iPad game/app review thread Page 49

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  • Blaizefm 17 Feb 2013 21:48:05 232 posts
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    @mcmothercruncher that review is pretty damning. I hate the Freemium model with a passion.
  • Jeepers 18 Feb 2013 15:15:59 15,022 posts
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    Pixel village looks pretty but a game breaking, reproducible bug in the tutorial (!) means "Don't buy".
  • THFourteen 18 Feb 2013 15:54:53 39,905 posts
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    mcmothercruncher wrote:
    It seems Real Racing 3 has had a soft launch (in hobbit land and insta-death-spider-in-the-toilet land, amongst others).
    It also seems it's absolutely stunning in terms of the visuals and the audio.

    However, they've fucking fully swallowed the freemium pill and just about every aspect of the game requires in game gold... which equals real life cash. Including repairing your car after races :eek:

    This review claims you'll need about $20 to play for 6 hours.

    As far as I'm concerned, they can fuck right off.
    suits me, i'll download it, play it a few times and then never touch it again.

    pretty much like real racing 1 and 2, although they got about 10 out of me for those two, and now they are getting nothing.
  • mothercruncher 18 Feb 2013 18:27:54 11,848 posts
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    Well, you "win" then, I'd rather not contribute to the download stats of a company that consider that shite acceptable myself, but more power to ya.
  • Moot_Point 18 Feb 2013 18:53:56 4,832 posts
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    Lords of Midnight - 1.49

    Edited by Moot_Point at 18:54:17 18-02-2013
  • Widge Moderator 26 Feb 2013 07:01:32 13,839 posts
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    Native Instruments' Traktor is out now. 13.99 and is pretty bloody decent!
  • Widge Moderator 28 Feb 2013 12:19:48 13,839 posts
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    In depth:

    It is a very well crafted Traktor experience.

    You are running two decks here and the tunes library plucks from whatever is on your pad (so setting up smart playlists, rating tunes, getting those genres set up in your tagging will go great guns to improving your workflow).

    Main screen has the two Traktor waveforms (although these are the standard looking Traktor waveforms, and not the nifty x-ray or infrared ones you can get, that indicate different types of frequencies within the wavesforms) running across them. There are sync buttons (although I noted no pitchshift so unsure of the benefit of not having these), context buttons for loops, EQ, freezing (unique to iPad), FX, crossfading and some navigation buttons.

    Swipe up from the bottom, or click the music button, and you have your library. You can quickly filter by playlists, genres and all sorts of other parameters to get your tunes out. It will also suggest other tunes that might work in that scenario. From here, you can load to deck A or B (no four deck or 2.5 FX/Sample banks here). When you load up, the library should start analysing for beat gridding... this is the thing that will keep your tracks in time.

    Once there, just click play to play!

    When it comes to the next track, load it in and you are ready to go. I seem to have an issue with kicking the track off where I need to add in a hot cue on the first beat. I can't just line up the waveform marker and kick off from there. I think this may be as intended though. Sometimes my Sync button goes to red (it has green/red/grey(off) - so I am noooot too sure if I am getting something wrong here.

    Second issue. Previewing tracks. You have two types of audio output: standard & split. I am assuming that split is if you want to split audio to play music over a system. The music is bounced down to mono (which often happens in clubs anyway) and one channel goes to one ear, and one to live output... in theory letting you cue stuff without actually impacting on what you hear live. The weird thing is I don't seem to be able to control what cue I have in the standard mode. I should have the ability to switch between the master and the cue at will. I certainly can on full fledged Traktor. I'm sure I shall figure this out.

    Outside of this, manipulating loops is incredibly intuitive on the touch screen. You can set a default loop size, throw one in, move it around, resize it. Then comes Freeze. With Freeze, the track is split into chunks, and you can start triggering these chunks, chopping up tracks to your hearts content, getting interesting with beat splicing.

    EQ, basic effects are all well done and the usual bugbear of using a touchscreen to interact doesn't really manifest. Everything works quickly and slicky. You just do. The only bugbear is that the EQ sliders can be a bit twitchy when you are trying to be precise.

    Everything is hugely intuitive on the touch screen, the interface is incredibly well done... and I say this as someone who has gone through a few DJ programs like the terrible dJay right up to the slightly better Traktor-likes out there. Recording, exporting, sharing is all done in app.

    Well worth it.




    In other news: I forked out 35 for Cubasis but will write that up another time.
  • fletch7100 3 May 2013 20:09:42 8,345 posts
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    Star command is now in the iPad App Store
  • THFourteen 3 May 2013 21:03:12 39,905 posts
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    Looks a bit mini game tastic for me
  • Deleted user 4 May 2013 09:29:53
    @TarickStonefire
    Cheers for that, you've just saved me two quid. I'll stick to FTL; I was hoping Star Command would basically be a shameless rip-off, but I think all the problems you've listed would really annoy me too.

    Anyone know if there are there any plans for an official iOS port of FTL?
  • HoriZon 4 May 2013 13:41:47 13,861 posts
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    When is the XCOM game out on iOS?
  • Widge Moderator 16 May 2013 12:48:13 13,839 posts
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    Mentioned in the iPhone thread where it should probably be here:





    ... should both be about now.
  • TOOTR 21 May 2013 11:20:05 10,158 posts
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    Battle of the Bulge reduced today. From $9.99 to $6.99.

    https://itunes.apple.com/us/app/battle-of-the-bulge/
  • fletch7100 22 May 2013 10:50:34 8,345 posts
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    Rumours out that a "critically acclaimed Star Wars RPG "hopefully KOTOR is coming out for IPad

    Edited by fletch7100 at 10:51:37 22-05-2013
  • Widge Moderator 23 May 2013 13:34:26 13,839 posts
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    fletch7100 wrote:
    Rumours out that a "critically acclaimed Star Wars RPG "hopefully KOTOR is coming out for IPad
    I'd attempt to put aside my "I CANNOT STAND KOTOR" preconceptions aside for another attempt at that.

    Hoping that my time with Dragon Age and Mass Effect has made me more amiable to Bioware stuff.
  • Widge Moderator 23 May 2013 13:34:56 13,839 posts
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    @TarickStonefire Try that Warhammer game that is mentioned on the front page!
  • ecu 23 May 2013 14:01:05 78,638 posts
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    Widge wrote:
    fletch7100 wrote:
    Rumours out that a "critically acclaimed Star Wars RPG "hopefully KOTOR is coming out for IPad
    I'd attempt to put aside my "I CANNOT STAND KOTOR" preconceptions aside for another attempt at that.
    You.. don't like KOTOR? What?
  • Widge Moderator 23 May 2013 15:15:49 13,839 posts
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    ecureuil wrote:
    Widge wrote:
    fletch7100 wrote:
    Rumours out that a "critically acclaimed Star Wars RPG "hopefully KOTOR is coming out for IPad
    I'd attempt to put aside my "I CANNOT STAND KOTOR" preconceptions aside for another attempt at that.
    You.. don't like KOTOR? What?
    I really didn't get on with it. I didn't like the combat engine and I find Bioware's dialogue absolutely mind numbing at the best of times. The choice of responses of po-faced lightside and teenage twat darkside didn't help, meaning I always went in the middle ground.

    However, I could have been playing the game poorly, so choosing to give it another chance.

    Nothing will change the dialogue though. It took until the second half of Mass Effect for it to become intriguing, and they really seemed to get it for the sequels.

    Stuff like Dragon Age is still diabolical. I end up sitting through endless NPC exposition, that is really dull, in the hope I don't miss some vital quest information.
  • DaM 23 May 2013 15:35:27 15,411 posts
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    Think I liked it, but I got to the Wookie planet and stopped and never went back to it. Was it on Xbox? Mine got nicked, might explain that...
  • ecu 30 May 2013 12:55:50 78,638 posts
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    fletch7100 wrote:
    Rumours out that a "critically acclaimed Star Wars RPG "hopefully KOTOR is coming out for IPad
    Confirmed now.
  • THFourteen 30 May 2013 12:58:40 39,905 posts
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    ecureuil wrote:
    fletch7100 wrote:
    Rumours out that a "critically acclaimed Star Wars RPG "hopefully KOTOR is coming out for IPad
    Confirmed now.
    By THFourteen
  • DaM 30 May 2013 13:07:55 15,411 posts
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    THFourteen wrote:
    ecureuil wrote:
    fletch7100 wrote:
    Rumours out that a "critically acclaimed Star Wars RPG "hopefully KOTOR is coming out for IPad
    Confirmed now.
    By THFourteen
    He's going to buy it and test for us ;)
  • THFourteen 30 May 2013 13:16:55 39,905 posts
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    If you all contribute a small donation of 1 each i would be happy to oblige hehe
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