Valkyria Chronicles 2 Page 2

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  • GloatingSwine 18 Jan 2011 18:29:37 2,668 posts
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    The only other difficulty spike is August, and that's more dealable with because you'll have more advanced classes to do the job.

    Also, equipment is more important than levels. Make sure you keep your development bang up to date.
  • RyanDS 18 Jan 2011 19:17:32 9,356 posts
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    May done and dusted. Took an hour and a half to do all the missions, nearly all A's. Really enjoying the game again. The story as well.

    I keep my weapons upgraded but have never even looked at materials, should I?
  • michaelius 19 Jan 2011 10:14:34 809 posts
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    Nah I never cared about them and still finished with almost all A ranks.
  • RyanDS 20 Jan 2011 11:38:12 9,356 posts
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    June is done. Have to say I really dislike the "everyone dies in the area unless you are in a trench" thing when there are no trenches on a map.
  • RyanDS 25 Jan 2011 08:48:22 9,356 posts
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    NOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!

    That last August mission!!!!!

    On the 8th turn, I've been holding back the tide. I have a steel ring around each base. AND ON THE LAST BLOODY ACTION POINT OF THE ENEMY ON THE LAST TURN..... The explosion pushes my guys back, doesn't kill them, just pushes them back enough for Baldrin to run in and steal the flag.

    I nearly cried.

    Edit: AHA! Got it on the 3rd try. First mission I have used the tank the entire game.

    Loving the story.
  • RyanDS 25 Jan 2011 13:23:46 9,356 posts
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    GloatingSwine wrote:
    The only other difficulty spike is August
    , and that's more dealable with because you'll have more advanced classes to do the job.

    Also, equipment is more important than levels. Make sure you keep your development bang up to date.

    Just reread this.

    Awesome! That means from here on in it's easy sailing.

    Every level I play the same.

    Sniper
    Anti Tank Lance Guy
    Machine Gun Guy

    Haven't used a shield, medic or tank apart from one mission really. Machine gun guy runs ahead. Sniper and Lance stand behind him taking out enemies, machine gun kills anyone who gets close. Do 2 maps simultaniously and victory is usually simple. Though normally a B or C rating.

    This game is in my top 5 of the generation so far, and is by far the best handheld game I have ever played.
  • Murbal 25 Jan 2011 13:25:45 22,215 posts
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    ryandsimmons wrote:
    GloatingSwine wrote:
    The only other difficulty spike is August, and that's more dealable with because you'll have more advanced classes to do the job.

    Also, equipment is more important than levels. Make sure you keep your development bang up to date.

    Just reread this.

    Awesome! That means from here on in it's easy sailing.

    Every level I play the same.

    Sniper
    Anti Tank Lance Guy
    Machine Gun Guy

    Haven't used a shield, medic or tank apart from one mission really. Machine gun guy runs ahead. Sniper and Lance stand behind him taking out enemies, machine gun kills anyone who gets close. Do 2 maps simultaniously and victory is usually simple. Though normally a B or C rating.

    This game is in my top 5 of the generation so far, and is by far the best handheld game I have ever played.

    That's a bold statement ;-)
  • RyanDS 25 Jan 2011 13:30:54 9,356 posts
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    God DAMN!
  • Roddy100 25 Jan 2011 19:01:29 762 posts
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    It is indeed a fantastic game. Definitely one of my absolute favourite PSP games.

    I haven't finished July yet as I've been focusing on unlocking and completing all the classmate-specific missions. You get HUGE amounts of XP from those but it also fleshes out each character's personal story quite nicely. (Not to mention it usually replaces one of a character's negative potentials with a positive one.)

    I really love the game but I'm starting to get a little worried that VC3 doesn't have an EU release date (Or even a US date for that matter). Is it going to be a Japan release only?
  • Gregolution 28 Jan 2011 17:09:13 3,253 posts
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    ok... how the f**k do I get through April? I'm stuck on the story mission completely.

    I've been told about using a flamethrower before but I only have that on my tank, how can I develop one for my foot soldiers? Which class uses it?

    Also, I've noticed some plans being locked in R&D and it says some character owns them - how do you get the plans of those characters?
  • RyanDS 28 Jan 2011 17:11:39 9,356 posts
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    You get the plans from killing named characters in missions I think.

    April is a bitch. Only part of the game I have struggled with. I ended up grinding a fair bit to manage to do it.
  • GloatingSwine 28 Jan 2011 21:11:38 2,668 posts
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    Gregolution wrote:
    I've been told about using a flamethrower before but I only have that on my tank, how can I develop one for my foot soldiers? Which class uses it?

    You'll get to build infantry flamethrowers once you have the Commando class, which you'll only be able to get from August onwards as it's a tier 3 class. Commandos with the Max vs. Personnel potential are a game breaker class. Until then, use the one on your tank/apc if you really need to (flamethrowers are great for killing turrets and bunkers)
  • GloatingSwine 28 Jan 2011 21:12:31 2,668 posts
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    ryandsimmons wrote:
    You get the plans from killing named characters in missions I think.

    First time you kill a named ace you get their weapon plans, second and subsequent times you'll get either a weapon drop or some materials.
  • Kay 28 Jan 2011 21:27:49 17,884 posts
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    ryandsimmons wrote:
    This game is in my top 5 of the generation so far, and is by far the best handheld game I have ever played.

    My initial enthusiasm for this was dampened after realising that they re-use the same locations for repetitive grinding missions needed to advance the story. Also, there are far too many dull cut-scenes to wade through, not helped by the cliched twee high-school style setting. Still a very good game though, and I'm only on March - the main cut-scene there did hint at things becoming a bit more epic and interesting, plus the character customisation is starting to open up with different soldier classes. However, after reading about VC3, it looks to me like that's the game that VC2 should have been, so I'll probably be picking that up too.

    Anyway - Potentials. I still don't understand them. I thought they would be like special powers that could be triggered under certain circumstances, but they seem completely random. Even more frustrating is that, with most of them, I have no idea what they actually do. And what is up with the ones that suddenly weaken you for no reason? I've read the manual and still don't get how they work, could someone care to explain please?
  • Roddy100 28 Jan 2011 21:37:55 762 posts
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    Kay, on the class change screen you can press triangle to view the effect of each different potential a character has. And yes, they are triggered in certain circumstances.

    The potentials that weaken a character are related to their personality and are often (thankfully) replaced by a positive potential after unlocking and beating that character's personal mission. (You have to unlock these missions by using a character a certain amount of times.)

    You could download the Freshman Cadet Guide from the official site as it is a handy reference that explains the effect of every potential. It also gives good clues as to what classes are best for each character.
  • Kay 29 Jan 2011 23:43:40 17,884 posts
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    Cheers Roddy - I guess I should have spent more time checking the menus a bit more closely, instead of jumping straight into missions. Didn't know that the differing personalities actually affected gameplay, I always just stuck with my favourites (Erik, Avan, Zeri, Noel etc.) but knowing that each character has unique traits makes the game a lot more interesting for me now. I also thought the character-specific cut-scenes + missions were fixed, didn't realise it was linked to how often a particular character was used.

    Also downloaded the guide - unfortunately the bonus passwords on the last page don't actually seem to display, for me anyway. I managed to get an extra character through the passwords on this page though.

    One final question - am I right in thinking that the entire game plays out in one calendar year, with December being the final chapter?
  • Roddy100 30 Jan 2011 19:19:36 762 posts
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    No problem, Kay :)

    Yes, as you use each character (except Zeri and Cosette, whose missions are worked into the main story), you unlock three cutscenes specific to that character. After the third scene, you can do their special mission.
    I think it's something like: 5 uses - cutscene - 10 more uses - cutscene - 15 more uses - cutscene and mission. And I believe a "use" is determined by command points spent rather than amount of times deployed.

    I'm not sure why those codes didn't display for you. Maybe you need a newer version of Acrobat perhaps? Anyway, the codes are:

    CR6BG1A9LYQKB6WJ
    VWUYNJQ8HGSVXR7J
    6RK45S59S7U2JLTD

    As for whether the main game finishes in December, I'm not certain as I haven't finished it yet myself. I have a strong feeling that it does.
  • oldschoolsoviet 30 Jan 2011 20:02:55 5,478 posts
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    It does and it doesn't. You'll get a whole new batch of post-game 3* missions during the following year.
  • FabricatedLunatic 30 Jan 2011 20:38:49 13,013 posts
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    Kay wrote:
    My initial enthusiasm for this was dampened after realising that they re-use the same locations for repetitive grinding missions needed to advance the story.
    I'm stalled in November because those missions now consist of four areas and it's all a bit too much of a slog. It doesn't help that the awards the characters need for promotion are random, so it's likely that I'm going to have to more than the minimum number of missions if I want them all levelled up. And I do, obviously.

    Great game, no question, but for me a little bit too long.
  • oldschoolsoviet 30 Jan 2011 21:37:37 5,478 posts
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    Over 100 hours so far. Only at rank 34-35. -_-

    Those hidden characters at rank 50 are a loooong way away. :(
  • RyanDS 31 Jan 2011 10:00:19 9,356 posts
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    Just finished November.

    Scouts - 24
    Shocktroopers - 24
    Lancers - 24
    others all level 5 or so.

    Was really looking forward to maxing out my troops, so upgraded lancers... and it suddenly goes up to 50. I wasn't expecting that. Suddenly it feels like you are right at the bottom again.

    I have to say though, the November mission was great. 3 tries and I was being massacred, then actually thought about what the mission actually was, slapped myself on the forehead and completed it in 2 rounds easily. I think that will be my go to grinding mission for XP. I love the way that teh game really does make you think about tactics etc.
  • RyanDS 2 Feb 2011 09:47:46 9,356 posts
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    Finished this last night. Heres my review (copied from the reviews thread)

    Valkyria Chronicles 2

    Picked this up in the december PSN sale for around 12, and I have to say it has been worth every penny. Put in about 50 hours so far, and only once felt frustrated.

    +Looks gorgeous
    +Amazing tactical play. Tactics genuinely matter and you can approach each scenario any way you want. It's brilliant when you are debating whether to charge your scout across open ground to capture an objective in one fell swoop and hoping he's not cut down by intercepting fire. Or you could send a slow shielded guy who you KNOW will get the objective but waste 3 of your turns doing so. Or you could send a sniper, take out the covering guys then send the scout. Balancing the advantages of each tactic is very cool.
    +I loved the story. Amazingly I actually read every snippet of info, liked all the characters etc.
    +Loads of missions, a ridiculous amount.
    +Tonnes of end game content.
    +Nice upgrading ladders and character customisation.
    +You don't have to worry about micro upgrades, you can if you want, but if you want a simpler game you can just ignore them.
    +I really liked the animation. Despite it just being still cutouts of characters they somehow managed to really fill them with life and movement.
    +As the game progressed the new tactics and options were given out at the perfect pace. Fast enough to make you feel like progressing, slow enough that you never felt overwhelmed.
    +Stuff like having to open gates or use switches was used rarely, as such you never got annoyed at "gimmicks" and the game kept the same core gameplay throughout. (When they introduced some things I was worried they would become common and annoying.)

    -The game is all about racism and how it is bad. So they include one token black character who is a savage. "Me no wear shoes!!! Me like being naked spear woman!" /facepalm
    -I didn't like the escort missions.
    -April (each chapter is a month) is a massive massive fuck up. A stupid difficulty spike that is likely to mean most people won't get past it.

    All in all it is definitely my favourite game on the PSP, and possibly one of the top 5 games I have ever played. I can't remember the last time I played a game for 50 hours and loved every second.

    10/10
  • Murbal 2 Feb 2011 11:46:01 22,215 posts
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    Nice one ryan, I must get stuck back in...
  • oldschoolsoviet 2 Feb 2011 19:12:10 5,478 posts
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    Heh. Started the third this morning. I'll post thoughts in the other thread later.......
  • Flying_Pig 2 Feb 2011 22:04:50 10,986 posts
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    Just started this - so far so interesting. Only on January, but quite like the overall feel, plus the unusual mix of turn-based, real time combat.

    Certainly making my train journeys something to look forward to :)
  • RyanDS 3 Feb 2011 09:05:00 9,356 posts
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    Flying_Pig wrote:
    Just started this - so far so interesting. Only on January, but quite like the overall feel, plus the unusual mix of turn-based, real time combat.

    Certainly making my train journeys something to look forward to :)

    The first week I got this I actually missed my train stop twice. Only time in 10 years of commuting I have ever done that.
  • GloatingSwine 8 Feb 2011 20:29:21 2,668 posts
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    VC2 hasn't been out of my PSP in months thanks to two hours of train commute every day.

    The only thing that might dislodge it is if I import a copy of Lunar.
  • GloatingSwine 8 Feb 2011 20:29:22 2,668 posts
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    VC2 hasn't been out of my PSP in months thanks to two hours of train commute every day.

    The only thing that might dislodge it is if I import a copy of Lunar.
  • PepsiMax 9 Feb 2011 17:45:17 604 posts
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    Enjoying this game a lot, although this style of game is fairly new to me, so im not sure if im missing quite a lot. i can be arsed to read the manual - i may have to though.

    Just 'unlocked' March, after completing the school competition mission (what to they call it 'leviathian' or something?.

    Anyway, my question is this - on that mission, how do you kill the Sniper Command? I killed him after about 16 turns, just by having all 5 units shooting him, getting him to about 10% health, and then end my phase, he would have his phase and regain loads of health, and i'd start again. Was I missing something?
  • oldschoolsoviet 9 Feb 2011 18:30:55 5,478 posts
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    Erm, he's a sniper, hence there's no interception fire, so why not run straight up and smack him in the face, grenade him, or just use a couple of tank shells ?

    That's a fairly excessive number of turns !
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