Shogun - Total War 2 Page 15

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  • WoodenSpoon 6 Apr 2011 22:38:23 12,324 posts
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    Not that I know of, but I haven't really looked.

    Here are some general TW tips that are probably still true in Shogun though:

    As your settlements' populations grow, so does unrest. Plan ahead and when you're building stuff to maintain public order.

    Also make sure you build up your settlements' economic structures and sign trade agreements with other powers in good time; it can be tempting to build stuff that lets you get cool soldiers and cannons as soon as possible, but if you can't pay for them there isn't a great deal of point.

    Agents are probably most useful for scouting out enemy areas. CA seem to alter the agent stuff with each game quite a bit, but in the past agents like assassins and priests haven't been particularly useful - spies are better.

    Keep on top of your army upkeep costs - they can creep up on you quickly. It's better to get rid of units you don't need than it is to have them standing around costing loads turn after turn (but do think ahead when doing this!). In Empire/Napoleon navies were particularly expensive.

    Don't expect your long-term allies to stay friendly forever, if you get the chance it's often better to fuck them over before they do it to you.
  • WoodenSpoon 6 Apr 2011 22:38:54 12,324 posts
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    I miss TW I might have to buy Shogun.
  • heavy_salad 6 Apr 2011 23:11:25 815 posts
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    Cheers for the tips WS. I'll have a play around tomorrow I think, try and learn the ropes.
  • Deleted user 7 April 2011 15:46:33
    Shogun 2 on Disc is 15.98 online from Game. Bizarrely it's 35 in store. ?
  • Trafford 7 Apr 2011 16:41:28 6,864 posts
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    Bricks and mortar's expensive innit.

    I miss Total War. I'm on holiday at the moment. I'm reading James Clavell's Shogun to keep me occupied, great book.
  • Hantheman 10 Apr 2011 22:31:36 540 posts
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    Does anyone else have a problem whereby all their generals end up be traitors? Seriously. It's a joke!
  • DasBooter 14 Apr 2011 21:24:46 213 posts
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    Greggywocky... wrote:
    Shogun 2 on Disc is 15.98 online from Game. Bizarrely it's 35 in store. ?

    Thought I was getting it for a bargain at 19 from Shopto. Thankfully they never had it in stock so I cancelled the preorder and got it from Game... along with Dragon Age 2 for 13.98 :-)
  • El_MUERkO 14 Apr 2011 22:55:52 17,251 posts
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    DasBooter wrote:
    Greggywocky... wrote:
    Shogun 2 on Disc is 15.98 online from Game. Bizarrely it's 35 in store. ?

    Thought I was getting it for a bargain at 19 from Shopto. Thankfully they never had it in stock so I cancelled the preorder and got it from Game... along with Dragon Age 2 for 13.98 :-)

    sweeet, and dragon age 2 gives you a free copy of mass effect 2 :D
  • curtlikesmeat 19 Apr 2011 18:24:23 129 posts
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    Can someone help me on how you play these games please? I haven't played any of the TW games since the original Shogun and I find them a little shallow, but I think it's because of the way I play it.

    I'll start out being all tactical with formations, where I sent troops etc. then sooner or later, the enemy will rush me and I think screw it - select all and everyone pile in to the big ruck in the middle! I almost always win with this strategy but it kind of feels like a hollow victory. Am I doing it wrong or does it always play out like this? Any tips anyone?
  • AaronTurner 19 Apr 2011 18:25:36 8,131 posts
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    This version is a bit more of a ruck than previous ones.
  • WoodenSpoon 19 Apr 2011 19:37:33 12,324 posts
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    Swords beat spears, spears beat horses, horses beat swords. Horses can run fast and missile units can kill stuff far away. That's pretty much it really.

    AaronTurner is right though, fights do seem to get pretty messy in this one; I'm not sure if it's just because I'm used to arranging everyone in to neat lines in Empire. One thing I do find is that spears are better at holding a line than swords, I try to have the spears absorb an attack or attack head on and then rush round the sides with swords or horses.
  • Trafford 19 Apr 2011 19:49:02 6,864 posts
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    I do kind of miss playing the Thin Red Line. Roll on Empire 2.
    In fact , I wonder what next years model will be?
  • curtlikesmeat 19 Apr 2011 19:58:21 129 posts
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    WoodenSpoon wrote:
    Swords beat spears, spears beat horses, horses beat swords. Horses can run fast and missile units can kill stuff far away. That's pretty much it really.

    AaronTurner is right though, fights do seem to get pretty messy in this one; I'm not sure if it's just because I'm used to arranging everyone in to neat lines in Empire. One thing I do find is that spears are better at holding a line than swords, I try to have the spears absorb an attack or attack head on and then rush round the sides with swords or horses.

    Yeah I'd been lining the spears up in front and all that - I just find that after that it just turns into one big... pile on!
  • WoodenSpoon 19 Apr 2011 20:06:11 12,324 posts
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    Yeah they don't seem to stay in formation as well as spears in Medieval and that. There's a spear wall setting that makes them better at it but slows them down loads so you've gotta have other units protecting their sides.
  • DasBooter 21 Apr 2011 23:28:05 213 posts
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    Am loving this in co-op. Diplomacy and trade are excellent, we're having as much fun - if not more - in the campaign map than the battles. It's great when a clan that previously bullied you for a few years comes begging to be your chum when its fortunes are down. I gained a few vassals this way despite being pretty weak myself. I also destroyed a hostile neighbouring clan simply through spreading revolt with my monk.

    It's turn 46 and I still only have 2 provinces (my mate has 4) but it's great. Progress is slow but carefully plotted and options for strategy are far more interesting in this than previous TW titles.
  • Trafford 21 Apr 2011 23:38:47 6,864 posts
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    Yes the intrigue is great.
    How does it work, the co-op? Do you both play at the same time? Are you allied or one clan?
  • DasBooter 22 Apr 2011 09:26:49 213 posts
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    You pick separate clans but are automatically allied ( I'm Uesegi, he's the Date clan). You take it in turns - it goes human players then AI. During the other players turn you can still move the camera about, review your finances/clan summary, build buildings and recruit units, or select r&d. You just can't move units or armies during their turn. At the start of the game (and each time you subsequently load the save) you can choose the round length in minutes - I think it ranges between a minute and an hour.

    If you or the other player enters battle there's the usual options to fight or auto-resolve. If you fight there's an option in the battle screen to give control of units to your co-op partner. You get to choose which units to give to them.
  • DasBooter 29 Apr 2011 22:06:27 213 posts
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    Stupid question this but... what does 'growth' do? You lower taxes and growth increases but what does it matter? Is there any benefit to increasing growth at the expense of the bottom line?

    Since I can't see population figures and I've never had recruitment shortages due to a lack of populace why should I encourage growth?
  • Deleted user 29 April 2011 22:21:32
    In previous games didn't growth mean your city created extra towns around it? (that could be wrong, it's been a while - still got Nap to play, let alone this)
  • WoodenSpoon 30 Apr 2011 02:08:46 12,324 posts
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    I think a bigger population means more taxes, so the faster your growth the faster the wealth of the town will grow.

    I've given up on this, the Realm Divide thing happened and one of my provinces had a Christian revolution; fixing it felt more like work than fun.

    I have to say I don't think I enjoyed Shogun as much as the other Total Wars, the battles didn't seem as satisfying for some reason, and I preferred the larger scope of Medieval and Empire. Also in Empire I liked getting new technologies because they gave you new things like fire by rank and mortars; in Shogun upgrading your buildings pretty much just seemed to up your stats.
  • Trafford 30 Apr 2011 09:13:46 6,864 posts
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    Greggywocky... wrote:
    In previous games didn't growth mean your city created extra towns around it? (that could be wrong, it's been a while - still got Nap to play, let alone this)

    As you upgrade the regions stronghold it unlocks a new slot to build upon.
    It's better ,as you get a choice of what to build.
  • DasBooter 30 Apr 2011 13:19:44 213 posts
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    I could never understand why they took construction choices away in Empire.
  • Rajin 1 May 2011 16:48:20 682 posts
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    Anyone up for some campaign co-op? Or in the sense of Versus?:)
  • Tremendosaurus 1 May 2011 21:36:42 1,195 posts
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    I bloody love this game :) However, I'm doing ok in the fights, and have a good amount of income but I'm struggling keeping the food level up - any advice? Am I just building up my towns too fast or what? :(
  • Trafford 2 May 2011 00:55:12 6,864 posts
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    Post deleted
  • Hantheman 2 May 2011 10:17:18 540 posts
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    Building towns too quickly and not upgrading your farms. Remember castles and market (high level) consume a lot of food.
  • Articulate-Troll 2 May 2011 11:11:10 3,100 posts
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    Yeah, there's really not much point building castles in every province. Better to build up farms for the surplus food and cash.
  • Tremendosaurus 2 May 2011 12:05:15 1,195 posts
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    That's what I thought :( thanks
  • DasBooter 2 May 2011 12:37:54 213 posts
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    Food is not really explained in the tutorial. I only noticed it after a couple of weeks play.
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