BETHESDA SOFTWORKS ANNOUNCES PREY 2
Sequel to Award-Winning Prey to be Available in 2012
March 14, 2011 (Rockville, MD) — Bethesda Softworks®, a ZeniMax® Media company, today announced that Prey® 2, the sequel to the popular 2006 game, is scheduled for release in 2012 and will be available for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows. Further details on the game will be revealed in the May issues of Official Xbox Magazine and PlayStation: The Official Magazine, as well as in magazines throughout Europe.
Prey 2 is being developed by Human Head Studios, the studio that created Prey, the original, award-winning game. Prey 2 is being built on the cutting edge id tech engine from id Software.
“We are thrilled to be working with Bethesda on Prey 2,” said Chris Rhinehart, project lead. “Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We’re excited to show gamers the title we have been working on and hope they will be as excited by this title as we are.”
Continue to check http://facebook.com/prey2 for additional information on Prey 2 in the coming days.
Prey 2
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Rauha 4,271 posts
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Registered 3 years agoSearched. Didn't find anything.
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Rauha 4,271 posts
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Deckard1 18,105 posts
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Registered 4 years agoThere's already a thread for it here -
Rauha 4,271 posts
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Registered 3 years agoEdit: -_- -
Dirtbox 73,708 posts
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Registered 11 years agoI liked the first one, I shall play this one too.+1 / Like / Tweet this post
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Dirtbox 73,708 posts
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TechnoHippy 14,256 posts
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Registered 10 years agoI quite enjoyed the first one too, I shall keep my eye on this.The Cult of Me [ Blog ] [ e-book ] [ An Odd Quartet ]
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Rauha 4,271 posts
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Registered 3 years agoDirtbox wrote:
lol
Screenshot -
Deckard1 18,105 posts
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Registered 4 years agoYeah the first one was strange and enjoyable. Plus as dirtbox already pointed out, some of the doors were big moist vaginas which is always a bonus. -
coda 1,868 posts
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Registered 3 years agoRauha wrote:
Generic. One thing I really liked about the first game was that you played a character who wasn't just your average muscly brain-dead FPS stereotype, he was interesting and actually had a personality.
Main character: http://www.gamereactor.se/media/94/gamereactor83_239491.jpg -
convercide 5,521 posts
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Registered 7 years agoI liked the original too. It was an old school shooter without recharging health and massive guns that felt useful. Even though I always ended up using the sniper function on one of the earlier guns.
I thought Tommy was supposed to be back in this though? Doesn't look like him as the lead. :/If you can read this, you don't need glasses.
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Vortex808 5,362 posts
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Registered 5 years agoThe first was quite fun, I enjoyed it quite a bit from what I remember. Really surprised it's taken this long to make a sequel. -
Deckard1 18,105 posts
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Registered 4 years agoDidn't the first one take like 20 years to make or something? -
coda 1,868 posts
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Registered 3 years agoDeckard1 wrote:
Well it was produced by 3D Realms, by their standards it was finished early!
Didn't the first one take like 20 years to make or something? -
So even this has a marine type in it now? What was wrong wive the indy dude?
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Dirtbox 73,708 posts
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Registered 11 years agoYeah, the first one started development in 1995. 3D Realms are just completely fucking useless.+1 / Like / Tweet this post
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That's pretty impressive, I'm assuming we'll see wang again in 10 years time?
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Dirtbox 73,708 posts
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Registered 11 years agoCrispyXUK64 wrote:
It was the boring, spiritual bollocks.
So even this has a marine type in it now? What was wrong wive the indy dude?+1 / Like / Tweet this post
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DFawkes 19,305 posts
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Registered 8 years agoBut it was different! I actually quite liked Tommy. I wasn't as much of a fan of his walking stereotype grandfather.Kirby is the man! Even if he wasn't, he'd just ingest and become one.
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warlockuk 18,616 posts
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Registered 9 years agoThe flipping between woo spiritual mode and normal wasn't too bad; the long, slow unskippable "training" sections with slow-arse grandpa sucked dolphin minge though. I enjoyed it a fair bit those bits aside so a sequel sounds grand.I'm a grumpy bastard.
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Rauha 4,271 posts
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Registered 3 years agoKotaku -
Prey 2 Drops You In the Shoes of a Human Bounty Hunter
Prey 2 will be a very different sort of game than the original first-person shooter, which starred Cherokee Domasi "Tommy" Tawodi and explored some of the mythos of native american spirituality.
In Prey 2, a source close to the game tells Kotaku, players will take on the role of a federal air marshal who is aboard the commercial airliner seen crashing in the spaceship early on in the original game. Prey 2 takes place during the same time frame as the original, but with this different perspective, we're told.
In Prey, Tommy sees a commercial airliner crashing onto the surface of the space ship he is on and hears a pilot calling in a mayday for "Seajay Air 6401." Later in the game Tommy comes across a human survivor of the crash in a holding cell.
'We were flying over Topeka and then the lights, the lights, the lights everywhere. They took us off the plane... They.. .there's a big one.. It eats... it eats," the survivor tells Tommy before losing it and telling him to shut the cell door.
Prey 2 follows the air marshal as he makes his way through the same ship, fighting off different warring alien factions with his pistol until an alien captures him. After that opening, used to tie the two games together, the game jumps forward, we're told, to a seedy alien planet that sounds a bit like the future Earth of Blade Runner. This is where the game really opens up, revealing the marshal as the only human on an alien planet working as a bounty hunter.
The game is meant to be an open world title with multiple ways to complete objectives, but at its heart it is still a first-person shooter, we're told.
Players will get clients via a communicator and gather information from the environment and the inhabitants by scanning non-player characters. These scans, we're told, reveal a character's intentions and identity.
We don't know much more about the game, but we were told that one twist to the first-person shooter mechanic is the ability to grip ledges for cover and a heavy emphasis on platforming. -
That airliner crash was one of the most memorable moments of the game, for sure.
Prey was fantastic, along with Oblivion it's one of the reasons I actually bought a 360. Loved the atmosphere and environments, the whole spaceship was so surreal.
Despite being glad they've linked in the sequel with a set piece (really only a 'blink and you'll miss it' scene) from the first game I'm disappointed not to be stepping back into Tommy's shoes. He was kind of an interesting character, leaving behind the weird Cherokee stuff I just thought he was (mostly) fairly relatable and a bit deeper than most FPS 'avatars'. -
Rauha 4,271 posts
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Deckard1 18,105 posts
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Registered 4 years agoThat sounds pretty interesting actually. Fuck all to do with the original really, but interesting non the less. -
RedSparrows 17,032 posts
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Registered 6 years agoPrey did fucked-up-alien-huge-ship-crazy-world really quite well. -
Dirtbox 73,708 posts
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Registered 11 years agohttp://ve3d.ign.com/articles/news/59517/The-New-Prey-2-Reveal-Trailer-Is-Unbelievably-Realistic
Why do they think it's all CGI?+1 / Like / Tweet this post
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DFawkes 19,305 posts
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Registered 8 years agoDirtbox wrote:
I'm hoping it's either sarcasm, or it's just IGN being IGN.
http://ve3d.ign.com/articles/news/59517/The-New-Prey-2-Reveal-Trailer-Is-Unbelievably-Realistic
Why do they think it's all CGI?
Can't really judge well from that what the game will be like, but I'd happily take "more of the same".Kirby is the man! Even if he wasn't, he'd just ingest and become one.
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Buztafen 15,156 posts
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Registered 5 years agoTommy was great in the first game. He acted more like a normal human would react in a similar situation...swearing at the freaky shit going on around him, almost throwing up and twatting anything that looked bad on the head with a wrench. He wasnt some silent dude who's a super assassin by night, he was believeable. -
SomaticSense 6,172 posts
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Registered 7 years agoRedSparrows wrote:
The level design was absolutely amazing for what was essentially a corridor shooter.
Prey did fucked-up-alien-huge-ship-crazy-world really quite well.
I'm not sure any of the similar FPSs released since have surpassed it in that respect. There are plenty of much better games, but none have had better or more awe-inspiring level design to my mind.
edit: If I'm remembering the time scale correctly, it also did the whole 'mini-planetoid gravity mindfuck' thing way before Mario Galaxy too. -
It had level design? I might have to play it then!
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