I don't like the three missions starting from Run From Your Life onwards. Starting each level where everyone is on the lookout for you already feels a bit anathema to the spirit of Hitman, and the tension - combined with the high population of roaming guards - makes it difficult to properly explore the layout of a level and plan your route through. Using instinct becomes pretty much essential, but the game seems to be a bit arbitrary as to whether it even works or not or not.|
It took over a dozen restarts just to get through the drug den section of rfyl on Expert, and even then I ended up in several unwanted fistfights because the game cant seem to decide when you can subdue and when you need to attack.
I can see what they were going for with rfyl - four separate areas, thematically different, an increased sense of tension, etc. but it just doesnt work.
I would rather those four (well three, lets ignore that awful section escaping the helicopter) were fleshed out into entire levels. As it is, it sort of feels like concepts they thought were cool but werent sure what to do with.
3DS: 4055-2781-2855 Xbox: spamdangled PSN: dark_morgan Wii U: Spamdangle Steam: spamdangled