Is there a point in being secretive about game development ?

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  • ratso 8 Jun 2010 17:06:41 1,008 posts
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    Really whats the point? Theyre games, not amazing inventions that will change the world. Valve, for example, is teasing an announcement for e3; well why dont they just tell what they going to be showing? Its just a game; no one is going to be surprised that valve is working on a game.

    I really dont care for this teasing shit, its insulting; They assume people will get excited about essentially nothing!! if they want to sell something then they should just show it or talk about or stfu.
  • X201 8 Jun 2010 17:07:32 15,397 posts
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    Because it works
  • w00t 8 Jun 2010 17:08:14 11,102 posts
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    Maybe it is a fantastic idea that they don't want stolen.

    The day charity died - NEVER FORGET

    (the mic was OK in the end)

  • ratso 8 Jun 2010 17:08:59 1,008 posts
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    w00t wrote:
    Maybe it is a fantastic idea that they don't want stolen.

    then they shouldnt talk about it all
  • w00t 8 Jun 2010 17:09:28 11,102 posts
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    Yes. That's the solution.

    The day charity died - NEVER FORGET

    (the mic was OK in the end)

  • Syrok Designer, Tarsier Studios 8 Jun 2010 17:09:31 14,033 posts
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    Possible because something you might like to have in your game might not make into the final game and that would just leave everyone disappointed.
  • ratso 8 Jun 2010 17:12:59 1,008 posts
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    Ok i think the thread title is a little bit wrong. It should be ;

    What is the point of teasing about game development?
  • the_dudefather 8 Jun 2010 17:13:00 9,288 posts
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    Games development is open enough as it is these days, from ERSB ratings to leaks to scans to twitter to website domains, let the devs have their secrets

    (ง ͠° ͟ʖ ͡°)

  • HoriZon 8 Jun 2010 17:14:37 13,542 posts
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    1st rules of game developments, dont talk about it!

    2nd rule of game developments, DONT TALK ABOUT !!

    I used to be a gamer like you, then I took an arrow in the knee.

  • mal 8 Jun 2010 17:15:20 22,528 posts
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    Just advertising, ain't it?

    Cubby didn't know how to turn off sigs!

  • nickthegun 8 Jun 2010 17:15:55 59,908 posts
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    ratso wrote:
    What is the point of teasing about game development?

    Because, as has been witnessed many, many, many, many times on this site alone, if you announce feature X and it vanishes when the game is released, you get caned for it.

    Plus, who wants to know or tell everything about what they are doing?

    ---------------------------------------------------------
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  • ratso 8 Jun 2010 17:16:06 1,008 posts
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    mal wrote:
    Just advertising, ain't it?

    That just it tho, advertising is fine but teasing is advertising nothing!
  • w00t 8 Jun 2010 17:16:55 11,102 posts
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    Adverts are so full of content these days.

    The day charity died - NEVER FORGET

    (the mic was OK in the end)

  • dominalien 8 Jun 2010 17:17:07 6,860 posts
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    If in doubt, maintain secrecy.

    PSN: DonOsito

  • Salaman 8 Jun 2010 17:17:24 19,049 posts
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    That's just marketing and "creating a buzz throughout the blogosphere" in order to create interest, generate leads and then nurture these throughout your development cycle in order to have them ready for pre-ordering come start of sales.
  • mrpon 8 Jun 2010 17:18:32 28,907 posts
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    Yeah like those girls who don't show it all, what a tease.

    Give yourself Ł5 or ˝ gig, you're worth it.

  • ratso 8 Jun 2010 17:20:09 1,008 posts
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    ok, im not interested in this anymore . goodbye :)
  • Deckard1 8 Jun 2010 17:21:37 27,981 posts
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    people become obsessed with things they don't know about or can't see. Like i bet there's not one person on here that can't look at whatevers under the super secretive spoiler banner below.


    MINGE MINGE MINGE
  • ecureuil 8 Jun 2010 17:23:53 76,806 posts
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    I find this to be a bit of an odd thread.

    It seems to be the wrong way around. The question shouldn't be "is there a point in being secretive" but instead questioning why we should want to know, before it's done.

    I don't demand to hear the demo tapes of new album before it's released, and I don't want to see the storyboards, audition tapes and first cuts of a movie before I see the final thing. Games developers SHOULD be secretive. They want to show us their project at a point where they're comfortable, not have retard gamers rubbernecking at every fucking opportunity.
  • Jazzy_Geoff 8 Jun 2010 17:27:29 7,767 posts
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    it's just a marketing strategy

    allows them to get media attention two or three times for the same announcement

    builds "buzz" whatever the fuck that is
  • stephenb 8 Jun 2010 17:27:31 2,738 posts
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    cheeky_Grizzly wrote:
    @ Deckard
    I can't look at it on the PS3 :( What's it say ?

    Your fail browser has done you a favour. It was rather funny though :)

    PSN : v--WEDGE--v

  • caligari 8 Jun 2010 17:30:21 17,054 posts
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    ratso wrote:
    ok, im not interested in this anymore . goodbye :)

    MAN OVERBOARD!
  • President_Weasel 8 Jun 2010 17:32:57 9,302 posts
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    ratso wrote:
    ok, im not interested in this anymore . goodbye :)

    and yet, you cared enough about the "secret announcement" to make a thread about how annoyed you were. Teasers work, at least a bit. And they're relatively cheap (at their most basic, they're just sticking a counter on your website, with maybe a few hundred quid to a web firm to get a nice fancy counter that matches your product, or some of the time of your in-house guys to do the same). For the price of the counter, you get a "hey, [insert company name] has a counter up, I wonder for it's for" story on a bunch of sites, and then later on you get "oh, that counter was for [insert game name]" stories on the same sites.

    It's also something that product managers and marketing wonks can point to when someone asks them what they're doing to publicise the game.
  • 1Dgaf 8 Jun 2010 17:33:01 3,830 posts
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    It's part marketing, partly to do with industrial secrets. The later on in a game's development, the less secretive one has to be, but early on I imagine it's quite important.

    You might have a great idea for a plot, some mechanical change which you consider important and so on. In essence, these things are new technologies which games and companies can become known for. So it makes sense that they wouldn't want to talk about them.

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  • mal 8 Jun 2010 17:34:28 22,528 posts
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    ecureuil wrote:
    I don't demand to hear the demo tapes of new album before it's released, and I don't want to see the storyboards, audition tapes and first cuts of a movie before I see the final thing. Games developers SHOULD be secretive. They want to show us their project at a point where they're comfortable, not have retard gamers rubbernecking at every fucking opportunity.
    Unreleased album tracks get played on the radio all the time, in advance of albums coming out. And the internet is full of movie trailers and random artwork for upcoming movies. Movies and music are no different.

    Cubby didn't know how to turn off sigs!

  • Deleted user 8 June 2010 17:43:42
    mal wrote:
    ecureuil wrote:
    I don't demand to hear the demo tapes of new album before it's released, and I don't want to see the storyboards, audition tapes and first cuts of a movie before I see the final thing. Games developers SHOULD be secretive. They want to show us their project at a point where they're comfortable, not have retard gamers rubbernecking at every fucking opportunity.
    Unreleased album tracks get played on the radio all the time, in advance of albums coming out. And the internet is full of movie trailers and random artwork for upcoming movies. Movies and music are no different.

    It's full of trailers for upcoming games also, and we get demos before the full game often. But what we are talking about is the development, creation process..
  • Metalfish 8 Jun 2010 17:50:05 8,818 posts
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    Early code or artwork can ruin people's opinion of a game.

    /Thread.
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