Borderlands 2 • Page 4
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El_MUERkO 16,142 posts
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ecureuil 74,186 posts
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Registered 8 years agoWhy is it that porn websites just need an "are you 18? yes/no" option, yet all videogame websites require you to actually properly input your date? -
pinebear 8,555 posts
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Registered 7 years agoFlying_Pig wrote:
Looks blue and red, purple and red, grey and red, blue and orange, and orange and red.famous_roy wrote:
This. Looks great!
Looks effin awesome.ツ
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RedSparrows 17,073 posts
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Registered 6 years agoI really hope they address xp pacing. It was too easy to become OP for a zone way too fast. -
Ged42 7,408 posts
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Registered 5 years agoInterview with Pitchford
Details:
Split screen online play.
Character customisation.
Weapon companies are now more distinctive.
The any weapon duel wield is an extension of the Beserker's special ability.
Maps and menus are projected in front of the character like in Dead Space.
Better story with main bad guy being called Handsome Jack and he's a much bigger part of the game.
A lot of refinement and polish to pretty much every aspect of the game. -
Ged42 7,408 posts
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King_Edward 9,394 posts
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Registered 3 years agoRedSparrows wrote:
I hope they don't. That's how it should be.
I really hope they address xp pacing. It was too easy to become OP for a zone way too fast. -
Nice teaser, but I hope we get to see some actual game this week.
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Nehmis 464 posts
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Registered 3 years agoRedSparrows wrote:
Two minds on this one, IF you did every sidequest in the area before moving on then yes. On the other hand, MOST sidequests (i think) you could simply ignore unless you needed to get to the recommended level for your current story mission.
I really hope they address xp pacing. It was too easy to become OP for a zone way too fast.
Simple solution, make enemies/missions rewards level with you. Any sidequests with unique guns you could leave for the end/2nd playthrough to get as a higher level. Guns in your possession obviously wouldn't level up so you could still find better guns/upgrade when you need.
And yes, they're gonna show something (gameplay and/or trailer) on Friday I think.
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shamblemonkee 13,476 posts
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Registered 8 years agonooo, levellling enemies and quests with you kills the sense of progression, it ruined that aspect of oblivion. -
agparrot 11,818 posts
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Registered 10 years agoThey could have a difficulty selector where if you want an easy time of it, you could have enemies that are at most your level, but mostly a level or two below, and then a real difficulty where the enemies have their own unique levels and you have to grind a bit to be able to tackle them. Caters for everyone, then.
I do agree that there were more grinding opportunities than needed in the first game - sweeping through all the side missions certainly made you a bit too powerful in some cases. -
King_Edward 9,394 posts
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Registered 3 years agoshamblemonkee wrote:
It also removes the entire point of grinding, which is to make the game easier. That's why so few jrpgs have difficulty settings.
nooo, levellling enemies and quests with you kills the sense of progression, it ruined that aspect of oblivion. -
ModishNouns 4,043 posts
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Registered 3 years agoBorderlands' scaling works well early on, Bonehead, Scar, Marley and Moe are always a challenge at the outset, but the difficulty ramp does peter out a bit as the game progresses.
It's a tuning issue, though, I hope they leave the basic system as-is. -
ModishNouns 4,043 posts
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Registered 3 years agoCautiously optimistic, though. This is my #1 game and there is A LOT that doesn't need fixing (and fuxxing). Early signs look like more evolution than revolution, though. -
agparrot 11,818 posts
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Registered 10 years agoModishNouns wrote:
Yup, tweaks not reworkings, please Gearbox, don't go and break the fricking thing by tinkering!
Borderlands' scaling works well early on, Bonehead, Scar, Marley and Moe are always a challenge at the outset, but the difficulty ramp does peter out a bit as the game progresses.
It's a tuning issue, though, I hope they leave the basic system as-is. -
ecureuil 74,186 posts
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Registered 8 years agoIt's a loot driven game, yet you can very easily become overleveled. Being overleveled means you're getting useless loot. I'd be ok with enemies leveling with me in Borderlands 2, it means that every single weapons crate I find could potentially hold something awesome. -
GloatingSwine 2,668 posts
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Registered 6 years agoshamblemonkee wrote:
On the other hand, not doing so also ruined Blands by making 90% of the content trivially unchallenging if you didn't skip most of it. Which was also a function of the fact that every level difference represented a 20% change in damage dealt/received, whereas maybe 5% tops would have been more appropriate.
nooo, levellling enemies and quests with you kills the sense of progression, it ruined that aspect of oblivion.
I think Sacred 2's level scaling system is the one to go for. Enemies scale to the player level, but each zone has a minimum and maximum level for enemies to spawn at which is affected by difficulty.
Maybe also include Sacred 2's survival bonus system (the longer you survived the higher the level the enemies would get above your own, making them drop better and better lootz the longer you managed to live). -
Razz 57,937 posts
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Registered 11 years agoFallout 3 handled xp and leveling up the best. Their system worked perfectly, have it that way, you start off puny, everything van kill you, near invincible enemies, takes a long time to level up enough to best them. When you do, its a triumph. Everything felt to easy in borderlands. Enjoyed it though.--------------------------------------------------------------------
Steam/PSN/XBOX: Razztafarai | 3DS: 1246-9674-8856
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Vortex808 5,366 posts
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Registered 5 years agoModishNouns wrote:
I agree with ModishNouns and co. I hope they introduce minor tweaks to sort it out a little in terms of balance, but not overly much.
Borderlands' scaling works well early on, Bonehead, Scar, Marley and Moe are always a challenge at the outset, but the difficulty ramp does peter out a bit as the game progresses.
It's a tuning issue, though, I hope they leave the basic system as-is.
It worked quite well IMO and the skags, bosses etc of an area were tough to kill to begin with. I tended to do everything in an area and what was tough to start with became an enjoyable, game-y romp with plentiful loot and +'s for damage flying all over the place. I adored it for that very reason and the Cel-shading helped it seem like a game too. Nuts to realism in some rpg-lite shooters like this.
I like difficult challenges to begin with, but that helped you feel progression when you were able to murder everything all around later on. I played most of this game with a massively cheesy grin on my face and hope it is as much fun as the first one. -
agparrot 11,818 posts
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Registered 10 years agoBorderlands 2 could almost just do with the same sort of mechanic that they seemed to get right in co-op play in the first game. Inviting other people of a similar level to your game made the enemies tougher *and* drop potentially better loot and this actually worked really well, so we know Gearbox have the ability to do this - they just need to tweak it to work within the single player. -
Dr.Haggard 4,005 posts
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Registered 10 years agoThe only thing I'd want them to change is to add better single player save feature. Something like the way Demon's Souls remembers your position and the game state whenever you quit, rather than always spawning back at the area start/nearest town.
I don't want a quick save obviously, but for someone who might not always have enough time to finish one of the self-contained areas (like Headstone Mine or the Lost Caves for instance) in one go it'd be nice to know I can quit and drop back in where I left off if I have to.
Having to put off exploring areas until I have time for a longish session, or risk having to quit and lose progress, is very frustrating. It resulted in me having to replay lots of those areas several times in the first game, which in turn meant I was overpowered too early and breezed through the whole thing.
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Nehmis 464 posts
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Registered 3 years agoJust for anyone that didn't know:
Borderlands live stream TODAY Linky at 4pm UK time. They'll be showing footage and asnwering questions.
From the official forums;
Next Friday, August 19th, 2K Games will be broadcasting LIVE from GamesCom as Gearbox Software presents a demonstration of Borderlands 2 and answers questions from our fans! The world premiere online look at our much-anticipated return to Pandora will be broadcast on our uStream channel at http://www.ustream.tv/2kgameslive at 8:00 PT (17:00 CET, 16:00 BST).
Gearbox will also be answer questions during the presentation; to enter your query for a chance at being answered, comment on the blog post, send a tweet to @2KGames or @GearboxSoftware, or post on the 2K Forums and here on the Gearbox Software Forums. If your question is asked during the broadcast, you'll receive a Borderlands 2 swag bag and game when it’s released! We’ll also be grabbing some questions live from the feed during the show – so be sure to join the livestream and chat with other Borderlands fans.
See you at http://www.ustream.tv/2kgameslive on August 19th! -
Matt_B 440 posts
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Registered 7 years agoCool - thanks for posting. -
Dr.Haggard 4,005 posts
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Registered 10 years agoExcellent, cheers Nehmis. -
figgis 7,368 posts
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Registered 8 years agoCan a mod change the title to just Borderlands 2 please? -
Pastici 450 posts
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Registered 8 years agoIts 16:05, where is my stream!? >_ -
The graphics look impressive, the monsters have a real Monsters Inc look to them especially the snow ones they have shown.
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Nehmis 464 posts
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Registered 3 years agoStarted (ad)
*EDIT* No? WTF just a 10 second persil ad w t f?!
Also they are having technical problems (twitter)
*EDIT2*
New Stream is LINKY Begins at 5PM now
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Matt_B 440 posts
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Registered 7 years agoPost deleted -
Started!
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