Borderlands 2 Page 67

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  • ecureuil 1 Oct 2012 14:15:02 76,024 posts
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    It worked out fine. The guys they gave it to had a really short development time and a limited amount of assets to play with, so it was really just a "best of" DLC really, with a boss run and a nice loot room. Gearbox are making all the DLC for this themselves AFAIK.
  • Metalfish 1 Oct 2012 14:34:37 8,693 posts
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    Never defeated the last boss on Clatrap. Was solid compared to everything else up to that point.
  • dsmx 1 Oct 2012 15:18:14 7,413 posts
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    The whole point of that last boss was for it to stupidly difficult but most of the time it was simply unfair.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • Tryhard 1 Oct 2012 15:41:00 3,485 posts
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    Got a shield with 22% chance to suck up enemy bullets and add the ammo to your supply.My ammo shortages could be a thing of the past.
  • RunningMan 1 Oct 2012 15:52:39 2,356 posts
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    Want
  • Mola_Ram 1 Oct 2012 15:58:00 6,252 posts
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    I thought about getting one of those shields. But I never have to worry about running out of ammo as a Gunzerker, so other mods are preferable.
  • Vortex808 1 Oct 2012 16:01:16 6,567 posts
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    Metalfish wrote:
    Never defeated the last boss on Clatrap. Was solid compared to everything else up to that point.
    Are you and dsmx talking about the MINAC, or Crawmerax here?

    MINAC was the claptrap DLC final boss and was pretty easy IMO.

    Crawmerax the Invincible was in the General Knoxx DLC and is *massively* annoying.

    Edited by Vortex808 at 16:01:36 01-10-2012
  • robthehermit 1 Oct 2012 16:09:04 3,831 posts
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    RunningMan wrote:
    Want
    You should be able to get it as a quest reward. You have to choose who to hand an item into for a choice between a shotgun and a shield.

    GT: robthehermit

    Velim esset mundus iustus futuis procul et mori.

  • Vortex808 1 Oct 2012 16:34:26 6,567 posts
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    robthehermit wrote:
    RunningMan wrote:
    Want
    You should be able to get it as a quest reward. You have to choose who to hand an item into for a choice between a shotgun and a shield.
    Uh-oh.

    Is the quest Caustic Caverns based?


    If so, I now wish I hadn't picked the other reward. /o\

    Should have gone and looked at both of them first I guess!
  • robthehermit 1 Oct 2012 17:09:50 3,831 posts
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    @Vortex808 Nope, it involves a radio.

    GT: robthehermit

    Velim esset mundus iustus futuis procul et mori.

  • Mola_Ram 1 Oct 2012 17:12:41 6,252 posts
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    There are other shield mods that give you ammo, I'm pretty sure. So don't worry if you missed out on that one.
  • Vortex808 1 Oct 2012 18:25:16 6,567 posts
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    robthehermit wrote:
    @Vortex808 Nope, it involves a radio.
    Phew! Thanks Rob, I was getting worried there.

    An ammo renewing shield would be great. I miss my ammo regen soldier mods from 1. I failed the first slaughterdome thing due to running out of ammo, but am upgrading those sdu's now in preparation.
  • itinkuravinalaff 1 Oct 2012 18:28:06 191 posts
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    I caved in and got this and wow glad I did cuz its fantastic and I cant put it down:) I played till 3am last night, massif improvement on the 1st and the graphics are vastly improved. Addictive init.
  • Shikasama 1 Oct 2012 18:44:40 6,277 posts
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    It's a fairly common shield type, I wouldn't worry about it if you have already done the quest.
  • fragglerocks 1 Oct 2012 19:00:54 302 posts
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    robthehermit wrote:
    @Vortex808 Nope, it involves a radio.
    Ah I went for the shotgun. Which is also pretty awesome.
    It talks!
  • dudewheresmybrain 1 Oct 2012 19:23:06 600 posts
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    Had a neat bug earlier - won 8 eridium on the venders... Yet it added 48 or 49 to my inventory!

    And found the secret minecraft area and got some rare skins and heads!
  • Tryhard 1 Oct 2012 19:26:12 3,485 posts
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    4 player co-op is mental with all the elemental affects going off.
    I might need to wear protective goggles.:-P
  • dsmx 1 Oct 2012 19:32:40 7,413 posts
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    It's even more mental on the PC with all the physx stuff going on.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • kinky_mong 1 Oct 2012 21:35:18 9,607 posts
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    Mid game boss spoilers ahead, you have been warned...

    So the game builds up Wilhelm to be a tough opponent and Lilith and Roland start yelling to run when he appears. Gunzerking with a slag smg and a corrosive tediore pistol meant he went down in about 10 seconds!

    I'll never get my Orc looking the same again.

  • Metalfish 1 Oct 2012 21:53:15 8,693 posts
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    Yeah, he's a big disappointment. There's a similar unheralded boss named after a planet that put up a much better fight later.

    Re End:Bit easy as well, I hardly seemed to take any damage from the big attacks and my booster shield was spitting out boosters so often that any real pain got mitigated very fast. I guess he's much harder the 2nd time around or in co-op
  • mcmothercruncher 1 Oct 2012 22:14:06 5,735 posts
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    Plsyed earlier (cheers OSS by the way) and had a bizarre bug whereby I was just constantly zoomed in, even without looking down the sights. It was pretty disabling in the middle of hectic fights it was like I was looking down a tube all the time, awful.
    Weirdly, a couple of deaths and it still stayed in place, then, finally, it popped back at a third death the view was normal again...
  • oldschoolsoviet 1 Oct 2012 23:03:36 5,415 posts
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    I've had that too funnily enough, back on my Zero playthrough, and now that you've mentioned it, exactly in the same place if it happened in the Slab King's place, during the 'initiation'.

    Bizzare, but something to watch for. As if the default FOV wasn't narrow enough !

    Only other weirdness is with starting splitscreen, then dropping one character and back to SP. Seems to up the framerate quite noticeably.
  • El_MUERkO 1 Oct 2012 23:38:27 16,836 posts
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    http://www.theverge.com/2012/10/1/3439496/wiki-weapon-project-defense-distributed-stratasys

    borderlands for real
  • FuzzyDuck 2 Oct 2012 00:51:14 3,546 posts
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    oldschoolsoviet wrote:
    Only other weirdness is with starting splitscreen, then dropping one character and back to SP. Seems to up the framerate quite noticeably.
    I've just tried this and played a mission (so multiple areas were loaded and it's running (on PS3) way smoother than it was before!
  • dudewheresmybrain 2 Oct 2012 08:39:55 600 posts
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    I remember back in the "old days" when you changed to multiplayer (goldeneye is a classic example) it slightly dumbed down the graphics so that it could cope with it... Could that be the case here? Would explain the raise in frames
  • pinebear 2 Oct 2012 09:27:53 8,565 posts
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    El_MUERkO wrote:
    http://www.theverge.com/2012/10/1/3439496/wiki-weapon-project-defense-distributed-stratasys

    borderlands for real
    So nothing they do violates the law. And yet, AND YET the chap admits that he doesn't have a firearms manufacturing license.

    Forty years in the well, m'lud!

  • oldschoolsoviet 2 Oct 2012 10:21:33 5,415 posts
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    Remember the chatter about changing the storyline based on your actions ?

    Well, after the boss on the Bloodshot Ramparts, the constructor holding Roland, it dawned on me that I'd freed him there during my Axton playthrough. A hand-me-down acid pistol making short work of it from my Zero playthrough, where I didn't, and where I had an additional quest to rescue him from the Hyperion depot in The Dust.

    Only realised when I passed it and thought, "What's in there again ? ......oh !"

    Nice touch.
  • robthehermit 2 Oct 2012 10:39:48 3,831 posts
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    I rescued him from the dust yesterday.

    GT: robthehermit

    Velim esset mundus iustus futuis procul et mori.

  • Mayhem64 2 Oct 2012 13:44:16 649 posts
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    Yet to find any slag weapon... hopefully soon...

    Lie with passion and be forever damned...

  • mcmothercruncher 2 Oct 2012 13:51:45 5,735 posts
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    Yup, borked field of view in exactly that place Oss.
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