|@Gambit1977 Nope, Bioshock.|
Velim esset mundus iustus futuis procul et mori.
Pageof 73 First / Last
Am I alone in thinking this looks worse with every gameplay trailer they show?|
Yes I was disappointed with how Bioshock turned out, and obviously it'd be silly to expect Irrational to ditch what proved to be a very lucrative formula and risk taking a bit more inspiration from their original vision for that game, but good grief these big battle scenes they keep showing look bloody awful. Even by Bioshock standards.
Dr.Haggard wrote:I'm tending to agree with this. I personally was wanting something a bit slower paced. Odd thing to say I know but I can get my action fix for countless other fps's and was hoping for something different from irrational.
"You can kill an otter in about a second, just kick it's face off."
Aye, I like that in Bioshock 1 & 2 you had to plan each encounter on the harder difficulty levels.|
It may very well be the same here and they're showing off heavy action scenes as to not risk boring people.
Unlike yourself, I don't have a weird obsession with any platform.[/code]
|I hope so. This looks too action heavy.|
Dr.Haggard wrote:Plenty of comments on the EG article saying the same thing. I don't get it, it looks absolutely amazing to me. Dripping with atmosphere where it needs to, and mindblowingly good combat sections as evidenced by the new video. I'm more hyped than ever.
|Reminds me of Bulletstorm|
ecureuil wrote:This is what I don't understand, I don't see what's mindblowingly good about it. They just don't seem very good at making weighty, satisfying combat - the weapons in Bioshock felt like nerf guns and water balloons, and this looks the same. Something is very off about it but it's hard to put my finger on.
Obviously my main grievance is that I want them to make the spiritual successor to System Shock Levine promised Bioshock would be, but he stopped saying that when they got a sniff of the console shooter market and changed direction. Like I said it's perhaps unfair to expect given that this is a Bioshock game and they're committed to what that means now, but it's still disappointing to see.
Anyway, I could accept that it's primarily a shooter and be happy with that if it wasn't for the fact that the actual combat looks rubbish, just like it was in Bioshock.
I wouldn't say the combat was rubbish in Bioshock, but I did think it was much better in the sequel.|
It just felt much more substantial and fun. I know it's heresy to say it, as Levine and Irrational didn't make the sequel, but the combat and the hacking where much better in Bioshock 2.
|Looks like a vast improvement on the combat in Bioshock imo. Enemies look like they have a lot of health, more than it looks like the guns are weak. Loved that huge guy towards the end of the trailer, it brings back the feeling of a Big Daddy with that huge armoured guy. The combat environment is ace as well, a fully 3D arena with combat taking place over multiple levels. I can't think of a shooter that does combat in this way. Usually they're on a horizontal plane, and any vertical combat is more specified. With this, you can quickly gain height and shoot down, or quickly jump down to a lower level, or generally get about the level at a pace you couldn't even approach in Bioshock. Can't believe anyone can watch that video and not be super excited for the game, it looks outstanding, and it will be.|
mikeck wrote:This is very true, I actually loved the combat in 2 and didn't care for it in the first game. This definitely looks closer to 2, even though they didn't make it they will have taken from the things that Bioshock 2 did well.
|I liked the combat in B1 anyway. It got better in the second and this just looks stunning imo.|
I'm convinced the combat in Infinite will be superior to both previous titles. I also think the story will be a vast improvement on 2, and hopefully at a higher quality than the already sublime storytelling in the original Bioshock.|
Bioshock is definitely one of my all-time favourite games, but mostly because of the world, setting, sound and art design. The gameplay was fun, but for me it's all about the look of the game, and the iconic parts of the world like the Big Daddies and Little Sisters.
I think Songbird, and enemies like the Handyman will help cement Infinite as a definite push forward for the franchise.
|I don't think the combat did get better in the second one, but I also think this will be better.|
Alternate box art available|
"We went and did a tourů around to a bunch of, like, frathouses and places like that. People who were gamers. Not people who read IGN. And [we] said, 'So, have you guys heard of BioShock?' Not a single one of them had heard of it."
"You see it too? For me, it's always like this..."
(Angela Orosco - Silent Hill 2)
My understanding of Frathouses is that the majority of the occupants are so drunk/stoned that they probably haven't heard of themselves let alone a game.|
Admitedly my knowledge of Frathouses is based mainly on movies like Animal House, but it's still not a great place to do market research.
Something based on this would have cooler.
|Games publishers have been doing this for years, I don't see what the fuss is about.|
Based on this kind of market research I for one can't wait to see the next Tampax re-brand. |
Silhouetted man against a burnished background, tiredly holding a blood drenched tampon over his shoulder with the simple motto "Flow harder".
Edit:: -Cerberus-, that is the business end of an elegant and classic cover art. Want.
Edited by HurbleBurble at 21:07:01 10-12-2012
|I'm not worried about the action-heavy VGA trailers. They're not going to show the slower-paced stuff at first blush, cuz by gum there's that frat-boy money to think about! In Levine/Irrational I trust until proven otherwise.|
|Bioshock was massively heavy on combat..|
|Wow. 'Hope' and 'inspiring' in the same sentence as 'Kotaku'. These truly are the end times.|
stryker1121 wrote:I agree with this. E3 is the same too; they focus very clearly on the combat and action because they know at these kind of trade shows that's the best way to sell the game in a 300 second slot. I don't really like what I saw in that footage, but I'm not going to assume it's representative of the whole game.
|Was the awesome combat too much for you?|
i thought it looked awesome and its nice to see some of the mechanics of the skyriding finally, i was worrying how easy it would be to traverse the environment.|
Edited by crashVoodoo at 23:10:41 10-12-2012
a Nexus a day keeps the apple away
ecureuil wrote:Of course, just want Infinite to have the same exploration aspects as BioShock to go with all that shooting. That said, the action from the VGA trailer looked good, if a bit chaotic.
|Late to the party but holy cow, the VGA trailer was amazing.|