|Does waiting for the definitive version with dlc make sense or should i get it now? It is for sale for 20 euro's at my local game shop, but i was afraid that capcom would pull another Street Fighter on me so i waited when i heard about the dlc|
Dragon's Dogma • Page 95
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Rajin 719 posts
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I had a terrific outing in the field earlier. I was escorting the mayor of your home town to some place called the Shadow Fort, or something like that, and it was my first proper excursion around that part of the map, so I was going slowly and avoiding enemies where possible. We were ambushed at one point by a band of goblins with a cyclops, and it's only due to having saved close by and trying various tactics that I was able to take the big fecker down. I was also at one point fighting a band of goblins near that Devil's Basin place or whatever it's called, and thought I'd seen the shadow of a dragon above us (hard to be sure as we were amongst trees). Then, to my horror, we all got toasted by a huge stream of fire care of a big bastard above us with about ten dots below its health bar! Luckily again though, it hadn't been long since an auto save, so I just ran past all the goblins for fear of the dragon returning. At one point while I was making my escape I did shit myself to see said dragon approaching over a small lake, but I just legged it and didn't look back. So far, the battles against these beasts are very thrilling and memorable!
I think the pawns are an excellent feature too. When I first heard about it I called for proper coop a la Dark Souls, but Capcom have integrated an innovative and deep system which really adds to the gameplay. It works especially well for me as I tend to game against erratic hours and can't often meet up for proper coop, but this feels like the next best thing. I even like how the borrowed pawns stay with you when you exit the game, until you physically dismiss them.
One other question; can I heal my main pawn without magic, or must I give him the items and hope/assume he'll do it himself? Because he doesn't use any curative items despite me giving him some.
Edited by Triggerhappytel at 18:49:55 30-12-2012
@Triggerhappytel Press "help" (left/right on D-pad) and, if your main and support pawns have low enough health, they will consume any relevant curatives you have given them.
Thanks man, that's proved very useful this evening. I had a couple more intense excursions in the field, but I won't detail them all because I'll just end up filling this topic with such posts. Although I did get a pair of golden stilettos which were weaker than my current blades (I'm a strider) and I sold them for a cool 50k!
neilqpr 2,910 posts
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Registered 9 years ago
The more time I spend with this game the more I love it. It's not without its faults but the Pawn mechanic is brilliantly done.
I really get attached to my pawns. My own and other people's.
I'm the same. Despite all the clunkiness and obvious faults, I think it's superb. I think it's a real shame that despite being a lot more forward-thinking than the Elder Scrolls games, it's not been anywhere near as successful.
Finally got to try out magick archer today. My character is around level 48 or so, currently magick archer vocation level 2, having maxed out assassin and sorcerer.
Just trying to mop up a few side quests and open up the south west of the map before my fight with the dragon.
Dark Souls keeps staring at me, but I'll not try it until I have finished DD at least once.
Agree with the sentiments on this page, and the words of an earlier EGer that the game needed another six months of polish, but I was excited by this when it was first announced, and it has not disappointed.
My personal game of the year, 2012. Here's hoping for a sequel!
I thought they'd already confirmed that there will be a sequel, although a search of Google just now suggests that they might be merely considering it at this point. Either way, I hope it will happen. It's a really solid game for both their first open world title and their first (?) action RPG, and the potential for greatness with sequels is definitely there.
Not quite so impressed with this myself, though I have only been playing for 5 hours so that may change. Graphics are muddy (on 360) and the towns I've visited so far are not terribly interesting visually. I thought the world would be more open but it seems everything's connected by narrow paths, and wandering down the wrong one invariably leads to a swift, humbling death.
I've already failed two side quests because apparently they had a time limit I wasn't aware of - maybe this is stated somewhere? I'm now prioritising side quests and just hope that after 10+ minutes of walking I don't come up against something that wipes the floor with me.
I'll give it another 5-10 hours.
I wouldn't say the whole game world is a narrow path; the open land around Gran Soren or the vast area at the top of the hill on the left after the mercenary encampment are both huge, very open, and wonderfully hostile. It's not even really a case of enemies in the wrong direction being able to kill you, most bad guys can kill you initially if you don't plan encounters. I'm a level 20 Strider and I'm still frequently getting my arse kicked by bandits, although most other monsters or enemy types are actually easier and simpler to deal with.
it takes ages just to walk between the main city and the starter village. The game is open enough!
It certainly huge enough, but during those early hours I felt like I was being funnelled through narrow corridors into small-ish open areas. More Nier than Skyrim.
Anyway, I seem to have put a stop to my random deaths by recruiting a couple of lv.50+ pawns (thanks, friend list people!) and letting them take care of the tougher enemies while I skirt the periphery of the skirmish whacking stragglers with my sword. Works for me!
I do like the class and skill systems. Lots to tinker about with there.
@FabricatedLunatic Beware that your main character and pawn will level up more slowly if you use higher level support pawns. By the time you get to level 30 or so, you should be able to take on most of the common enemies.
Sounds like you're starting to have fun though. Wait until you really get into materials combining and equipment enhancement!
I thought that might be the case. Having a couple of high-level pawns in tow is not something I planned to do for the whole game, but rather as something to help prevent me getting frustrated and jacking it in early on, while I was still learning the ropes.
You'll be fine
SilentTristero 409 posts
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Registered 7 years ago
Have to say, love this game - for the most part. I'm only getting maybe a couple of hours after work to play it, and it's doing its best to beat me away.
I took an escort quest from a board in the main city, and it didn't look too far away. However, every path seems to lead to death - the road takes me very close to a Chimera and some bandits, which I haven't managed to separate so far. (So close to killing the Chimera, but his attacks during his final health bar 1-hit my pawns and the guy I'm escorting). The other potential route leads to a much tougher group of bandits at a campfire. I've already had to circle around and avoid an enormous group of cloaked lizardmen?
All of this meant my 2-hour session got me precisely nowhere, and other than almost killing the Chimera, I don't feel any more knowledgeable about what I could do. Got pretty much the best gear my 30,000G could buy us, all enhanced to the best of my capabilities... Should I get a different Pawn? Currently a fighter, with an archer as my main pawn and a mage as the other (Really hate forgetting the class names, but it's late) - thinking a fighter over a mage, but then I lose the healing and flame-enchantment he provides.
Take it there's no way to cancel or delay the escort quest? I reloaded to the checkpoint at the inn where I began it, and the quest has already been accepted in that save.
You might be able to run past the enemies but in an escort quest that's pretty hard. Anyway, even if you make it past that Chimera, there's tougher monsters ahead. You might not make it.
I failed an escort quest with the innkeeper of Gran Soren. Basically: I didn't have an inn for the next week. I've also failed a couple of other pretty important side quests which in turn block me from other side quests but that's what NG+ is for, eh.
Edit - Sorry, never mind, I misread your post and what I suggested was bollocks. I do know that you can cancel active quests though - I did this in Cassardis by accepting another active quest when I already had one enabled. Maybe there's also a way to cancel a quest from the Quest Log?
Edited by Triggerhappytel at 07:59:03 04-01-2013
@SilentTristero My main pawn is a Mage, and I really think that's what suits my play style best.
All the time my actual character has been a long-range type (ranger, then assassin), my two support pawns have always been one warrior and one fighter.
For the time I spent as a sorcerer, I swapped one of them to a ranger.
If you're really having trouble, it might be worth looking in more detail at the attributes of your main pawn (changeable via the Knowledge Chair) and the two supports you're hiring.
Primary behaviours such as "guardian" are largely useless, because the pawn tends to stick to you like glue and draw the fire your way!
There is SO much more to this game than initially meets the eye that I often wonder whether the reviewers who gave the game low scores actually played it through and understood what they were getting.
Hope this helps.
SilentTristero wrote:You know you can have two pawns (no including your companion), right? I'm a warrior swinging a big fuck off two-handed sword about, my companion is a ranger, and I have two mages with a range of skills between them to round out the party.
Should I get a different Pawn? Currently a fighter, with an archer as my main pawn and a mage as the other (Really hate forgetting the class names, but it's late) - thinking a fighter over a mage, but then I lose the healing and flame-enchantment he provides.
And you can cancel escort missions by accessing a notice board. I had problems during one of those with running into a strategically placed enemy I simply couldn't defeat or sneak past, but after a few reloads I managed to run away without the NPC I was escorting getting toasted. My dumbfuck party actually listened to me for once, too, following me instead of standing there casting spells at it.
Working my way through the magick archer vocation ranks, currently about four or so, just got ricochet shot and six-fold.
Opened up the south west of the map. Found the Shadow Fort but can't do anything with it yet.
Now heading towards the north east corner of the map as it looks like I haven't quite been everywhere yet.
Still not done "the final battle"; I'm trying to get my gear maxed out first. Beating my first drake today helped as I ended up with a couple of dragon forged items. Cool.
Hope everyone else's game is going well.
I finished my first play through last night and thought the ending was awesome. I mean it's batshit insane -but- it's also consistent with the lore of the game.
I started a NG+ to do the quests I missed, this time armed with a guide.
I haven't had much time to play this week, but had a brilliant session last night where I got stuck outside for two nights running and survived a number of battles by the skin of my teeth. After the second night I found the healing fountain near the duke's northern castle just as dawn was breaking, and it was genuinely such a relief to find something beneficial after such a hostile night. I also discovered that a mage pawn I have on loan is utterly awesome, despite only bring about level 25 - she's got an amazing fireball/meteor spell which utterly ruined both a chimera and a skeleton Lord we met in the middle of the night. I'm spending my time discovering stuff in the region around Gran Soren at the moment. My two characters are about level 23 at the moment and I've just changed vocations from strider to ranger and from fighter to warrior. I feel like I can tackle a lot more now, and I'll do a bit more exploring before cracking on with some quests.
Anyway, still a brilliant game and I'm still really enjoying it. I understand why some folk would dislike the lack of fast travel, but I think the game would have an entirely different feel if you were able to warp anywhere. For one thing, exploring the environment wouldn't feel like anything like so much of a dangerous adventure. I do think that enemies in the environment should have had random placements though, which would have helped with the fatigue a little of running back between a couple of fairly distant locations.
You can get/buy those things that teleport you back to the castle though. I want to call them homeward bones, because I've been playing too much dark souls, but they're not called that
Still, they make getting home after a long quest easier
oldschoolsoviet 5,998 posts
Seen 1 hour ago
Registered 10 years ago
There's a tiny stone circle (where you'll teleport to) beside the Pawn Guild building in GS, which will spawn a ferrystone every few days. Good to have a check every so often and build a stash for free.
It's nothing short of amazing that I've yet to use a ferrystone, given that I thought I'd be sick of travelling back and forth by now (not sure how long I've been playing, but I'm level 30). So far there's always been an unexplored part of the map that I've had a nose around on the way back to Soren. If nothing else it does foster that sense of actually adventuring, which can be kind of undermined in games that allow the player to magically teleport everywhere.
Nice tip re: freebie stones, though.
Edited by FabricatedLunatic at 14:35:55 06-01-2013
Yeah, thanks for the tip on the ferrystones - I'll have a check when I'm next in town. Am I right in thinking that ferrystones return you to Gran Soren and portstones can be laid anywhere as a warp point? Do you need to use a ferrystone to go to a port stone location?
But I share the sentiments in that I've not become at all sick of the travel yet. I guess because I've become so involved in the game world that is just enjoy travelling around and exploring unfamiliar parts of the map.
Edited by Triggerhappytel at 17:23:32 06-01-2013
Edited by Triggerhappytel at 17:24:05 06-01-2013
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