It makes for a pretty good Contract too.
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...Kinect, indie games and red rings.
"If there's anything in reality that's not fun, we will change it."
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Shikasama wrote:Hang on, you're only on Rosewood?
All I wanted to do was travel the world, meet new people...then kill them.
IS THAT SO WRONG
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Shikasama wrote:Well the balance changes they are making to suspicion/disguises should take the edge off that once the patch goes live (though,and I'm not bragging here, I haven't really had too much problem on Hard at all. Areas are much thicker with enemies making them harder, but they are still perfectly doable with good timing and observation and a bit more forward planning and patience. And I'm one of those gaming sadists that actually gets more enjoyment from besting an unforgiving/borderline unfair challenge. It gives me that David and Goliath feeling of triumph against the odds). But not only will you have fewer guards (meaning, I think, if you go to make a contract in it later then you will have fewer potential targets to play with), but also - at least on Rosewood - your path through will totally change because the placement of one of the fuses will change, bypassing one area completely (arguably the hardest one in that section) because you no longer have any need to go there (unless you're looking to get the evidence).
I think I'm just going to drop the difficulty. How tightly they pack the enemies on Hard is getting to the point of ridiculous when your trying to get the silent assasin/infiltrator/suit only stuff.
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ZizouFC wrote:Yeah it took me a while to realise that on instinct too, the game doesn't make it clear what uses instinct and what doesn't, it just sort of implies that instinct will always deplete whenever you use the button, when really it only depletes when you're actively "blending in".
Yeah I'm in Dexter Industries now. Not a fan but I am enjoying the chance to practice my sneaking skills for when I go Suit Only next playthrough. I am getting better. I had no idea that instinct didn't deplete when you're just looking around,only when blending in!
Looking forward to some proper Hitman levels after this.
Oh and thanks for the tips, DM. I'll address them properly when I get to a PC.
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Now with 80% more Cthulhu!
jack24 wrote:Accident kills will get him a challenge complete bonus (target killed + accident + (potentially) body hidden + mastery bonus). Grabbing the evidence first will get the evidence bonus. Suit only will get the challenge bonus. Not spotted + undetected body will get Silent Assassin. And you can get the hidden body bonus without hiding him manually. And of course the faster the exit after the kill = the higher the time bonus.
@fletch7100
Depending on how you're killing him you might not be getting the silent kill and hidden body bonus. Staying in suit and accident kills aren't actually getting you bonus points either...
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smoothpete wrote:glol!
DM you are actually putting me off this even more with your boundless and detailed enthusiasm.
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darkmorgado wrote:Great now I'm never going to finish it.smoothpete wrote:glol!
DM you are actually putting me off this even more with your boundless and detailed enthusiasm.
Just imagine my big, goon-like grin plastered all over my face whilst playing.
fletch7100 wrote:Hide body, but try the kill I outlined above that means you don't have to hide the body to get the bonus (it makes sense once you do it, trust me). This means you will get the bonus without those points being cancelled out by an even greater amount (resulting in an actual net loss instead of a gain) by the longer time it will take you to get the exit by doing it manually.
@jack24
Well Hitman is about accident kills being the top graded kill. The police reported it as an accident and no evidence to link it to me Got the silent assassin point bonus, signature kill etc, never spotted during the level
Just want to know where these players get extra 800 points from when I preformed a prefect accident kill, never spotted, no witnesses and recovered the evidence. I played it on purist difficulty and with the fully mastered level bonus as well
If I hid the body only extra 350 points or so
Just got me wondering what else I can do on that level.
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, now just got to connected to Xbox live next time for it to register.Now with 80% more Cthulhu!
fletch7100 wrote:That's... odd. Is it because of the signature bonus from using the garotte?
Panic over did it got the score I needed, now just got to connected to Xbox live next time for it to register.
Still had blood money mindset when accident kills were rated higher, less evidence against you, make it look like an accident. Forgot that this game doesn't think like that.
Shit still pulled off prefect accident kill in front of 3 watching policeman but it scores lower than a easy fiber wire kill
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darkmorgado wrote:I think it's because I do what you advised again - I restart to checkpoint every time I've been spotted because I want that 'perfect' run. I might just sack that off because I think it's starting to harm my chances of enjoying the game properly.
Well the balance changes they are making to suspicion/disguises should take the edge off that once the patch goes live (though,and I'm not bragging here, I haven't really had too much problem on Hard at all. Areas are much thicker with enemies making them harder, but they are still perfectly doable with good timing and observation and a bit more forward planning and patience. And I'm one of those gaming sadists that actually gets more enjoyment from besting an unforgiving/borderline unfair challenge. It gives me that David and Goliath feeling of triumph against the odds). But not only will you have fewer guards (meaning, I think, if you go to make a contract in it later then you will have fewer potential targets to play with), but also - at least on Rosewood - your path through will totally change because the placement of one of the fuses will change, bypassing one area completely (arguably the hardest one in that section) because you no longer have any need to go there (unless you're looking to get the evidence).
Now with 80% more Cthulhu!

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