Just finished this (well, the story, not 1000GS but I will because I'm still enjoying it).|
It is very samey though, I think I could understand the review score as there's not much too it. Even when a ranodm mission offers something other than shooting, like being challenged to a race, even that turns hostile at the end. But those Artifacts just became so addictive, I had to have them all to make my ship a RIG OF DEATH!
There is some variety there - specifically 3 missions not in space as such which I really enjoyed as they mixed up the formula. Pity it was only 3 times though. Appart from shooting, I've did a little smuggling and trading too, which is a fair basic system that's of little use, to be honest.
Voice acting is terible throughout, though at least the different races sounds different to give them a bit of personality. There are even a few really good pieces of script later on, all ruined by being read out by bored people.
Apart from that, couple of gamerwhore tips - if you want 1000GS in one playthrough, you have to put 10 upgrades into hull (for the "Mount 5 turrets" one) and at least 7 into wings (For "Mount 5 bow weapons - these also can't include missile launchers so just buy a few cheap lasers until you have 5 and that should do it). The other 3 are up to you, but I'd suggest at least 2 to engines to improve energy regen rates otherwise power balanacing can get rather tricky.
I'd kick the living daylights out of the producers of Tipping Point - Ghandi