The General multi-purpose Move thread

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  • Machetazo 17 Jun 2010 20:02:49 6,372 posts
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    Begins with...E3 live Tech Demo video!
  • Ignatius_Cheese Moderator 17 Jun 2010 20:16:08 10,854 posts
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    "Remember me, Eddie!!!??? When I killed your brother, I sounded... JUST... LIKE... THIIIIISSSSSS!!!!"
  • Ignatius_Cheese Moderator 17 Jun 2010 20:21:54 10,854 posts
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    Love those augmented reality tech demos. Hopefully some developers will do some interesting things with it.
  • Drpwnage 17 Jun 2010 20:33:52 687 posts
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    It works sitting down! how innovative..
  • Deleted user 19 June 2010 12:28:36
    Not really interested in Move but came across this list of release games:

    Sports Champions™, September 2010
    Eye Pet™, September 2010
    Kung Fu Rider™, September 2010
    Start the Party! ™, September 2010
    echochrome™ 2 (PSN), September 2010
    Tumble (PSN), September 2010
    Hustle Kings, October 2010
    PAIN (PSN), October 2010
    TV Superstars™, October 2010
    The Fight: Lights Out™, October 2010
    The Shoot™, October 2010
    High Velocity Bowling (PSN) October 2010
    Heavy Rain®, October 2010
    Sly Collection, November 2010
    SingStar® Dance, November 2010
    LittleBigPlanet™ 2, November 2010
    Beat Sketcher (PSN), Fall 2010
    SOCOM 4, Fall 2010
    Tiger Woods PGA TOUR® 11 (Electronic Arts), September 2010
    Toy Story 3: The Video Game (Disney Interactive Studios), September 2010
    The Lord of the Rings: Aragorn's Quest (WB Games Inc.), September 2010
    Brunswick Pro Bowling (Crave), September 2010
    Resident Evil®5 Gold Edition (Capcom), September 2010
    Time Crisis: Razing Storm (Bandai Namco), September 2010
    NBA® 2K11 (2K Sports), October 2010
    John Daly's ProStroke Golf (OG International), Fall 2010
    Racquet Sports (Ubisoft), Fall 2010
    R.U.S.E. (Ubisoft), September 2010
    Kung Fu LIVE (Virtual Air Guitar Company), October 2010
    Deadliest Catch: Sea of Chaos™ (Crave), November 2010
    Disney Tron Evolution the Video Game (Disney Interactive Studios), November 2010

    Think they have a pretty good lineup given it's not all just casual shovelware and you could get some value out of LBP2, SOCOM 4, Resi Evil etc. Nothing there really makes me want to run out and buy it though.
  • Machetazo 21 Jun 2010 19:07:56 6,372 posts
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    Sony did announce pricing for Move, and we think that the pricing has the potential to confuse consumers. Some games can be played with the PlayStation Eye camera and a Move controller, some with the Eye and two Move controllers, and some with the Eye, a Move controller and a Navigation controller.

    In order to be safe, consumers wishing to participate in the Move experience will have to purchase the Eye ($29.99), two Move controllers ($49.99 each) and the Navigation controller ($29.99), plus a game.
    The Examiner spotted that, and Pachter himself mentioned it on the Sony focused E3 analysis on Gametrailers' Bonus Round feature.

    How is the communication not going to be an issue, where any game you might buy could use multiple Move controllers, one and and a Navi - etc...How is that a thing people would want to buy in to? The audience are not early adopters, in the usual sense, but they may be expected to play guinea pig, and/or pot luck, until a prevailing accepted configuration emerges?
  • HiddenAway 23 Jun 2010 12:00:00 14,877 posts
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    You can probably assume this will be a Move game as well - given how much it relies on the DS' stylus ;-)

    (Doesn't deserve a new thread yet as Ninokuni PS3 will be formally detailed tomorrow)

    On Twitter: @HiddenAway1

  • Rufus 28 Jun 2010 16:55:35 1,754 posts
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    To be honest, the announcement that Resident Evil 5 Gold was going to be compatible with Move was one of the highlights of E3 for me. I absolutely love Resi 4, more so because of the precision allowed by the Wii version - going back to a standard controller for Resi 5 just didn't do it for me.

    I know it gets a lot of (mainly well deserved) flack, but to play Resi 5 with Move this year is something that I'm really looking forward to!





  • Machetazo 10 Jul 2010 18:04:12 6,372 posts
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    Just found a link to that video, showing a German media's fifteen minute trial of Move.
    There's a section on the footage of The Shoot, (looking improved since E3, there was plenty more going on onscreen in this outing), a case being the game asking the player to spin full circle once, in place, before shooting, to activate a special attack of some kind. It also encouraged players to act the role, instead of just pointing at targets and firing.

    I haven't seen anything like that first thing for this system before - so, while I would guess that the game wouldn't be requiring these to be performed to play, I wonder which player such a feature is meant to be targetted at. Such added participation would only add to a small child's engagement with the game, I would guess; but they could also present an added complexity, for when you want higher challenge, once your skill and experience with the game improves to reach higher scores?

    In the clip, Sports Champions was also shown, and two sports caught my eye. Something called Bocce, that appears to be a lawn boules variant, and the Disk Golf, where you throw a disk at a chained net-like target. That looked simple, but fun and, if it came fit with courses to suit various levels of skill - and/or, even better, supported future DLC, to enable the developer to expand the game out to alternative audiences, if there isn't much to the game as it is, - then that could be great.

    They also showed the Kung Fu Rider, albeit with a strange set of cutaways of a man in Eastern dress performing the moves of the character on-screen (leading me to wonder what the game's "advanced moves" as glimpsed as a menu option might entail! :D) although, the actual play here, was limited to a very flat training area, intended to aid the gathering of swivel chair manipulation controls, and seeming only to offer a brief look at several rudimentary moves. Needs more incline!
  • Deleted user 10 July 2010 18:07:35
    Machetazo wrote:
    There's a section on the footage of The Shoot, (looking improved since E3, there was plenty more going on onscreen in this outing), a case being the game asking the player to spin full circle once, in place, before shooting, to activate a special attack of some kind. It also encouraged players to act the role, instead of just pointing at targets and firing.

    I haven't seen anything like that first thing for this system before - so, while I would guess that the game wouldn't be requiring these to be performed to play, I wonder which player such a feature is meant to be targetted at.

    Children, the mentally challenged, and Americans?
  • Widge Moderator 10 Jul 2010 18:20:39 13,467 posts
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    I'm more interested in that bizarre game with a Japanese office worker hurtling down a hill of obstacles on an office chair.

    _ _ _

    www.unpaused.co.uk - electronic noise adjective salad

  • Machetazo 10 Jul 2010 18:36:15 6,372 posts
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    That's Kung Fu Rider. It received a name/rename; but there remains an office worker, and his female coworker, hurtling down hills and leaping jumps, zipping round corners etc, on swivel chairs and more, in the aim to escape the mob. I hope EG will be posting up a decent (most of the people playing so far, did so sloppily, it doesn't look good) staffer run on KFR, so that it can be seen How It's Meant To Be Played. :)

    Do you think it likely that The Fight game, that I think was also renamed, will increase in authenticity, by next time it's shown, in better reflecting the motions the player performs? Last time I saw video of it, I thought it was like punching through treacle, in how the actions were playing out onscreen. It had a presentation and style, that didn't match so good with the way the fight was being delivered. Perhaps that is intentional, though, to help keep the game from the wrong type of media interest?
  • Syrok Designer, Tarsier Studios 22 Jul 2010 09:00:23 14,033 posts
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    Some new tech demos
  • M_of_the_sys 22 Jul 2010 09:42:23 1,154 posts
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    @2:33 that doesn't look like a Playstation Eye Camera...
  • KayJay 22 Jul 2010 10:04:29 5,287 posts
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    Yeah, dont know what that it, but the PS Eye is below the LCD on the desk. at about 2:03 you can see it clearly.

    These demos look great. In particular the RTS demo... very slick.
  • M_of_the_sys 22 Jul 2010 10:53:14 1,154 posts
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    As usual, had to watch it with no sound. I liked the manikin demo. Can very much imagine a Force Unleashed or just any Star Wars game using that.

    I'm not too sure what the chameleon thing was all about. Was it just showing the use of motion control and camera control combined?
  • Machetazo 22 Jul 2010 10:56:30 6,372 posts
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    That chameleon demo as well as being astonishing, is much more like it, and the fireball was also good. Hopefully, developers see things like that, and will be inspired to do more, make more involved games with Move!

    @M: I think the aim of the chameleon demo was more to show that, not only can players interact with objects in the world, but they can interact with the geometry itself, and that geometry need not be simple blocks, etc, but quite complex structures - imagine that in a new Uncharted, or the next TR! :o
  • M_of_the_sys 22 Jul 2010 11:18:34 1,154 posts
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    Ah when you put it like that it does sound pretty interesting! Probably didn't help that I had no sound.
  • Machetazo 22 Jul 2010 11:54:48 6,372 posts
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    Would anyone want to see Mirror's Edge for Move? Not a patch for the original game, but a game in the Mirror's Edge world and concept, built to run with Move. Instead, EA tries NFL Training Camp?!? eh. WTF?
  • Rauha 17 Aug 2010 12:23:10 4,271 posts
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    It's tumble again, but this demo was quite impressive:

    http://www.youtube.com/watch?v=MP3khbYfMHE#t=1m17s
  • repairmanjack 17 Aug 2010 12:41:39 6,011 posts
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    Rauha wrote:
    It's tumble again, but this demo was quite impressive:

    http://www.youtube.com/watch?v=MP3khbYfMHE#t=1m17s

    It looks pretty impressive, I have to admit.

    And made for porn. Oh yes.
  • VandelayIndustries 17 Aug 2010 13:21:11 1,523 posts
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    Tumble is looks to be a definite highlight in the launch lineup. Also nice to see a demo out in the wild, as it were.
  • Phily50 20 Aug 2010 10:56:52 2,199 posts
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    Flight control HD hands on:

    The guys at Firemint know their market: the evergreen Flight Control has been a hugely popular title on the iPhone since its launch in March 2009, starting as a side project of the studio’s CEO Robert Murray as the team were working on Real Racing.

    Whilst the game has since seen a release on the Nintendo DSi, it was the 1080p, multiplayer Move enabled version on the PlayStation 3 that we were most interested in getting our hands on. Thankfully, we’ve been able to do just that for the last couple of days.

    We’re happy to say it’s an absolute delight. We’re under strict orders not to reveal too much about the game at the moment, but we can tell you that it’s a brilliant conversion. The graphics are gorgeous, the Move controllers work perfectly and the game plays precisely as you’d expect it to – if you’re familiar with the earlier iterations of the game you’ll be right at home, and if you’re new to Flight Control you won’t have a problem catching up.

    In 1080p the game’s distinct aesthetics come alive – maps come in one of two sizes and whilst the more zoomed-in airfields show off the thick black lines of the jets, the larger scale affairs enable much more on-screen action without compromising the clarity. Much like the iPad version, then, Flight Control HD quite happily flits between the two as you dip in and out of the level select screen. There’s a new level – Metropolis – but we’ll keep that surprise for later.

    Elsewhere, the option of drop in, drop out gameplay works a treat (with just a quick first-time calibration required for a new Move controller) and you can have any combination of Move or Dualshocks with a maximum of four players at once, all helping co-operatively to build up your scores.

    The Dualshock option isn’t quite as fluid as the Move’s, which you’d expect, but the ability to dash between planes with the d-pad is a welcome one. It’s still a viable method, mind, it’s just when you’re used to the immediacy of a finger (or a Move) standard analogs don’t offer the same level of control.

    It’s all good. With Flight Control HD Firemint have ensured that there’s an easy to use, pick up and play game ready for the Move’s launch and one that plays off its own ubiquitous familiarity. I don’t yet know what price the game will launch at, but if the studio get that bit right, they’re onto a winner. Excellent stuff.
  • Rauha 20 Aug 2010 12:05:06 4,271 posts
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    Sounds great. How much did this cost on iphone? (slightly higher price is understandable).
  • Phily50 20 Aug 2010 12:06:58 2,199 posts
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    I paid 59p but I think that it was on sale when I bought it. I can't see it being any more than a fiver on PS3.

  • Deleted user 20 August 2010 13:02:55
    Anyone find any info on Time Crisis for Move actually coming out? Namco Bandais site is just returning an error for me and no one seems to have it to preorder. I dont care if its shit, I want it :(
  • Rauha 20 Aug 2010 15:07:36 4,271 posts
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    PSMove Wins best Hardware at Gamescom. People are really starting to get behind it.
  • Syrette 20 Aug 2010 15:10:37 43,296 posts
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    What was it up against?

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