Look at it. The story is stupid (this guy owns the president and Fox News is shit! Look at how little of a fuck Dante gives! Fuck fuck fuck FUUUUCCKKKKK). The graphics are mostly skulls and blood, and wouldn't look out of place between the drawings of a goth-kid's notebook. The music, which is a part of the horrible genre of crap-metal. Everything about this game was made to appeal to idiotic teenage boys, and I'm glad I didn't spend money on this juvenile crap.
DmC (Devil May Cry 5) • Page 18
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SuperBas 1,369 posts
Seen 7 hours ago
Registered 8 years agoI'm not a DmC fan, I have never played the former games. But this got a decent review, so I wanted to check it out. I tend to like games like this. However, I tried, but I just don't like this game. It's so incredibly childish, it's as if Ninja Theory hired a bunch of socially inept 14 year olds to design a game.
Look at it. The story is stupid (this guy owns the president and Fox News is shit! Look at how little of a fuck Dante gives! Fuck fuck fuck FUUUUCCKKKKK). The graphics are mostly skulls and blood, and wouldn't look out of place between the drawings of a goth-kid's notebook. The music, which is a part of the horrible genre of crap-metal. Everything about this game was made to appeal to idiotic teenage boys, and I'm glad I didn't spend money on this juvenile crap. -
FuzzyDuck 1,782 posts
Seen 7 minutes ago
Registered 3 years agoExpecting a decent story from an action-based game is like expecting Arnold Swartzenegger's output to have the depth of Uylsses.
If you had played any of the previous games, you'd realise they feature gothic-inspired architecture. It's about the son of a demon who is part-demon himself and a demon slayer; sunshine and lollipops wouldn't really fit the tone (well, maybe if it was a Suda51 game), so blood and skulls are par for the course. The older games' story and setting were used as a vehicle to frame the mechanics (which is why most people play these games).
As for the soundtrack, it fits the tone of the game. Within the wider spectrum of metal, the band who did it aren't particularly interesting, but to call the entire genre 'crap' because you don't like it is disingenuous. I don't like hip-hop, but acknowledge there's still plenty of good within the genre. There's poor jazz, electronic, classical, pop, etc., but there's also great stuff. Metal is no different.
But as with any choice in entertainment, each to their own.
Edited by FuzzyDuck at 12:56:44 31-01-2013Girl, you thought he was a man, but he was a muffin.
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Humperfunk 518 posts
Seen 6 hours ago
Registered 7 months agoThe Combichrist song ("No Surrender"
that opens up the game when you get control of Dante is one of the best pieces of music I can remember in gaming in terms of setting out exactly what kind of atmosphere and attitude the game is going to give you, fucking phenomenal stuff. -
King_Edward 9,294 posts
Seen 2 days ago
Registered 3 years agoWhile I agree that the story is shit, the cut-scene direction is miles above par. So even though they're saying the same stupid things, it's infinitely more watchable than the old games. -
SomaticSense 6,135 posts
Seen 4 days ago
Registered 7 years agoClassic DMC wasn't exactly high brow though, was it. I thought the was much better than the norm for this genre, with cutscenes I actually wanted to watch. It was a definite improvement over what came before.
But I agree with the music. It's awful. There's not even any variety. No escape from the painful screaming metal or the godawful dubstep. -
Humperfunk 518 posts
Seen 6 hours ago
Registered 7 months agoSomaticSense wrote:
No variety at all, as dubstep and painful screaming metal are the same!
But I agree with the music. It's awful. There's not even any variety. No escape from the painful screaming metal or the godawful dubstep.
Nah I'm just bustin' your chops -
SomaticSense 6,135 posts
Seen 4 days ago
Registered 7 years agoHumperfunk wrote:
There are plenty of ways of setting the same kind of atmosphere and invoking energy than a childish headache-inducing mix of screams.
The Combichrist song ("No Surrender"
that opens up the game when you get control of Dante is one of the best pieces of music I can remember in gaming in terms of setting out exactly what kind of atmosphere and attitude the game is going to give you, fucking phenomenal stuff. -
Humperfunk 518 posts
Seen 6 hours ago
Registered 7 months agoIt's a good song! C'mooon! -
SomaticSense 6,135 posts
Seen 4 days ago
Registered 7 years agoHumperfunk wrote:
They are different. I know that. But there is nothing else beyond that except that one nightclub.SomaticSense wrote:
No variety at all, as dubstep and painful screaming metal are the same!
But I agree with the music. It's awful. There's not even any variety. No escape from the painful screaming metal or the godawful dubstep.
Nah I'm just bustin' your chops
I hate sloppy music direction like that. "We need an energetic soundtrack. Let's just have metal and dubstep!"
Edited by SomaticSense at 13:09:07 31-01-2013 -
FuzzyDuck 1,782 posts
Seen 7 minutes ago
Registered 3 years agoSomaticSense wrote:
There are indeed plenty of ways, 'subtle as a brick' being one of them and the one chosen here.Humperfunk wrote:
There are plenty of ways of setting the same kind of atmosphere and invoking energy than a childish headache-inducing mix of screams.
The Combichrist song ("No Surrender"
that opens up the game when you get control of Dante is one of the best pieces of music I can remember in gaming in terms of setting out exactly what kind of atmosphere and attitude the game is going to give you, fucking phenomenal stuff.
'Combichrist' lands itself in the pantheon of ever incresingly shit metal band names!
Girl, you thought he was a man, but he was a muffin.
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Humperfunk 518 posts
Seen 6 hours ago
Registered 7 months agoIt's a good song though, come on chaps! -
Humperfunk 518 posts
Seen 6 hours ago
Registered 7 months agoI don't listen to metal, but appreciate the song within the game if that makes sense. Come on chaps! Chaps? -
FuzzyDuck 1,782 posts
Seen 7 minutes ago
Registered 3 years agoIt fits the tone of the game perfectly but as a metal 'song' it's pretty shit!Girl, you thought he was a man, but he was a muffin.
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Humperfunk 518 posts
Seen 6 hours ago
Registered 7 months agoA high five to FuzzyDuck! -
FuzzyDuck 1,782 posts
Seen 7 minutes ago
Registered 3 years agoHumperfunk wrote:
Ah, I listen to a lot of metal and find it distinctly pedestrian!
I don't listen to metal, but appreciate the song within the game if that makes sense. Come on chaps! Chaps?
Edit - but yes, fits the tone and sets up what to expect perfectly!
Edited by FuzzyDuck at 13:40:42 31-01-2013Girl, you thought he was a man, but he was a muffin.
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kinky_mong 7,955 posts
Seen 3 hours ago
Registered 5 years agoIt's nothing on the Dragon's Dogma theme music, perfect fit to the game! -
King_Edward 9,294 posts
Seen 2 days ago
Registered 3 years agoOr Blue Dragon's boss music. Perfect fit. -
kinky_mong 7,955 posts
Seen 3 hours ago
Registered 5 years agoHahaha, funnily enough I have that exact song in my head whenever I try and recall the Dragon's Dogma theme from memory! -
Deckard1 17,892 posts
Seen 5 hours ago
Registered 4 years agoIs it best to start this on hard then? -
Aretak 9,910 posts
Seen 13 hours ago
Registered 10 years agoDeckard1 wrote:
I started on Nephilim and haven't had any problems really, and I'm shit at this type of game.
Is it best to start this on hard then? -
daddygerplex 254 posts
Seen 3 hours ago
Registered 6 years agoJust completed it an hour ago on Nephilim. There are some tricky parts near the end that i died once or twice on, but i wouldnt say its hard.
Its much easier then Bayonetta on normal.
Son of Sparda difficulty is a big step up. The first level throws stuff at you that you get at the end of the game at you. -
FuzzyDuck 1,782 posts
Seen 7 minutes ago
Registered 3 years agoPlaying through on Nephelim feels like a training run for the 'proper' game on the unlocked difficulties.
Currently playing through the original game (via the HD collection); took a while to resharpen my old school skills! At about mission 10 or so and have to say that the boss fights ain't as bad as i remember them...Girl, you thought he was a man, but he was a muffin.
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Deckard1 17,892 posts
Seen 5 hours ago
Registered 4 years agoLoving this so far, great fight engine. On the third or fourth level now though and the environments are starting to feel a bit samey, does it mix it up a bit? Is the whole game based in limbo? -
StarchildHypocrethes 22,451 posts
Seen 4 hours ago
Registered 9 years agoYeah, some of the level design later in is great. It's all pretty much in limbo, but it shakes things up a bit. -
King_Edward 9,294 posts
Seen 2 days ago
Registered 3 years agoVisually, it's extremely varied. -
King_Edward 9,294 posts
Seen 2 days ago
Registered 3 years agoFuzzyDuck wrote:
Griffin in the Coliseum is still awful. Phantom is one of my favourite bosses ever.
Playing through on Nephelim feels like a training run for the 'proper' game on the unlocked difficulties.
Currently playing through the original game (via the HD collection); took a while to resharpen my old school skills! At about mission 10 or so and have to say that the boss fights ain't as bad as i remember them... -
Deckard1 17,892 posts
Seen 5 hours ago
Registered 4 years agoExcellent. Fucking loving it so far - new Dante is much better than old sex fetish Dante. Plus he's so dreamy. -
Deckard1 17,892 posts
Seen 5 hours ago
Registered 4 years agoAlso I'm not sure if this is because I'm kind of pissed, but the left trigger right trigger different combos pull this pull into that x y b dash bong wizz is kind of spazzing my brain at the minute and I'm kind of bumbling through the game like a downs syndrome that's ate one too many Pritt Sticks. Does it click eventually or does it always feel a little uncumbersome. If that's even a word. -
WeakOrbit 972 posts
Seen 1 day ago
Registered 2 years ago -
A nice picture of a confused Michael j Fox attacking downtown Tokyo would have went well with that comment WO
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