Yeah I agree, same with Mario Galaxy - why do they insist on beeping everywhere?! Nothing worse than exploring a temple with that going on in the background. At least allow us to turn it off!
Yeah, it suffered from that but the biggest problem IMO was the handholding and irritating sidekick.
Just finished it. Overall thought it was really good. Very polished, sword fighting was great fun. Graphics were lovely and the art style interesting.
Have to say though, the last ten hours or so really dragged. Just began to feel like monumental padding. Go here and get this - oh it's been split into three things - oh to get the first thing find a million floating notes and do a silent realm... Just felt like every time I had found everything and was ready to move the story forward, more padding popped up to halt it dead.
Still though, better than most stuff out there.
"Bleep! Go here"
2 secs later "Bleep, go here!!"
"Bleep !!You're low on hearts", simultaneous "Bleep bleeep" You're gonna die, get health"
"Bleep bleep, the controller batteries are low"
Unbelievably bad work there, hw did that get through play testing unscathed?
I still adored the graphics, many characters and the dungeons were superb but the lack of exploration and insulting handholding makes it well inferior to WW
Our month-long focus on indie games starts with my look at the PS4's best game (still): Resogun!