Distant Worlds - space-based realtime 4X action

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  • w00t 1 Apr 2010 11:45:04 10,976 posts
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    Looks interesting...

    Haven't played it, but the ship design looks pretty cool. Some gameplay stories also.

    The day charity died - NEVER FORGET

    (the mic was OK in the end)

  • Cosquae 1 Apr 2010 11:54:14 1,089 posts
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    Judging by the video, sounds like the Australians have made it into space. We're doomed...

    http://www.gametrailers.com/video/debut-trailer-distant-worlds/60901?type=flv

    Not sure this will overtake Gal Civ 2 in the 4x stakes.
  • jellyhead 1 Apr 2010 11:58:02 24,350 posts
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    I've heard it's a a bit disappointing. Closer to Flotilla than GalCiv but i'll have a look at the gamediaries.

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  • hiddenranbir 2 Apr 2010 12:23:03 5,744 posts
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    It is super appointing. Or whatever the opposite of that is.

    A 4x game to acknowledge the private sector which really does give it that flavour of authenticity. Lots of cool space 'geography' that again gives space games some soul and interest to it, a lot of space games are sterile and boring, not even willing to have nebulae or space clouds! 1400 star galaxies! Space creatures, independant planets, over a dozen races, immigration, private trade, miners, pirates, space creatures, supernovas, nebulae, gas clouds, black holes, regions of space get those cool titles like you'd expect in Star Trek, "We're flying into the Yutanus Expanse!" Top down view like Space Rangers...alternative gameplay modes listed in their galactopedia(like civilopedia, very well made) so you can automate everything, except for one ship and play it like space rangers! Or just control a fleet, or just a handful of constructors and build deep space monitoring stations, spying on the galaxy at work, or take full control!

    It's like a MOO+EU+something else+more = RT4X space epic.

    This totally smacks GC2. GC2 is a fine piece of software, balanced and solid engineering(stardock's first business is software, not games), but I really do find it dull, the galaxies are static and boring. It just feels very business like for me, as the player,, not something I can throw my imagination into and actually feel like this is a living breathing galaxy and I am the leader of this empire.


    I will write something better and more detailed later.

    And I think the developers are from New Zealand.
  • Dirtbox 2 Apr 2010 12:26:23 76,329 posts
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    Sort of like a drier version of Space Rangers.

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  • jellyhead 2 Apr 2010 12:29:02 24,350 posts
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    Ooooh, now i'm a little bit interested as i loved Space Rangers but i also have Sins, Sword of the Stars and Infinite Space to play so i'll be keeping an eye on this for the future.

    I've got relatives in NZ so i can't hold that against the devs :)

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  • Dirtbox 2 Apr 2010 12:33:57 76,329 posts
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    Haven't played it, I'm just going purely off the looks here.

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  • hiddenranbir 2 Apr 2010 14:32:54 5,744 posts
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    Ask questions and I'll answer, I'm not good at talking about stuff in a telling sort of way, cause it ends up like the mess above.

    There is no demo, btw!
  • WrongShui 2 Apr 2010 14:37:30 6,574 posts
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    Looks remarkably like Space Empires.
  • hiddenranbir 3 Apr 2010 01:01:40 5,744 posts
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    SE is top down too right, I remember playing a demo or something once. I don't think DW is -as- moddable, not yet, anyway. Right now it is mostly changing races/sound/ship graphics/names/somestats and stuff.
  • JoeBlade 3 Apr 2010 11:39:48 2,413 posts
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    Sounds mighty interesting, this. Haven't played a proper 4X game since Imperium Galactica II.
    There being so extremely little info on this game about worries me though; I'd rather see some more feedback on the mechanics to determine whether this is the right thing for me first :/
  • jellyhead 3 Apr 2010 11:44:06 24,350 posts
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    hiddenranbir, any chance you could throw together a quick FRAPS video of you playing it or something? Just a short 'taster' so to speak, no worries if not i know it's a big thing to ask for.

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  • FWB 3 Apr 2010 11:49:21 41,918 posts
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    Love the drilling noises in the video. Seems the council is installing pointless traffic lights right across the universe.
  • hiddenranbir 3 Apr 2010 13:46:21 5,744 posts
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    I can frap it, it'll just be that whole conversion-upload thing that'll take me time. (And hoping I don't fuck up the compression and end up with a horrible blurry vid once online)
  • hiddenranbir 3 Apr 2010 16:19:57 5,744 posts
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    Ok, so Fraps can't seem to overlay on to this game, had to make it read my DWM, of course this means fps is like 20, so the video doesn't end up good. I'll give some screen shots, for now, though, recent new game, in the largest galaxy size: 1400 stars. Turned off victory conditions so it is essentially a sandbox, watch the story unfold!

    Set up a few random empires but also checked the option to have independent planets/colonies to form empires themselves if they are left alone long enough. A good thing about the empires are they are not locked to race, this means it is possible to have two or more human empires. On that same note, your empire can be cosmopolitan and have citizens from a variety species. Once those minority races make up a significant portion of your total population, you are able to benefit from their racial abilities (like research bonus or improved troop efficiency etc) You'll see lots of privately owned passenger liners transporting migrants and such about, if they're not being sent to resort bases for a bit of r&r!

    http://homepage.ntlworld.com/pargatcalay/screenshots/

    Here are some screenies, a view of the zoom levels, a suggestion screen when you have ship construction on a semi-automation. AI will suggest what you might need more of, but you're free to put in build orders for yourself. The private sector will also put in build orders too(for passenger/freight/mining ships), one way in which you earn money from them.

    Also showing a blackhole, phenomena like this disrupt the local region but are great locations for your research stations or resort bases, of course, shield them well and don't build them too close! The Delta Normae Typhoon is aptly named. A very dangerous region of space, I've got an explorer ship stranded there, no fuel, hull damage. Unfortunately the ship isn't the enterprise and the crew isn't from TNG, so I don't think they'll be able to escape their doom.

    You can negotiate with pirate factions. There are more than one, they do fight each other and if you end up with a reputation of ruthlessly destroying their bases, some factions might just surrender themselves to you!

    A view of the galactopedia and it giving some information about 'the spice'! The spice is one of a very few extremely rare resources that only exist on(from what I can tell so far) one single planet. Controlling the trade of this is so important, you actually have the choice in the diplomacy window to decide to whom you trade it with.


    Btw, recently discovered don't need to buy that download insurance thing to re-download game, seems some DR policy that they won't let matrix games inform about or something. (but you can get it physical copy shipped, too anyway)
  • FWB 3 Apr 2010 16:24:55 41,918 posts
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    EU+MOO+more, you say? What are the system requirements? I'm on a 2.0Ghz Core2 with 128Mb graphics card.
  • jellyhead 3 Apr 2010 16:31:08 24,350 posts
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    I must have been thinking of another game because that does not sound shallow at all.
    I'm in your dirs looking at your eye-candy! :)

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  • hiddenranbir 3 Apr 2010 16:33:48 5,744 posts
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    Your graphics card should be fine, it is a lot of 2D imagery not 3D spangles. Multicore(min is single core P4) and RAM(min is 1GB) are the big things for this.

  • hiddenranbir 3 Apr 2010 16:40:51 5,744 posts
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    jellyhead wrote:
    I must have been thinking of another game because that does not sound shallow at all.
    I'm in your dirs looking at your eye-candy! :)

    It just has a lot of things going on that really make it interesting. Even exploration isn't a typical go over a goody hunt and voila, things you discover etc are persisent. For example, I recently discovered a fleet of derelict ships, I better send construction ships to make them usable again! But wait, giant space slugs between the wreckage, I'll need to send an escort! Your explorers will discover a variety of ruins on planets, you have choices to investigate them or not. Whatever their respective results are, though. You still have the ruins on the planet, giving you a planet that could be a tourist colony, or they might have some additionally unique bonus.


    Construction is built by components(as you saw in the ship designer), this makes all resources in the game important since they contribute to the building of these components. Not enough resources, no ships! Of course, you don't have to worry too much, since the private sector will be the ones, mining resources and shipping them to your space ports and colonies. The fact you can -see- this in the game just gives it an added flavour of authenticity to whatever goes on.


    edit: found something better than fraps called Jing, uploading a short 1 min vid of me playing a bit.

    edit2: Not the most exciting bit of gaming but I'd just installed the thing and gave it a spin: http://www.screencast.com/t/NTM5OGUw
  • JoeBlade 3 Apr 2010 17:53:01 2,413 posts
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    Damn, that looks pretty awesome. That galaxy is MAHOOOSIVE! :o
  • w00t 3 Apr 2010 17:57:55 10,976 posts
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    Glad this picked up some interest :)

    Sounds good!

    The day charity died - NEVER FORGET

    (the mic was OK in the end)

  • JoeBlade 3 Apr 2010 19:02:42 2,413 posts
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    Since I can't seem to find it anywhere other than the DEV's own store: has anyone tried that purchase option?
    I'm perfectly fine with DD, for the record, but there have been a few dodgy online stores in the past (e.g. connection hiccup during transfer = loss of sale and similar nonsense) so I'd rather have a second opinion first...

    I'm still not entirely convinced but it has most certainly piqued my interest :)
  • jellyhead 3 Apr 2010 19:39:36 24,350 posts
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    What res do you run at? That's a mahooosive screen!

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  • hiddenranbir 3 Apr 2010 19:41:08 5,744 posts
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    The store is fine, they're using Digital River (check your Steam/EAstore payments it will be to them I think).

    Physical copy can be shipped too. You can take off that 2 year download insurance thing, I found out it is a Digital River policy, not a matrix games one. Basically it is DR giving you protection if Matrix Games went kaput (which is unlikely)



    edit:

    1680x1050

    It is set full screen but behaves like any old windowed program so it really can just become, almost, a desktop background...that you play!
  • jellyhead 3 Apr 2010 19:51:12 24,350 posts
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    Cheers, 1680x1050 is my res too but the browser UI was chopping off some of the screen but i adjusted the zoom with a plugin i use and bingo, lovely. Thanks for this, it's really tempting.

    Digital River are the company that offered the Windows 7 student downloads last year. If something does go wrong like it did with my Windows 7 download their support was pretty quick to help me out. They're legit but i'd check the T&Cs for any download limits.

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  • hiddenranbir 6 Apr 2010 18:41:10 5,744 posts
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    The latest patch has really cleared up some of the remaining issues with the game-play; like supply ships, large scale retrofitting ships and tighter fleet control!
  • DamoVotf 9 Apr 2010 11:03:33 422 posts
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    Can I build a Super Star Destroyer, without having to use terrible layouts.

    I want something that warps gravity around it cause it is heavy from all the guns and sh1t.
  • chudders 9 Apr 2010 11:22:51 755 posts
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    This does look right up my street. Love the enourmous galaxy. Are they all interactive stars/planets or just for show?

    Also, Ranbir, as Damo has suggested, how customiseable and flexible is ship design?

    Am very interested in this but it's quite a hefty pricetag for a punt.

  • hiddenranbir 9 Apr 2010 12:10:32 5,744 posts
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    Visually, you're just selecting a png image, so you're free to add your own images to use in the game. Someone already has uploaded ship sets from BSG and Eve.

    The size of that visual representation, in game, will depend on how much stuff you put on the ship - measured by its size value. What determines a ship's size is how many components, with their respective sizes, it has. So the early lasers only cost 1 unit, reactors are worth 8. The size limit of what you can build is based on your technology level(you start off unable to build ships bigger than 200). Technology improvement also help components decrease in size too, as well as the quantity of resources required to build said piece.

    I don't think the game gives ships their own gravitational field.

    And on the subject of star wars, you may just stumble on a giant, derelict space station, hmm, maybe we should send a constructor ship to repair this behemoth structure and see what it is capable of. :o
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