LittleBigPlanet 2 Page 4

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  • danathjo 10 May 2010 15:43:29 6,909 posts
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    heh...just found the 'storyline' for the next game


    Happy that no more demands are being made to him after his successful adventure to return sharing to LittleBigPlanet, it's all going swimmingly for Sackboy... That is, until a some kind of inter-dimensional, hyper-spatial, 1800 watt Vacuum Cleaner appears in the skies, causing quite the ruckus and sucking Sackboy up into its musty bowels. All jolly sinister and most inconvenient.

    Happily, a jolly nice fellow named Larry Da Vinci intervenes and rescues him from what has come to be known as The Sucker. Da Vinci, it turns out, is in charge of "The Alliance", a semi-secret, semi-organised group devoted to fighting The Sucker before it destroys the whole Cosmos.



    \o/ woot \o/
  • Deleted user 10 May 2010 15:54:51
    Hmm from the trailer it seems games will still be limited by floatiness.
  • danathjo 10 May 2010 15:56:50 6,909 posts
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    The preview mentioned due to all the old DLC levels they couldn't change the floatyness of SB, but players can change this in thier custon levels.

    Can't see why they couldn't do it themselves and just have the LBP1 levels still floaty.
  • Deleted user 10 May 2010 16:08:45
    I like the floaty.
  • X201 10 May 2010 16:11:11 14,693 posts
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    Eddy-the-Ed wrote:
    I like the floaty.

    Ditto
  • danathjo 10 May 2010 16:15:35 6,909 posts
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    cheeky_Grizzly wrote:
    People who moan that they'd like Sackboy to be something other than he is, ie 'floaty', usually couldn't understand the level creator either, or bother to play user created levels, with 4 friends or other Sacks in their pod, and then gave up very early on. But they still like to mention to those that adore the game that their game doesn't work as it should.
    you're right, I couldn't possibly love the game, understand all that technical gubbins but still wish the jumping could be tightened up a bit

    moan moan
  • Deleted user 10 May 2010 16:25:08
    It's not just the jumping that's floaty. The paddle movement in the breakout clone is "floaty" as well. And so are the cars in the Super Cars clone.
  • morriss 10 May 2010 16:30:46 70,748 posts
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    I don't want to make anything, I don't want to play with anyone else, and I'm not interested in playing what anyone else has made.

    Gimme a great platformer with about 15 hours of solid gameplay and story and I'll buy it.

    All the "create, share" stuff is meh.
  • danathjo 10 May 2010 16:33:50 6,909 posts
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    I know what you're getting at CG, I just remember certain levels having to time my jump a good half a second (or what seemed like) before actually needing to jump...bah, I spose i'll get used to it all over again! :p
  • simplerotation 10 May 2010 16:34:19 332 posts
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    Fab4 wrote:
    simplerotation wrote:
    that trailer is a thing of beauty, anyone know where the music is from?

    Someone posted it up in the comments section of the video.

    Passion Pit - Sleepyhead

    http://www.youtube.com/watch?v=5bfseWNmlds

    Cool thanks, starred it up on Spotify.

    I'm unbelievably excited about that trailer. I loved the first one though I was someone who never devoted time to level creation, it's just such a joyful fun happy game, really had hours of fun (and sometimes frustration) with it.
  • DFawkes 10 May 2010 16:34:43 22,051 posts
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    I love creating. Sitting, carefully constructing a huge machine, attaching that button, going into play mode, pressing it, and watch it rape itself to bits as you tearfully return to create mode.

    The more complicated they make it, the more scope there is for things to go horribly (yet hilariously) wrong. I still do hope they have plenty of levels and things built in though.

    I'd kick the living daylights out of the producers of Tipping Point - Ghandi

  • danathjo 10 May 2010 16:35:12 6,909 posts
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    maybe I still have bad memories of that one wheel level *shudders*
  • morriss 10 May 2010 16:38:16 70,748 posts
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    lolol
  • Deleted user 10 May 2010 16:48:10
    morriss wrote:
    I don't want to make anything, I don't want to play with anyone else, and I'm not interested in playing what anyone else has made.

    Gimme a great platformer with about 15 hours of solid gameplay and story and I'll buy it.

    All the "create, share" stuff is meh.

    There are a thousand other platformers out there; perhaps this game is just not for you?
  • Deleted user 10 May 2010 16:53:10
    You might struggle to get 15 hours out of a platformer.
  • Deleted user 10 May 2010 16:55:00
    You'd get more than 15 hours out of this.

    I reckon it'll be supoiiiibbbbbb.
  • X201 10 May 2010 16:55:33 14,693 posts
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    Eddy-the-Ed wrote:
    You might struggle to get 15 hours out of a platformer.

    /Stealth " I haven't unlocked Luigi in Super Mario Galaxy" thread.
  • Deleted user 10 May 2010 16:56:39
    One of my mates compulsively plays Mario games wellll beyond 15 hours, thinking about it.
  • Deleted user 10 May 2010 16:58:14
    Yeah, I'd wager that I definitely have at least 15 hours played on every Mario I've ever played.
  • Deleted user 10 May 2010 17:11:44
    Holy shit at that trailer. This is going to be special.
  • Cappy 10 May 2010 17:31:16 11,704 posts
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    I'm pretty interested in this which is a surprise because I was a harsh critic of the original release.

    They're fixing nearly everything that annoyed me and putting in loads of great new stuff too.
  • Syrok Designer, Tarsier Studios 10 May 2010 17:40:23 14,031 posts
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    I haven't even had time to properly watch the trailer because of the news fallout. :(
  • ronuds 10 May 2010 17:47:01 21,788 posts
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    News fallout?
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