Hitman: Absolution Page 2

  • Page

    of 43 First / Last

  • LionheartDJH 23 Jul 2010 14:01:16 19,541 posts
    Seen 2 hours ago
    Registered 5 years ago
    Load "$" wrote:
    Set a level on a crime ridden UK estate.

    Offing scumbags in stairwells would be fun.

    Hitman 5: Peckham Assault?

    She dives for cheese pasties

  • Deleted user 23 July 2010 14:01:33
    UncleLou wrote:

    I don't think there was more signposting or handholding in BM than in the previous games, it was just that it offered (the always possible guns-blazing aside) more options how to solve each level, which naturally means it's a tad easier, while the first two games often required you to find the one (often a little absurd) solution the devs had intended.

    Very strongly disagree I'm afraid.

    In fact, it almost sounds like you didn't realise how many ways there were to complete each level in the first two due to the lack of signposting and handholding, which is exactly my point...

    Anyway, no point in me writing this off already. I hope it's good.
  • billythekid 23 Jul 2010 14:04:21 11,397 posts
    Seen 8 hours ago
    Registered 9 years ago
    A level set in Tesco please >:)
  • L_Franko Moderator 23 Jul 2010 14:08:31 9,697 posts
    Seen 2 days ago
    Registered 7 years ago
    billythekid wrote:
    A level set in Tesco please >:)

    I give my blessing to this, specially if you can put a silenced round into the head of the fat jobless sweaty mother in her food stained top that gets in the fucking way when your trying to pick out a nice box of biscuits.
  • UncleLou Moderator 23 Jul 2010 14:18:54 35,851 posts
    Seen 4 hours ago
    Registered 13 years ago
    kalel wrote:
    UncleLou wrote:

    I don't think there was more signposting or handholding in BM than in the previous games, it was just that it offered (the always possible guns-blazing aside) more options how to solve each level, which naturally means it's a tad easier, while the first two games often required you to find the one (often a little absurd) solution the devs had intended.

    Very strongly disagree I'm afraid.

    In fact, it almost sounds like you didn't realise how many ways there were to complete each level in the first two due to the lack of signposting and handholding, which is exactly my point...

    Anyway, no point in me writing this off already. I hope it's good.

    Possible, but unlikely. I know the first two games pretty well.

    I challenge you to name a single level of the first two that has as many totally different methods to kill your target like "Curtains Down" in Blood Money has. The strength of Blood Money is that it exists almost entirely out of the kind of open levels that were just too few and far between in the first two (never played Contracts).
  • Deleted user 23 July 2010 14:23:09
    I challenge you to name a level in the first two that had just one single absurb solution :p

    I'm not suggestingt that the later ones weren't more open, they were, but it was more your criticism of the first couple I objected to. They were not as linear as you suggest, and half the fun for me was as you say, puzzling what the solutions where, rather than going to the waypoint indicated on the map as you did in Blood Money.
  • Stickman 23 Jul 2010 14:24:39 29,664 posts
    Seen 1 week ago
    Registered 10 years ago
    Will I be able to strip the women I've just offed and create a charnel stack of naked corpses in this one?

    Cos that'd be gross, obviously...

    THIS SPACE FOR RENT

  • X201 23 Jul 2010 14:35:17 15,743 posts
    Seen 9 minutes ago
    Registered 9 years ago
    I played the demo of Blood Money and loved it.
    The full game has been one of those that I've been meaning to buy but never got around to.

  • Stickman 23 Jul 2010 14:39:30 29,664 posts
    Seen 1 week ago
    Registered 10 years ago
    Good God, man! The game's about 100 times better than the demo.

    THIS SPACE FOR RENT

  • glaeken 23 Jul 2010 14:41:22 11,265 posts
    Seen 18 hours ago
    Registered 10 years ago
    Yeah that is quite funny as its regarded as a very bad demo for the game. It's always one of those games that people remark on as having a terrible demo. I am confused now though as if you loved the demo will you like the actual game?
  • RedSparrows 23 Jul 2010 14:45:47 24,235 posts
    Seen 5 hours ago
    Registered 7 years ago
    If you loved the demo you'll marry the game. The demo's awful, the game is great.

    Moar Hitman is always good.
  • RedSparrows 23 Jul 2010 14:47:54 24,235 posts
    Seen 5 hours ago
    Registered 7 years ago
    Also, I LOVED Hitman 2 on my Cube. Amazing game, played it for hours. However - it had too many levels and some very odd and unpredictable (in an unfair way) AI/triggers, IIRC. Still fantastic. The Japanese Castle level was a particular highlight. SA on that was awesome.
  • X201 23 Jul 2010 14:48:54 15,743 posts
    Seen 9 minutes ago
    Registered 9 years ago
    The demo was the one set in an abandoned fairground/End of Pier?

    I've got the right one haven't I?
  • smoothpete 23 Jul 2010 14:49:59 31,826 posts
    Seen 11 hours ago
    Registered 10 years ago
    X201 wrote:
    The demo was the one set in an abandoned fairground/End of Pier?

    I've got the right one haven't I?
    Yes that's it. Awful demo, amazing game. BUY IT.
  • Stickman 23 Jul 2010 14:50:19 29,664 posts
    Seen 1 week ago
    Registered 10 years ago
    Yeah.

    Please, go and buy the game right now.

    THIS SPACE FOR RENT

  • glaeken 23 Jul 2010 15:00:07 11,265 posts
    Seen 18 hours ago
    Registered 10 years ago
    Indeed its superb and can probably be picked up for next to nothing now.
  • smoothpete 23 Jul 2010 15:03:16 31,826 posts
    Seen 11 hours ago
    Registered 10 years ago
    These posts have been brought to you by the Hitman marketing board
  • X201 23 Jul 2010 15:07:55 15,743 posts
    Seen 9 minutes ago
    Registered 9 years ago
    I'll get it from Steam.

    Not sure if it'll like Windows 7 64 bit, but we'll find out.

  • Mr.Small 23 Jul 2010 16:16:23 317 posts
    Seen 1 week ago
    Registered 12 years ago
    porkloin wrote:
    I think IO got bored with it and decided to make K&L.

    I hope that IO have been working on the Hitman 5 in the last five years. Not the graphics or coding etc. but just spending years imagining the scenarios and the different ways to complete a mission. I would happily wait five years or more between Hitman games if they were all as amazing as Blood Money.

    I'm the quiet one

  • Metalfish 23 Jul 2010 17:58:32 8,874 posts
    Seen 1 day ago
    Registered 9 years ago
    Well, I know the Splinter cell co-op was well received so I wouldn't be hugely surprised if something similar happens. Something like this would be in the spirit of the game.

    I only care for the SP though.
  • morriss 23 Jul 2010 18:12:08 71,286 posts
    Seen 3 days ago
    Registered 10 years ago
    Load "$" wrote:
    kalel wrote:
    but leave something for those of us who enjoy hiding in cupboards for hours.

    Heh an excellent summary of early splinter cell and hitman.
    Innit.

    I remember in the early Splinter Cells I used to make it my mission to take out every single lightbulb possible before moving on.

    I loved it. A twenty-minute set-piece used to take me twice as long.

    Softly, softly.
  • morriss 23 Jul 2010 18:13:48 71,286 posts
    Seen 3 days ago
    Registered 10 years ago
    Anyway, awesome news. Love Hitman. Love it.
  • UncleLou Moderator 23 Jul 2010 18:13:53 35,851 posts
    Seen 4 hours ago
    Registered 13 years ago
    Which reminds me - wasn't there a Thief 4 announcement some time ago, along with the next Deus Ex?
  • WoodenSpoon 23 Jul 2010 18:14:32 12,303 posts
    Seen 4 hours ago
    Registered 12 years ago
    Metalfish wrote:
    this

    That looks great!
  • RedSparrows 23 Jul 2010 18:17:43 24,235 posts
    Seen 5 hours ago
    Registered 7 years ago
    These are exactly the kind of MP games I want.

    Splinter Cell Vs/subterfuge and sneakery/tension and betrayal etc. Kane and Lynch does it, but with too much shooty shoot.

    i hasten to add that I don't necessarily want it in Hitman ;)
  • LionheartDJH 23 Jul 2010 18:21:17 19,541 posts
    Seen 2 hours ago
    Registered 5 years ago
    I'm only interested in the SP myself, but I can imagine a co-op mode would be great. Working together with another person to take out targets would be awesome. Like one guy dresses in a tux and that and goes and mingles with guests at a party whilst he tries to pick out the target(s) and then he relays that info back to the other player who is lurking around back and takes them out when they go to take a piss or something. I'm sure there's plenty they could come up with involving 2 or more players outside a by the numbers deathmatch mode.

    She dives for cheese pasties

  • X201 23 Jul 2010 18:23:17 15,743 posts
    Seen 9 minutes ago
    Registered 9 years ago
    UncleLou wrote:
    Which reminds me - wasn't there a Thief 4 announcement some time ago, along with the next Deus Ex?

    Yep.

    Its the 2000's all over again :)
  • Page

    of 43 First / Last

Log in or register to reply