ICO & SotC Collection Page 35

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  • greg_wha 25 Jan 2014 19:20:55 192 posts
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    @Bremenacht The key is knowing when NOT to hold on. It's vital to judge when it's safe to let go of R1 and just kind of stumble about and balance with the left stick so you grip meter can replenish.

    It might be an excuse, but Argo is supposed to be an absolute bastard to control. You're right about the camera though.

    Edited by greg_wha at 19:23:43 25-01-2014
  • DisappointedDunceky 25 Jan 2014 19:28:27 154 posts
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    -cerberus- wrote:
    Finish the game under 2 hours of course ;)
    Pretty goddamn irrational !

    Edited by DisappointedDunceky at 19:33:31 25-01-2014
  • karlo87 25 Jan 2014 20:30:24 1,602 posts
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    -cerberus- wrote:
    Only trophies I'm missing to Plat both games are SotC's Hard Time trials & ICO's 2h speedrun.
    Yeah, those are the two that left me knowing I wouldn't platinum these two.
    Shame as they're two of my favorite games from the PS2 days.

    Damn that sorcerer! Twenty gold pieces and Iím wankered on Rohypnol.

  • Bremenacht 26 Jan 2014 13:52:16 18,677 posts
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    greg_wha wrote:
    @Bremenacht The key is knowing when NOT to hold on. It's vital to judge when it's safe to let go of R1 and just kind of stumble about and balance with the left stick so you grip meter can replenish.

    It might be an excuse, but Argo is supposed to be an absolute bastard to control. You're right about the camera though.
    Grip meter!? Ah bugger - I'd somehow missed that. Ta for the tip.

    Sadly (re)addicted to XCOM at the moment, but Collosus #3 awaits when I turn the PS3 on again.
  • karlo87 26 Jan 2014 14:51:26 1,602 posts
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    Playing through Ico again now, such a beautiful game.
    Am I the only one who thinks it would have been better without any enemies though? Those parts just suck the fun out of my exploration of this magical world.

    Damn that sorcerer! Twenty gold pieces and Iím wankered on Rohypnol.

  • Flying_Pig 26 Jan 2014 15:15:53 11,144 posts
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    karlo87 wrote:
    Playing through Ico again now, such a beautiful game.
    Am I the only one who thinks it would have been better without any enemies though? Those parts just suck the fun out of my exploration of this magical world.
    Certainly early on. They become less of a threat as you progress.
  • philreeduk 26 Jan 2014 19:11:44 313 posts
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    @karlo87 I think the enemies are without a shadow of a doubt the weakest part of the game. I just want to explore not have to keep whacking ghost people with my 2x4! ;)
  • karlo87 26 Jan 2014 19:40:32 1,602 posts
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    @philreeduk I think it'd be good to have like 2-3 encounters, kind of like boss battles. But the frequency just ruins the magical atmosphere.

    Damn that sorcerer! Twenty gold pieces and Iím wankered on Rohypnol.

  • Deleted user 26 January 2014 21:03:09
    karlo87 wrote:
    Playing through Ico again now, such a beautiful game.
    Am I the only one who thinks it would have been better without any enemies though? Those parts just suck the fun out of my exploration of this magical world.
    Agreed, I would have preferred to have kept Yorda safe from the elements or guide her safely through the levels without filler enemies, maybe the odd intelligent boss type enemy now and again to keep things varied, like one that chased you through a section of the level or something
  • mrpon 26 Jan 2014 21:40:27 29,170 posts
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    I didn't mind the monsters, it added a sense of urgency. Plus dragging Yorda out of those black pits by her fingertips was satisfying.

    Give yourself £5 or Ĺ gig, you're worth it.

  • karlo87 27 Jan 2014 00:29:41 1,602 posts
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    I guess it does add urgency, but for me personally it just stunted experience I was having, would have rather just wondered through the environments and protect Yorda like lavalant said.
    Of course the odd encounter would be good, I thought the end boss was well done. Also I guess enemies aren't that bad when you have the lightsaber haha.

    Seeing people on tumblr going on about how Team Ico games are sexist, and it's like, really? I don't get it, if you call out these two you have to call out literally every other game with a male lead, why isn't nathan drake a woman?! Someone said it's because the creator said he didn't want upskirt shots.. well yeah, if you were staring up Yorda's skirt all the time I'm sure the game would have got a bad rep.

    Damn that sorcerer! Twenty gold pieces and Iím wankered on Rohypnol.

  • Bremenacht 27 Jan 2014 01:10:59 18,677 posts
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    I thought the monsters were good. You couldn't do the gamer thing of just wandering around wherever you wanted, with the girl being just an object to move from A to B - you had to stay fairly close by to protect her. She was something of value. They added a tension that wouldn't otherwise have been there.

    I also liked the way they sought to drag her down to wherever they came from - hell or whatever. It added to the otherworldliness of unfolding story.
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