I know some people have been banging on about those games for years now, but I feel there's my turn to express the Shinobi appreciation.
Having just beaten Blood Will Tell and Crimson Tears, I was in the right mood for that 2002 Shinobi game and oh girl, am I glad I finally got to play it. This has to be one of the most misunderstood PS2 games out there. Sheer thought that somebody could've possibly mistaken it for a poor man's Devil May Cry is depressing. By all means compare it to Silent Bomber or GunValkyrie, but it's just astonishingly unlike those last gen TPP slashers everybody and their dog played at least once.
There's no denying that camera sucks big time in places. Moreover, gotta miss the days when such games could have Silent Bomber quality production values. Difficulty curve isn't as steep as rumour has it, though. Those who have hard time beating early stages are most likely playing it all wrong and should look up some guide or watch some good runs on YouTube (not time attacks, mind you, as those are downright bonkers and don't even show half of the stuff you're supposed to encounter during "normal" runs).
What more can I say? Shinobi is one humbling phenomenon in the cold light of 2011, when fast killing and 60 fps are things of uttermost rarity in console action games. There's no telling when we will see something new quite like it, founded by a big company, created oustide of the bedroom development ghetto.
Having just beaten Blood Will Tell and Crimson Tears, I was in the right mood for that 2002 Shinobi game and oh girl, am I glad I finally got to play it. This has to be one of the most misunderstood PS2 games out there. Sheer thought that somebody could've possibly mistaken it for a poor man's Devil May Cry is depressing. By all means compare it to Silent Bomber or GunValkyrie, but it's just astonishingly unlike those last gen TPP slashers everybody and their dog played at least once.
There's no denying that camera sucks big time in places. Moreover, gotta miss the days when such games could have Silent Bomber quality production values. Difficulty curve isn't as steep as rumour has it, though. Those who have hard time beating early stages are most likely playing it all wrong and should look up some guide or watch some good runs on YouTube (not time attacks, mind you, as those are downright bonkers and don't even show half of the stuff you're supposed to encounter during "normal" runs).
What more can I say? Shinobi is one humbling phenomenon in the cold light of 2011, when fast killing and 60 fps are things of uttermost rarity in console action games. There's no telling when we will see something new quite like it, founded by a big company, created oustide of the bedroom development ghetto.

