Metroid games all looked amazing, still do. Better than Halo. Yeah, I said it.
    There will be plenty of 60fps gaming on WiiU, just look at the Wii.
    If you're only satisfied with high end PC gaming no console will satisfy you.
    Yep, but the 60fps games on the wii aren't exactly graphical powerhouses now, are they? Not saying that some of them didn't look smashing, they did, but they aren't graphically intensive games.

    Expecting 1080p at 120fps is bit beyond even the next consoles and current TV setups, but 1080p at 60 would be nice.

    Edited by Pinky_Floyd at 23:07:54 14-09-2012
  • mal 14 Sep 2012 23:10:36 20,536 posts
    Seen 5 hours ago
    Registered 11 years ago
    Armoured_Bear wrote:
    3) The console will last for years, why not just use USB3 so that it's compatible with all current and future drives, not limiting it to a connection that's on it's way out?
    Probably the same reason that even if you buy a top-of-the-range USB keyboard, it will likely still be a USB1 device.

    Of course, you're not limiting the connection to USB2 devices. You can plug a USB3 (or even USB1) device in there - it'll just work out the fastest common connection it can use. I dare say USB2 speeds are fast enough for what Nintendo has in mind.

    Edit: Re: 1080p120, as far as I can tell HDMI doesn't support anything beyond p75 in any resolution.

    Edited by mal at 23:21:37 14-09-2012

    Cubby didn't know how to turn off sigs!

  • Sid-Nice 14 Sep 2012 23:49:11 15,390 posts
    Seen 7 hours ago
    Registered 10 years ago
    Syrette wrote:
    If GTA 4 is the top selling game on 'Durango', then something must have gone seriously wrong.



    Looks like Nintendo are doing their best to get these franchises you hate so much on their own console too, sorry to break it to you.
    What makes you think I hate those franchises I listed? I bought each and every console this generation at launch. My list was a hypothetical top 5 without any thought or research and was based on random predictions of popular mainstream games.

    I’m also interested in Durango and Orbis as there will certainly be “Must have” exclusive titles on both consoles in 2014; at the moment the Wii U is almost here and my gaming energies are focused on Nintendo’s new console. If I took the stance of waiting for what’s around the corner; I’d probably have never bought a console, I even bought the Atari Jaguar a console with the worst gaming drought ever, eventually Doom, Aliens V Predator and Tempest 2000 justified my purchase.

    Nintendo would like similar third party support as Microsoft and Sony; just like Sony and Microsoft would have given their right arm for the casual market that the Wii generated. The next gen Microsoft and Sony consoles are rumoured to be very similar architecturally and will possibly make “Digital Foundry’s console comparison” redundant. With the inability to differentiate popular franchises on either console which would you buy?

    NNID Sid-Nice

  • Mr-Brett 14 Sep 2012 23:50:59 11,495 posts
    Seen 10 hours ago
    Registered 7 years ago
    Armoured_Bear wrote:
    Mr-Brett wrote:
    nickthegun wrote:
    mowgli wrote:
    I dunno, Silentbob has put in a good effort. And DB is always out in front with anythingbutapple.
    Hmmm.... now you come to mention it, its going to be tought to call. I think it will end up being ecosse though, because everyone hates him.
    Silentbob is at least pleasant enough about it and admits that he overdoes it, plus it's contained to one thread. Eccosse has been ruining every Nintendo related thread for years, even if he doesn't get the award this year he deserves a lifetime achievement award.
    Who are you?
    Trying to attack someone by suggesting that they're not known on a gaming forum (especially since you're almost exclusively known for negative reasons) is a bit sad.

    Please don't use the delete button, think of the children.

  • joelstinton 14 Sep 2012 23:53:17 4,022 posts
    Seen 54 minutes ago
    Registered 7 years ago
    Wii U may not feature universal achievements.

    http://www.1up.com/news/bill-trinen-interview-eshop-miiverse-wii-u-online?pager.offset=3
    1UP: On the 3DS, when you use the StreetPass, there are those Accomplishments. Are they going to build those into Wii U games? Like Microsoft has Achievements and Sony has Trophies. Are they going to do that with Wii U games?

    BT: Those are specific to StreetPass Mii Plaza. We've had stuff like that in the past, in terms of Smash Bros. Mr. Sakurai is somebody that's been really big into that. I love the way that he handles it in Kid Icarus and the Kirby games. Or Meteos, I love that game, Meteos I still carry around...

    1UP: I always called it meh-TAY-ohs, I don't know why... [laughs] Is that how you're supposed to say it?

    BT: You say it that way in Japanese, so that's good. I think actually, even... Wii Sports Resort, they did some similar stuff like that. We tend to do it more built into the game itself. What I think is going to be different about Wii U is that you then have the opportunity, through Miiverse, to then share that information.

    1UP: Yeah. "Oh, you collected 1000 coins, you got an accomplishment." Something.

    BT: Yeah. The beauty of Miiverse is that, because it's integrated into the Home button menu, if you're an outside developer, you don't necessarily have to program specifically for it. People can be playing your game, press the Home button, and be able to access Miiverse in a way that lets them post about what they're doing in your game at that point. But at the same time, if you're interested, you're able to try to build more Miiverse functionality directly into your software, into the game that you're developing. You'll see that in New Super Mario Bros. U. We've seen the world map that's got some of those Miiverse comments in there. Nintendo Land is also going to leverage Miiverse, and we'll go into more detail on how that's going to work as we get closer to launch. It's great because you can do a lot with it if you want to, or you can rely on how it's built into the system, but it's going to give you an opportunity to leverage the unique ways that developers are getting people to do those sort of accomplishment-type things in their games.
    As i see it each game will probably have a twitter like feed or something and what you do in that game displays on your feed. So i guess its up to developers to introudce in-game achievements (think ios games). Or what ever way they want to show what you are doing. so basically it doesn't add up to a tally on a profile like trophy levels. But i guess you can jump into a game profile and see what you and your friends are doing. Thats how i see it anyhow. i think

    Edited by joelstinton at 23:55:06 14-09-2012

    Edited by joelstinton at 23:56:30 14-09-2012

    PSN - Cloudsheaven
    3ds: 0645-5746-4715

    www.joelstinton.wordpress.com

  • richardiox 14 Sep 2012 23:54:43 4,976 posts
    Seen 12 hours ago
    Registered 9 years ago
    Armoured_Bear wrote:
    BLOPS2 Wii U in alleged awesome shocker
    Wow, a map and quick selects on the Gamepad. You do know COD has a map overlay anyway right? One that doesn't involve having to look away from the screen. And I never struggled to call in air strikes etc without a Gamepad before either.

    That being said, split screen with player 2 using Gamepad is pretty neat.

    But to be the most superior version of COD it will come down to the online architecture, and we don't yet know enough about how that wil work on WiiU.

    Calling it the definitive version seems like a stretch.
  • Armoured_Bear 15 Sep 2012 00:06:40 4,102 posts
    Seen 14 hours ago
    Registered 1 year ago
    joelstinton wrote:
    Wii U may not feature universal achievements.

    http://www.1up.com/news/bill-trinen-interview-eshop-miiverse-wii-u-online?pager.offset=3
    1UP: On the 3DS, when you use the StreetPass, there are those Accomplishments. Are they going to build those into Wii U games? Like Microsoft has Achievements and Sony has Trophies. Are they going to do that with Wii U games?

    BT: Those are specific to StreetPass Mii Plaza. We've had stuff like that in the past, in terms of Smash Bros. Mr. Sakurai is somebody that's been really big into that. I love the way that he handles it in Kid Icarus and the Kirby games. Or Meteos, I love that game, Meteos I still carry around...

    1UP: I always called it meh-TAY-ohs, I don't know why... [laughs] Is that how you're supposed to say it?

    BT: You say it that way in Japanese, so that's good. I think actually, even... Wii Sports Resort, they did some similar stuff like that. We tend to do it more built into the game itself. What I think is going to be different about Wii U is that you then have the opportunity, through Miiverse, to then share that information.

    1UP: Yeah. "Oh, you collected 1000 coins, you got an accomplishment." Something.

    BT: Yeah. The beauty of Miiverse is that, because it's integrated into the Home button menu, if you're an outside developer, you don't necessarily have to program specifically for it. People can be playing your game, press the Home button, and be able to access Miiverse in a way that lets them post about what they're doing in your game at that point. But at the same time, if you're interested, you're able to try to build more Miiverse functionality directly into your software, into the game that you're developing. You'll see that in New Super Mario Bros. U. We've seen the world map that's got some of those Miiverse comments in there. Nintendo Land is also going to leverage Miiverse, and we'll go into more detail on how that's going to work as we get closer to launch. It's great because you can do a lot with it if you want to, or you can rely on how it's built into the system, but it's going to give you an opportunity to leverage the unique ways that developers are getting people to do those sort of accomplishment-type things in their games.
    As i see it each game will probably have a twitter like feed or something and what you do in that game displays on your feed. So i guess its up to developers to introudce in-game achievements (think ios games). Or what ever way they want to show what you are doing. so basically it doesn't add up to a tally on a profile like trophy levels. But i guess you can jump into a game profile and see what you and your friends are doing. Thats how i see it anyhow. i think

    Edited by joelstinton at 23:55:06 14-09-2012
    I read it the same way as you.
    I personally don't care about achievements but people seem to love them, from that point of view it's a shame.
  • homelessbaby 15 Sep 2012 00:07:15 27 posts
    Seen 6 hours ago
    Registered 1 year ago
    To those saying Wii U is gonna be shown up by the other 2: I'd bet my first-born that the difference next-gen between Nintendo and the rest is more PS2 to the Xbox and Gamecube than Wii to PS3 and 360.

    I think each will have certain strengths (like maybe photorealism for Durango and Orbis vs bigger games/faster load times for U), but none will be running too badly for ports. I have to say, I'm feeling a bit nostalgic about my decision to get a PS2 over a Gamecube. I've only ever had Nintendo portables, so my glasses are somewhat rose-tinted.

    Edited by homelessbaby at 00:07:33 15-09-2012

    Edited by homelessbaby at 00:09:13 15-09-2012
  • Armoured_Bear 15 Sep 2012 00:07:58 4,102 posts
    Seen 14 hours ago
    Registered 1 year ago
    richardiox wrote:
    Armoured_Bear wrote:
    BLOPS2 Wii U in alleged awesome shocker
    Wow, a map and quick selects on the Gamepad. You do know COD has a map overlay anyway right? One that doesn't involve having to look away from the screen. And I never struggled to call in air strikes etc without a Gamepad before either.

    That being said, split screen with player 2 using Gamepad is pretty neat.

    But to be the most superior version of COD it will come down to the online architecture, and we don't yet know enough about how that wil work on WiiU.

    Calling it the definitive version seems like a stretch.
    I would doubt that WiiU will have the best online architecture.
  • richardiox 15 Sep 2012 00:19:44 4,976 posts
    Seen 12 hours ago
    Registered 9 years ago
    My biggest "unanswered" question about WiiU - and it's a very important one - is:

    Do ALL the games support being able to be played on the Gamepad streamed from the console? eg using the Gamepad as a primary screen whilst the Mrs watches Peter Andre's Bad Boyfriend School.

    I know this feature was originally touted but I'm beginning to feel it will be up to games to support it rather than it being a universal function.

    So although I could carry on playing NSMB-U in a different room - as already shown by Nintendo, I'd always need to use the TV to play - for example - Zombie U. Otherwise, how would all the functionality like holding the GP to scan the screen, having it as an additional HUD, using it for aiming etc work?

    Similarly something like Pikmin - which rely on the pointer. How would that work if you were holding the pad. Wiimotes need to be several feet away from the screen to be effective. Unless the Wiimote cursor gets remapped to the analogue sticks.

    Anyway - it would be shame if not all games offer the feature as its remote play possibilities are great (remote being sat on the bog)

    Edited by richardiox at 00:20:36 15-09-2012
  • Armoured_Bear 15 Sep 2012 00:25:41 4,102 posts
    Seen 14 hours ago
    Registered 1 year ago
    richardiox wrote:
    My biggest "unanswered" question about WiiU - and it's a very important one - is:

    Do ALL the games support being able to be played on the Gamepad streamed from the console? eg using the Gamepad as a primary screen whilst the Mrs watches Peter Andre's Bad Boyfriend School.

    I know this feature was originally touted but I'm beginning to feel it will be up to games to support it rather than it being a universal function.

    So although I could carry on playing NSMB-U in a different room - as already shown by Nintendo, I'd always need to use the TV to play - for example - Zombie U. Otherwise, how would all the functionality like holding the GP to scan the screen, having it as an additional HUD, using it for aiming etc work?

    Similarly something like Pikmin - which rely on the pointer. How would that work if you were holding the pad. Wiimotes need to be several feet away from the screen to be effective. Unless the Wiimote cursor gets remapped to the analogue sticks.

    Anyway - it would be shame if not all games offer the feature as its remote play possibilities are great (remote being sat on the bog)
    I think it'll depends on game to game and sadly not be universal.
  • richardiox 15 Sep 2012 00:30:51 4,976 posts
    Seen 12 hours ago
    Registered 9 years ago
    Shit - I'm sure that was one of their main original selling points when they did the first reveal of WiiU? I thought that was 50% of the reason they went for a Gamepad with a big screen they could stream gameplay to - so that you can play the games on the move. I can imagine only Nintendo games will end up supporting it.

    I was more eager to just take my game up to bed with me than I was to having a map screen on my lap.

    It's a massive dent if it isn't universal IMO.
  • Armoured_Bear 15 Sep 2012 00:39:29 4,102 posts
    Seen 14 hours ago
    Registered 1 year ago
    Reggie interview on GUI and stuff, actually not shit
  • neilka 15 Sep 2012 00:49:28 12,054 posts
    Seen 4 hours ago
    Registered 8 years ago
    Have Nintendo ever claimed that any games would be playable on the Gamepad screen alone? It seems to have become a self-perpetuating myth.

    Even the toast is a ghost, and your daddy is in the toast!

  • richardiox 15 Sep 2012 00:49:31 4,976 posts
    Seen 12 hours ago
    Registered 9 years ago
    Cant believe they're still keeping fairly "stay tuned" quiet about the online stuff, friend codes, Nintendo network etc. It comes out in 9 weeks!

    And despite Reggie's claims about "having spent a lot of time and money to get our connected experiences right" it's still a case that you have to manually transfer your Wii Virtual Console purchases over to the Wii U as in their infinite wisdom, Nintendo don't link purchases to a single account.

    If they have changed that system for WiiU its fucking stupid. PSN/XBL/Steam/Itunes all remember my purchases but when I sold my Wii I had to accept losing my VC stuff.

    Edited by richardiox at 00:52:19 15-09-2012
  • richardiox 15 Sep 2012 00:51:59 4,976 posts
    Seen 12 hours ago
    Registered 9 years ago
    @neilka

    Maybe they didn't. But there was a huge emphasis on how the WiiU could stream games to the Gamepad and that it would free gaming from the TV. It would be an obvious conclusion to assume/hope all the games would do that as it's a great idea and for me was one of the biggest selling points.

    Without that feature, the Gamepad loses much of it's appeal and does risk ending up as a £100 additional HUD / Menu screen - bar some 1st party software.

    Also - NSMB-U can be played on the Gamepad alone - but that's essential a straight down the middle 2D platformer. I reckon 20% of the games will end up supporting the feature.

    Edited by richardiox at 00:54:33 15-09-2012
  • Gaol 15 Sep 2012 00:57:48 2,226 posts
    Seen 15 hours ago
    Registered 6 years ago
    richardiox wrote:
    Shit - I'm sure that was one of their main original selling points when they did the first reveal of WiiU? I thought that was 50% of the reason they went for a Gamepad with a big screen they could stream gameplay to - so that you can play the games on the move. I can imagine only Nintendo games will end up supporting it.

    I was more eager to just take my game up to bed with me than I was to having a map screen on my lap.

    It's a massive dent if it isn't universal IMO.
    It's just another layer to the control scheme confusion.

    In order for the game to support full play from the pad, it will need to effectively be playable with a Pro control scheme. This in turn, will mean that features on the gamepad when playing with it via the main TV will by default have to be non-essential/gimmicky stuff that can be bypassed by those streaming the full game.
  • richardiox 15 Sep 2012 01:13:25 4,976 posts
    Seen 12 hours ago
    Registered 9 years ago
    Gaol wrote:
    richardiox wrote:
    Shit - I'm sure that was one of their main original selling points when they did the first reveal of WiiU? I thought that was 50% of the reason they went for a Gamepad with a big screen they could stream gameplay to - so that you can play the games on the move. I can imagine only Nintendo games will end up supporting it.

    I was more eager to just take my game up to bed with me than I was to having a map screen on my lap.

    It's a massive dent if it isn't universal IMO.
    It's just another layer to the control scheme confusion.

    In order for the game to support full play from the pad, it will need to effectively be playable with a Pro control scheme. This in turn, will mean that features on the gamepad when playing with it via the main TV will by default have to be non-essential/gimmicky stuff that can be bypassed by those streaming the full game.
    This console will need to come with a microprose manual sized FAQ and instruction book. We're gaming geeks who spend our time on a forum and between us nobody is really sure what's what. You summed it up well above and I imagine the each control scheme/controller set up has its own drawbacks in terms of compromising other functionality. Makes it hard for developers and confusing for customers. And potentially expensive too.

    They've got 9 weeks to answer these questions but hopefully things will get clearer once more people have had some hands on time with it.
  • Toonster 15 Sep 2012 05:44:35 6,701 posts
    Seen 9 hours ago
    Registered 8 years ago
    So, have we talked out box covers yet? I like the blue/yellow banner a lot better than Wii's white banner.





    More at the link, but you need to use the following username and password to access it.

    user: wiiu
    password: nintendo

    http://press.nintendo.com/wiiu/
  • JinTypeNoir 15 Sep 2012 06:48:01 4,219 posts
    Seen 4 hours ago
    Registered 8 years ago
    It's funny, I don't keep my Wii boxes (I put them immediately into a DVD case), so I don't even remember the Wii cases except that they were white. Blue is nice, but something about it reminds of Blu-Ray cases. I wonder if that was on purpose.

    As for achievements, I'm into them either, but its clear that if Nintendo wants the same audience to be into their console as they were into the Xbox 360 and the PS3, they need to accommodate as much of the features as they can. On the other hand, I am against any kind of mandated features in games (imagine for instance, if Nintendo had mandated Mii features in every game to same level as achievements), I say it should work like street passes -- be supported in the Wii's interface and OS, but not required for each game.
  • SirScratchalot 15 Sep 2012 07:48:43 7,843 posts
    Seen 4 days ago
    Registered 8 years ago
    richardiox wrote:
    Shit - I'm sure that was one of their main original selling points when they did the first reveal of WiiU? I thought that was 50% of the reason they went for a Gamepad with a big screen they could stream gameplay to - so that you can play the games on the move. I can imagine only Nintendo games will end up supporting it.

    I was more eager to just take my game up to bed with me than I was to having a map screen on my lap.

    It's a massive dent if it isn't universal IMO.
    Well it seems that games that don't actually need to have a large part of their controls on the pad can do it easily since all the rendering is done on the machine anyway. But how would you take zombie-U to the small screen? Maybe a toggle to go into the inventory I guess.
  • DUFFMAN5 15 Sep 2012 08:50:05 11,452 posts
    Seen 9 hours ago
    Registered 9 years ago
    I have just watched the trailer for Zombiu and thought it looked fun. I can't for the life of me see the point of the controller/pad though, what the feck is up with a standard pad NINTENDO ?
    I have a cube and wii so like a fair amount of what Nintendo do, but I think the controller with the wiiU is unnecessary (I didn't care for the wii remote either) and would confuse the fuck out of me!
    I'm sure my young children would understand the controller more than me ;)

    Do all you guys like the new style ? I think I will always prefer a pad, sat on my sofa looking up at the screen, I have enough trouble mapping the different button layouts as it is with my consoles...oh well.

    "Duffman is thrusting in the direction of the problem! Oh, yeah!"

  • CosmicFuzz 15 Sep 2012 08:53:04 18,837 posts
    Seen 4 hours ago
    Registered 6 years ago
    Any ports will be playable on just the controller alone surely as they've been played on Xbox etc. WiiU specific games may have problems.
  • beastmaster 15 Sep 2012 09:00:43 8,033 posts
    Seen 7 hours ago
    Registered 9 years ago
    I'm getting really excited about it. Interesting to see how they will use the controller for FIFA 13. Alien: Colonial Marines could be ace with it.

    Will try and go hands-on at the Expo.

    The fact that Platinum games have 2 games in development is great too. Third party support looks excellent.

    People may complain that they may be cheap, shoddy ports but some may be, you know, better!
  • King_Edward 15 Sep 2012 09:20:22 9,394 posts
    Seen 15 hours ago
    Registered 3 years ago
    DUFFMAN5 wrote:
    I have just watched the trailer for Zombiu and thought it looked fun. I can't for the life of me see the point of the controller/pad though, what the feck is up with a standard pad NINTENDO ?
    I have a cube and wii so like a fair amount of what Nintendo do, but I think the controller with the wiiU is unnecessary (I didn't care for the wii remote either) and would confuse the fuck out of me!
    I'm sure my young children would understand the controller more than me ;)

    Do all you guys like the new style ? I think I will always prefer a pad, sat on my sofa looking up at the screen, I have enough trouble mapping the different button layouts as it is with my consoles...oh well.
    It just looks like a massive DS to me. I'm all for it.
  • SirScratchalot 15 Sep 2012 09:23:26 7,843 posts
    Seen 4 days ago
    Registered 8 years ago
    Mr Potato, That is an awesome point..
    I new I had fuzzy feelings for this thing due to some sort of association.
  • roz123 15 Sep 2012 09:46:47 6,637 posts
    Seen 6 minutes ago
    Registered 5 years ago
    The range of the Wii U controller
    BT: There is. And it's... Of course, when we're generally giving limits on things like that, and I think the same thing can be said for the Nintendo 3DS battery life... We tend to be more conservative, because we're looking at it from a performance perspective. What, really, is the range where you're going to get the best performance out of that? And you're going to get the best performance within a range of about... They had a very precise number at one point. In meters it's like eight meters. In feet it's about 24 feet. That's for best performance.

    That pretty much covers most my flat
  • Page

    of 689 First / Last

Log in or register to reply