Dust 514 Page 5

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  • ResidentKnievel 9 Mar 2012 18:31:19 5,887 posts
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    Progguitarist wrote:
    ECM? Why would that ruin the game?
    In EVE:

    - It's an electronic warfare module that completely breaks the lock of an opponent, effectively disabling the ship and making it useless. Without a lock you can't use your weapons or use ewar.

    - It's the only chance based mechanic in the game.

    - Other types of Ewar are far weaker, situational and only effect few aspects of the enemy ship.
    E.g. Tracking Disruptors make the guns on the enemy's ship track slower or penalize the effective range of them, useless if you find yourself facing a missile ship.
    Neutralizers take a chunk out of the enemy's capacitor, which isn't so helpful if your opponent doesn't use cap for their weapons or has a capacitor booster.

    - Specialized ECM ships are so powerful that the chance basedness of ECM is rendered moot, you will always get a jam and often on 3 or 4 opponents at a time.

    - The counter module to ECM, ECCM, is relatively ineffective at doing it's job.

    - ECCM is only effective at countering ECM, if you find yourself in a situation where an opponent is without ECM (unlikely) then you've wasted a fitting slot by taking ECCM.
    Not so with other ewar counters, if I take a capacitor booster to counter Neutralizers, it'll still be useful to have even if I don't face off against Neutralizers.

    - Piloting skill is a massive factor in countering other types of Ewar, if you're being sensor damped you can move closer to your opponent, if you are being tracking disrupted you can lower your own transversal velocity to give your guns a better chance of connecting with their shots. There's not much you can do when you're jammed and can't lock anything under the influence of ewar.

    - Other specialised ewar ships are completely marginalised by ECM, you're nearly always better off taking an ECM ship than any other ewar ship.

    tl;dr - it's a mechanic that's so powerful and broken that it's mandatory for success, at least in small to medium sized fleet fights.

    [code]Armoured_Bear wrote:
    Unlike yourself, I don't have a weird obsession with any platform.[/code]

  • ResidentKnievel 9 Mar 2012 18:32:36 5,887 posts
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    That's not to say it'll be anything like as powerful in Dust, but it sure sounds like it'll be alomst the exact same going by that blog.

    [code]Armoured_Bear wrote:
    Unlike yourself, I don't have a weird obsession with any platform.[/code]

  • HisDudness 10 Mar 2012 11:19:06 923 posts
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    Seems like they'll be opening up the beta in April.

    Gametrailers interview
  • Progguitarist 23 Mar 2012 03:35:53 10,317 posts
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    Footage from the keynote.
  • ResidentKnievel 23 Mar 2012 10:32:04 5,887 posts
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    Looks epic, reminds me of Section 8 which is brill.

    It's going to be interesting to see how the average gamer reacts to uneven playing fields and team-killing being the norm. It's never been a winning recipe for an FPS but other FPS' aren't persistent experiences.

    [code]Armoured_Bear wrote:
    Unlike yourself, I don't have a weird obsession with any platform.[/code]

  • RedSparrows 23 Mar 2012 11:57:31 20,765 posts
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    Looks like my dream game, tbh.

    Except for the actual on foot gunplay, which looks a bit... average?

    If it had Halo-esque options then I'd be on Amazon buying a PS3 now.

    Well, if I had any money.
  • Progguitarist 23 Mar 2012 12:03:01 10,317 posts
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    We already have Halo for that.
  • HisDudness 23 Mar 2012 14:20:25 923 posts
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    What Halo-esque options are these?
  • SPARKY_892 23 Mar 2012 17:18:48 1 posts
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    I am quite looking forward to this will be interesting to see what it brings to the table :)
  • RedSparrows 23 Mar 2012 17:30:21 20,765 posts
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    HisDudness wrote:
    What Halo-esque options are these?
    I just mean player movement (which is a significant difference between Halo and most current FPSs), speed of combat/combination of weaponry and lack of aiming compromises, and things like that.

    I know Prog - but it's not in an awesome MMO setting! :(

    Edited by RedSparrows at 17:30:52 23-03-2012
  • ResidentKnievel 23 Mar 2012 18:31:16 5,887 posts
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    Halo 4 multi-player is meant to have storyline to it, so it may contain some MMO elements.

    [code]Armoured_Bear wrote:
    Unlike yourself, I don't have a weird obsession with any platform.[/code]

  • fletch7100 26 Mar 2012 16:32:55 6,193 posts
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    http://m.uk.ign.com/articles/1221463
    Sorry if this has already been posted

    Some details

    From 5v5 TDM to upto 5 square mile maps, guess 24v24 matches

    "Amazingly, CCP claims that every single one of the thousands of planets in the Eve universe will have its own unique layout, eventually. When the game launches it'll be temperate planets only, but a 2013
    update promises lava, gas and snow planets alongside much else. This is an evolving game, and the idea is that it will be supported and updated actively years and years into its lifespan, like EVE Online itself."

    " Adding in anything to this universe can have unexpected results, so CCP is being careful about Dust at first, rolling out new things slowly to see how they affect the world economy. But every item in Dust is an item in the world economy, including weapons and vehicles. Eve players will be able to make money out of manufacturing these armaments and delivering them to Dust players in a way that complements the arms trade that's already a part of Eve's economy. "

    "You start in a command center, where you walk around in third-person in a room full of cool-looking holographic maps and giant projected screens of strategies, comms and spaceship schematics. Here, you can pick up missions from the console either missions offered by Eve players, or NPC missions designed by CCP to get people into the game and ensure there's always something for them to do, even in the rare weeks when the Eve universe isn't in the grip of multi-faction warfare. "

    Said team making this game are made from Ex Dice ubisoft and others. If those dice members were part of BF2142 I'm very interested
  • ResidentKnievel 26 Mar 2012 16:39:47 5,887 posts
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    Huge nerdy video detaile the Dust-EVE link, how Dust maps will be generated and a Q&A session at the end.



    Edited by ResidentKnievel at 16:40:18 26-03-2012

    [code]Armoured_Bear wrote:
    Unlike yourself, I don't have a weird obsession with any platform.[/code]

  • ResidentKnievel 26 Mar 2012 16:52:40 5,887 posts
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    Also, cool cinematic trailer thing:

    [code]Armoured_Bear wrote:
    Unlike yourself, I don't have a weird obsession with any platform.[/code]

  • fletch7100 27 Mar 2012 07:40:25 6,193 posts
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    Post deleted
  • fletch7100 27 Mar 2012 07:42:48 6,193 posts
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    Sorry if it's already been posted, just getting very hyped up for this

    Large conquest maps with commander role

    Skills trees time based like eve. So 7 years to max out everything

    Ex Dice staff influence
  • fletch7100 27 Mar 2012 08:39:37 6,193 posts
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    Ok I have signed up for the beta, just waiting to see if I'm accepted

    Seeing that the vehicles have capacitors and different customised module layouts like the ships in Eve online, going to a very interesting tactical game as well
  • Gambit1977 28 Mar 2012 10:06:51 9,572 posts
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    @fletch7100
    Where do you sign up? I can't find it ANNNNYYYWWWHHHERRREEEE aggghhhh!!!!!
  • HisDudness 28 Mar 2012 10:32:05 923 posts
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    @Gambit1977 I believe it's only for EVE subscribers right now, but there should be a more accessible beta in April.
  • Gambit1977 28 Mar 2012 10:43:43 9,572 posts
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    @HisDudness
    Ah, cheers matey. Shame...I shall have to be patient.
  • Progguitarist 28 Mar 2012 11:12:43 10,317 posts
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    Theres bound to be a few keys going on here from guys who play Eve but don't have a Ps3.
  • fletch7100 28 Mar 2012 17:14:55 6,193 posts
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    Think the stats carry over from the beta into the main game as well
  • fletch7100 1 Apr 2012 09:03:41 6,193 posts
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    Like this description about various classes for the troops


    Although formidable, the Heavy and Assault suits represent only one aspect of the battlefield eco-system. Sheer firepower will only get you so far. A smart squad will utilize the force multiplying support of the Logistics suit; the recon and electronic warfare specialties of the Scout; and all the modules and equipment they have at their disposal to become an unstoppable force. After all, one should never underestimate the value of a well-placed EMP grenade.
  • fletch7100 1 Apr 2012 09:05:14 6,193 posts
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    Who wouldn't want to use this :)



    Edited by fletch7100 at 09:05:41 01-04-2012
  • fletch7100 1 Apr 2012 09:08:46 6,193 posts
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    Drop suit link

    http://www.dust514.com/en/news/article/3327/dropsuits-in-dust-514

    Weapons link

    http://www.dust514.com/en/news/article/3427/the-future-of-war-building-dust-514-s-arsenal
  • HisDudness 20 Apr 2012 16:31:51 923 posts
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    Seems like some PSN accounts are getting beta keys in the mail, without a link to EVE subscription. There are some videos popping up on YouTube showing it off. Maps look huge.

    Hopefully they open it up (to me) soon.
  • muttler 21 Apr 2012 13:15:05 3,774 posts
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    The trailer recently up on PS Store looks amazing! Hope this lives up to its potential.
  • fletch7100 22 Apr 2012 17:23:31 6,193 posts
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    Post deleted
  • fletch7100 22 Apr 2012 17:26:49 6,193 posts
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  • HisDudness 23 Apr 2012 09:55:13 923 posts
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    Wow there are a lot of options for character creation. So, a someone who hasn't played EVE, what should I pay attention to when deciding on a faction? Is it going to be like MAG where you can only play with players who are also in your faction, or can you create cross-faction corporations?
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