Shikasama wrote:This pretty much sums up why I'm currently in love with the Avengers table, I think. It is a real balance of safety vs. score, with the relatively easy-to-trigger multiball modes lulling you into that false sense of security that you can lose one of the balls and everything will still be ok. You have to build up certain stuff to get the most out of the scoring chances, and this does mean that you end up going for shots that risk a drain. You can still score quite highly by just keeping the ball in play, but it does take longer playing it safe unless you fluke something high-scoring.
I had a mate down last weekend and he had his first go of Pinball on my Xbox. He got far clsoer to my scores thna he should have done just by keeping the ball in play rather than going as far as to aim for missions, locks or multipliers.
I suppose this is actually the balance that makes many of the FX/2 tables such fun to play. I just wish I was a bit better at not taking the risks - if I've got an Extra Ball lit and I'm in a multiball, my sense of caution goes out of the window and I can be sure that I'll soon be pulling the plunger again!

I tried the trial and went straight to purchase after the trial was up. Without knowing what was what I seemed to be on ball 2 for around half an hour or so despite losing "ball 2" several times. Presuming it had bugged rather than the fact I must have got several extra balls I just let one go without doing much, then it moved on to ball 3 