You made the point that an iOS box would have a siginificant impact, i've been making counter arugments since then.
My point is there's a clear market for bigger budget games and smaller budget games, but that bigger budget ones would not succeed on an iOS box because the platform is not stable enough for big investments from developers.
People as you say are happy to play the cheap and cheerfull, but when people want to play something a little more expansive or ambitious, they won't be able to find it on that particular ecosystem, because that's not the audience it caters to. The watershed moment would be if a big budget title was released on an iOS box like device, and it sold big numbers.
What is a problem for Nintendo right now, as well as Sony and MS, is the price of lower budget titles, they are indeed sold at too high of a price and it is damaging their public perception.
The difference in price is often justified, but the percception is still hard to shake.
If they could find a way of communicating that, or having a structure whereby only the biggest bugdget games are sold at the appropriatly high price, that would help.
There no doubt the content is better on consoles, just the prices are in need of a serious overhaul.
Edited by javvyman at 15:41:56 15-02-2013