Games that make you feel lonely...

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  • UncleLou Moderator 10 May 2011 13:16:26 35,718 posts
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    ... in a good way, so to speak. Inspired by Lemming81's comment in the Valve single-player thread "Bring back the lonely, immersive, but above all impressive, single-player."

    It's comparatively rare that a game can create tons of atmosphere* by making you feel lonely, isolated, whatever, and it's just really excellent games, when I think about it.

    Half-Life, Demon's Souls, Ico (to a degree), Stalker, Tomb Raider, maybe Thief come to mind. Any other ideas?




    *As opposed to the "OMG, I am wasting my time away with games" loneliness that can occasionally occur
  • kalel 10 May 2011 13:18:08 88,454 posts
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    SotC more so than Ico I think.
  • Deleted user 10 May 2011 13:19:51
    The first Mass Effect and Metroid Prime.
  • nixc9 10 May 2011 13:20:07 173 posts
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    portal makes me feel like I am buried deep underground. A sense of oppression more than loneliness, I suppose
  • Genji 10 May 2011 13:20:27 19,689 posts
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    I guess the Fallout games, but the newer ones in particular are pretty crowded as far as desolate wastelands go.
  • RedSparrows 10 May 2011 13:20:30 23,327 posts
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    Morrowind, Far Cry 2, Metroid Prime, probably some others.

    One of the chief reasons I love those games - atmosphere.
  • Deleted user 10 May 2011 13:20:54
    The Khan stage on Metro2033 made me feel like that if only because it was the first time you don't have someone by your side. Being made to clear out a dozen or more enemies whilst stealthing as opposed to the 'run and gun' that the earlier stages were made for a welcome change in pace.

    fwiw, I much prefer solo-player games for exactly the reason given in your first sentence. Roll on TES5 and Witcher 2 :)
  • smoothpete 10 May 2011 13:20:57 31,581 posts
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    flower has a sort of lonely, melancholy vibe to it
  • cianchristopher 10 May 2011 13:21:06 6,360 posts
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    Prince of Persia: The Sands of Time

    Not all of it, but you spend the majority of the game on your own, working out the correct way through each labyrinthine room or dungeon.

    Great game, one of my all-time favourites.
  • bigshot316 10 May 2011 13:21:49 24,074 posts
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    Sexy Beach 3.

    smoggo wrote:
    At weekends when my wife is away I like to wear her stockings and put Stickle bricks up my bottom whilst listening to Ke$ha songs.

  • Genji 10 May 2011 13:22:02 19,689 posts
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    How about the Silent Hill games?
  • UncleLou Moderator 10 May 2011 13:22:17 35,718 posts
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    Doesn't apply to all mentioned games, but I guess one thing that helps is if there's a not necessarily open, but at lease continuous world rather than separate levels?
  • AcidSnake 10 May 2011 13:22:43 7,285 posts
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    SotC had Argo... :)

    Metroid Prime...sort of...

    AcidSnake - He can't see your sig, avatar, images or vids and talks about himself in the third person because he's proper old-skool...UID 24017

  • StolenGlory 10 May 2011 13:23:09 318 posts
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    Limbo and probably Ultima Underworld.
  • neilka 10 May 2011 13:23:15 16,270 posts
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    System/Bio-shocks
  • nixc9 10 May 2011 13:23:22 173 posts
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    I would imagine that the theme: "you are the lone hero, against the whole world" is something that developers may often seek on purpose
  • RedSparrows 10 May 2011 13:23:43 23,327 posts
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    Not necessarily, but chances are a 'level' structure denotes narrative demanding cut-scenes et al, and isolation is done much more effectively from a single, first-person view (in terms of narrative, NOT camera angle...!)
  • Neut 10 May 2011 13:24:16 377 posts
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    Braid in a sense, especially the little intro with the walk to your house/hub at night.
  • UncleLou Moderator 10 May 2011 13:24:58 35,718 posts
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    nixc9 wrote:
    I would imagine that the theme: "you are the lone hero, against the whole world" is something that developers may often seek on purpose

    Oh, definitely, bit while you're "alone" in most games, that atmospheric loneliness I mean is quite rare.
  • Gland 10 May 2011 13:25:08 78,479 posts
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    The X series, Hitman, Diablo, Titan Quest...

    Come to think of it, I'm not actually sure what you're getting at.

    +1 / Like / Tweet this post

  • Spin_Dr_Wolf 10 May 2011 13:25:54 6,170 posts
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    I haven't played SotC but i thought it was pretty strong in Ico, in spite of the fact you were dragging around er, whatshernamesemiapparitionstylegirl.

    Portal i would say also does it quite well, in part because its you Vs Glados. Can't think of anything else of the top of my head mind.
  • Deleted user 10 May 2011 13:26:00
    Another World and Flashback.
  • SYS64738 10 May 2011 13:26:43 1,688 posts
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    F.E.A.R., you just felt continuously let down by your team getting you into sticky situations... really wore me down towards the end though.

    But in a more positive way, flower, Silent Hill, Fallout 3 are good shouts.

    Starflight maybe too.

    PSN: SYS64738_UK

  • Nasty 10 May 2011 13:26:58 4,748 posts
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    I dont think the continous world v seperate levels counts for that much (for me anyway). It's the occasional burst of civilisation that adds to the lonliness in some way. HL2 mastered this with brief encounters with other folk making it feel like you could stop for 2 seconds and take a breath before heading out again.STALKER was the same.
  • UncleLou Moderator 10 May 2011 13:27:54 35,718 posts
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    Come to think of it, also had that in Uncharted 2, in the mountain area, even with the companion.
  • CaptainBinky 10 May 2011 13:28:18 2,244 posts
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    Super-Sprint at the arcades with the other three steering wheels unoccupied :(
  • Youthist 10 May 2011 13:28:29 10,028 posts
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    Super Metroid.

    Think of how stupid the average person is, and realise half of them are stupider than that

  • UncleLou Moderator 10 May 2011 13:29:31 35,718 posts
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    Nasty wrote:
    I dont think the continous world v seperate levels counts for that much (for me anyway). It's the occasional burst of civilisation that adds to the lonliness in some way. HL2 mastered this with brief encounters with other folk making it feel like you could stop for 2 seconds and take a breath before heading out again.STALKER was the same.

    Half-Life 2 was a continuous journey though, rather than separate levels. Just to clarify that I don't mean loading times. :)
  • L_Franko Moderator 10 May 2011 13:30:03 9,694 posts
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    Hide and Seek.
  • nixc9 10 May 2011 13:30:23 173 posts
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    @unclelou

    now I see your point better. There's a significant difference between between being alone and being lonely. So we should focus on games that make you feel lonely.

    I would say, most games where interacting with AI characters is not implemented well enough, and you loose suspension of disbelief...
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